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Project::OSiRiON
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2014-12-25Added a core::Level type, added a level attribute to core::Entity and ↵Stijn Buys
core::Info, updated core::Player to use the new type.
2013-11-10Renamed entity_destroyed to entity_died to prevent confusion with the ↵Stijn Buys
Entity::Destroyed state, fixed a potential memory leak.
2013-11-10Corrected a small bug in Entity::print(),Stijn Buys
added nudge randomizer option.
2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from ↵Stijn Buys
spawning inside other objects.
2013-11-07Added core:: support for entity factions and player reputation ↵Stijn Buys
(single-player only).
2013-11-04Improved zone keepalive updates.Stijn Buys
2013-11-02Copy currently mounted weapons onto wingmen.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-13Added method to find an entity in the registry by pointer.Stijn Buys
2013-09-29Corrected build errors, build-0.2.5-svn1328Stijn Buys
2013-09-29build-0.2.5-svn1327Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ↵Stijn Buys
handling.
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Updated code comments, added zone information record.Stijn Buys
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
removed a number of irrelevant comments.
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
added infrastructure for collision mesh animation, minor API documentation updates
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
to enable collision models on player ships.
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-11-13corrected a bug where ship names got erased,Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius()
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-15added 'eject cargo' game commandStijn Buys
2010-09-18trade updatesStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2010-09-16map info support, initial trade windowStijn Buys
2010-09-15updated comments, updated buy menu, info support for map window, added const ↵Stijn Buys
to target selection
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys