Age | Commit message (Collapse) | Author |
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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Entity::Destroyed state,
fixed a potential memory leak.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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projectiles.
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semi-colon in chat messages doesn't truncate the chat text any more,
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups
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corrected a number of timing bugs, improved client framerate stability.
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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microseconds.
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infrastructure, client-side lazy info update requests.
Updated ROADMAP
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message to include the info id
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disables impulse drive, r_axis support
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proto version 17
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added network info transfer
added info based buy menu and related game changes
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fix player level initialization,
exchange player list, credits, level, ping
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removed zone from sup messages
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