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Project::OSiRiON
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2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2010-09-22full trading support for networked gamesStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-07virtual functions cleanupStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-11core::Player interface updatesStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
palette text colors, cleanups
2008-11-08moved message functions into Player classStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-10-10adds KeyPress, DevInfo and Stats widgetsStijn Buys
2008-09-29adds introduction screen to the clientStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-10added racetrack to the game module, added Odin's new structures to the ↵Stijn Buys
assets documentation
2008-08-01jumpdrive countdownStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-05enable Shared functions, rcon APIStijn Buys
2008-07-05ncurses updates, refactored sayStijn Buys
2008-06-15time command, alRewindSource for ui soundsStijn Buys
2008-05-24HailStijn Buys
2008-05-24HelpStijn Buys
2008-05-18standard hailStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-03-22added func_whoStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-18core redesign, part IIStijn Buys