Age | Commit message (Expand) | Author |
---|---|---|
2008-08-06 | every player within 1024 game units is drawn as target | Stijn Buys |
2008-07-28 | zone support | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-02-19 | client-to-server connection | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |
2008-02-16 | code cleanup | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-13 | split client from game module | Stijn Buys |
2008-02-09 | more entities | Stijn Buys |
2008-02-09 | entities, step 1 | Stijn Buys |
2008-02-05 | fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart | Stijn Buys |
2008-02-05 | renamed ApplicationInterface to Application | Stijn Buys |
2008-02-04 | tweaked console | Stijn Buys |
2008-02-03 | command buffer handling | Stijn Buys |
2008-02-01 | interface cleanup | Stijn Buys |
2008-01-31 | modular system works now | Stijn Buys |
2008-01-30 | core subsystem | Stijn Buys |