| Age | Commit message (Collapse) | Author | 
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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unified bounding box code into math::BoundingBox3f class 
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unified depletion with keepalive
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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infrastructure, client-side lazy info update requests.
Updated ROADMAP
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to target selection
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message to include the info id
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introduced core::Label
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disables impulse drive, r_axis support
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