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path:
root
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src
/
core
/
cvar.h
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Author
2011-01-21
Support structures for complex entity collision,
Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-10-26
updated network protocol version to 20, implemented invemtory depletion, ↵
Stijn Buys
unified depletion with keepalive
2009-10-04
minor core cleanups
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-16
more constness, initial patchDef2 support in MapFile, reverse engine ↵
Stijn Buys
disables impulse drive, r_axis support
2009-07-07
Moved vertexarray from render to core
Stijn Buys
2008-11-08
adds rcon, rconpassword and sv_password
Stijn Buys
2008-10-16
various user interface related updates
Stijn Buys
2008-07-31
most love valgrind
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-02
initial server ncurses console
Stijn Buys
2008-06-08
enable client prediction
Stijn Buys
2008-05-24
Help
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-12
color and info updates
Stijn Buys
2008-04-09
parse command line arguments
Stijn Buys
2008-04-06
mouse grabbing, Cvar and Func info
Stijn Buys
2008-03-25
screenshots
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-13
camera Overview as spectator only, join works
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-09
command completion (single match)
Stijn Buys
2008-02-05
keyboard handling, cvar fixes
Stijn Buys
2008-02-05
fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart
Stijn Buys
2008-02-05
don't use cvar
Stijn Buys
2008-02-04
basic cvar implementation
Stijn Buys