Age | Commit message (Expand) | Author |
2014-12-22 | Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the... | Stijn Buys |
2014-12-16 | Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual. | Stijn Buys |
2014-12-13 | Minro cleanup, added Model::add_layer() method. | Stijn Buys |
2014-12-13 | Use messagebox notifications when buying a ship. | Stijn Buys |
2014-12-13 | Suppressed client::Dialog as it has been superceded by client::Messagebox. | Stijn Buys |
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ... | Stijn Buys |
2014-07-11 | Support material layer blending. | Stijn Buys |
2014-07-09 | Initial support for multi-layered materials, requires shaders files in the ne... | Stijn Buys |
2013-12-17 | Added a preserve_attribute option to the ui::Paint::print_bitmap() functions ... | Stijn Buys |
2013-12-15 | Added --enable-static-libc option to the configure script, | Stijn Buys |
2013-11-25 | Corrected comment. | Stijn Buys |
2013-11-23 | Play sounds when getting hit. | Stijn Buys |
2013-11-23 | Support for EntityDynamic explosion sounds, minor SoundExt cleanups. | Stijn Buys |
2013-11-17 | Added support for explosion sounds, | Stijn Buys |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys |
2013-11-10 | Removed debug message. | Stijn Buys |
2013-11-10 | Corrected a resize issue with reputation bars of the listview scrollbar appears. | Stijn Buys |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys |
2013-11-10 | Introduced global variables for reputation hostile/friendly thresholds, | Stijn Buys |
2013-11-10 | Do not target far away ships with func_target_controlable. | Stijn Buys |
2013-11-10 | Corrected a sorting bug in the reputation window. | Stijn Buys |
2013-11-09 | Update player statistics while the reputation menu is open. | Stijn Buys |
2013-11-09 | Added reputation bars. | Stijn Buys |
2013-11-08 | More inventory and trade menu fancyfication. | Stijn Buys |
2013-11-08 | Corrected a bug when loading new corona textures for the map. | Stijn Buys |
2013-11-08 | Code cleanups, removed unnecessary functions, | Stijn Buys |
2013-11-08 | Updated inventory, chat, map and reputation windows. | Stijn Buys |
2013-11-08 | Added player reputation window, | Stijn Buys |
2013-11-07 | Use a different off-screen HUD icon to indicate player controled ships. | Stijn Buys |
2013-11-07 | Apply reputation colors to HUD targets. | Stijn Buys |
2013-11-06 | Corrected a number of minor HUD target issues. | Stijn Buys |
2013-11-05 | Improved HUD target indicators. | Stijn Buys |
2013-11-05 | Show both entity and info name on map target info and inventory ship info, | Stijn Buys |
2013-11-05 | Remove 'action' mouse pointer. | Stijn Buys |
2013-11-04 | Added support for NPC patrol routes. | Stijn Buys |
2013-10-16 | Revert to either owner or entity name on hud targets, draw target indicators ... | Stijn Buys |
2013-10-16 | Added free flight and formation flight buttons. | Stijn Buys |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys |
2013-10-13 | Draw both owner and entity name on HUD targets. | Stijn Buys |
2013-09-28 | Cleanup of the material API: split flags into flags and colortype. | Stijn Buys |
2013-09-15 | Use HUD pointer color to draw the 'aim' mouse cursor. | Stijn Buys |
2013-08-31 | Use a different cursor for clickable ui elements. | Stijn Buys |
2013-03-10 | Improved ui::ListView::sort(). | Stijn Buys |
2013-01-27 | Improved aim on nearby targets. | Stijn Buys |
2013-01-20 | Currected a small bug where engien function target_controlable_next was remov... | Stijn Buys |
2013-01-06 | Set aiming distance to the entity currently hovering with the mouse. | Stijn Buys |
2013-01-06 | Added engine functions to target controlables only, bound to the 'X' key by d... | Stijn Buys |
2013-01-06 | Always aim at core::range::fx_distance. | Stijn Buys |
2013-01-06 | Replaced the mount button with an in-place mount indicator, | Stijn Buys |
2012-12-31 | Prevent an error message if a projectile sound iname s not set. | Stijn Buys |