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authorStijn Buys <ingar@osirion.org>2009-08-18 09:24:15 +0000
committerStijn Buys <ingar@osirion.org>2009-08-18 09:24:15 +0000
commitf030154fe727e25a2afe1f78b3998c2d2dba95e4 (patch)
treecd92baf9e4fa8a136523b9eb570e9811846c9250 /src/core
parent5636fad174f0bcff857c357c394c4cc8d424b302 (diff)
astyle cleanup, corrects not loading of material textures
Diffstat (limited to 'src/core')
-rw-r--r--src/core/application.cc50
-rw-r--r--src/core/application.h53
-rw-r--r--src/core/commandbuffer.cc116
-rw-r--r--src/core/commandbuffer.h5
-rw-r--r--src/core/cvar.cc8
-rw-r--r--src/core/cvar.h66
-rw-r--r--src/core/descriptions.cc47
-rw-r--r--src/core/descriptions.h55
-rw-r--r--src/core/entity.cc116
-rw-r--r--src/core/entity.h232
-rw-r--r--src/core/extension.h23
-rw-r--r--src/core/func.cc18
-rw-r--r--src/core/func.h36
-rw-r--r--src/core/gameconnection.cc12
-rw-r--r--src/core/gameconnection.h27
-rw-r--r--src/core/gameinterface.cc30
-rw-r--r--src/core/gameinterface.h28
-rw-r--r--src/core/gameserver.cc71
-rw-r--r--src/core/gameserver.h35
-rw-r--r--src/core/info.cc20
-rw-r--r--src/core/info.h26
-rw-r--r--src/core/item.cc4
-rw-r--r--src/core/item.h23
-rw-r--r--src/core/loader.cc5
-rw-r--r--src/core/loader.h13
-rw-r--r--src/core/message.h5
-rw-r--r--src/core/module.cc2
-rw-r--r--src/core/module.h32
-rw-r--r--src/core/netclient.cc44
-rw-r--r--src/core/netclient.h40
-rw-r--r--src/core/netconnection.cc158
-rw-r--r--src/core/netconnection.h52
-rw-r--r--src/core/netplayer.cc6
-rw-r--r--src/core/netplayer.h8
-rw-r--r--src/core/netserver.cc136
-rw-r--r--src/core/netserver.h44
-rw-r--r--src/core/parser.cc3
-rw-r--r--src/core/parser.h6
-rw-r--r--src/core/player.cc69
-rw-r--r--src/core/player.h90
-rw-r--r--src/core/range.h24
-rw-r--r--src/core/stats.cc5
-rw-r--r--src/core/stats.h3
-rw-r--r--src/core/timer.cc15
-rw-r--r--src/core/timer.h12
-rw-r--r--src/core/zone.cc38
-rw-r--r--src/core/zone.h60
47 files changed, 1158 insertions, 813 deletions
diff --git a/src/core/application.cc b/src/core/application.cc
index 4132c33..1d7ded2 100644
--- a/src/core/application.cc
+++ b/src/core/application.cc
@@ -58,7 +58,7 @@ extern "C" void signal_handler(int signum)
break;
}
}
-#endif
+#endif
/* ---- class Application ------------------------------------------ */
@@ -84,7 +84,7 @@ Application::Application()
sys::signal(SIGWINCH, signal_handler);
#endif
#endif
-
+
}
Application::~Application()
@@ -96,7 +96,7 @@ void Application::init(int count, char **arguments)
{
con_print << "^BInitializing core...\n";
con_debug << " debug messages enabled\n";
-
+
filesystem::init(arguments[0], "base", "");
Loader::load("base");
@@ -162,7 +162,7 @@ void Application::init(int count, char **arguments)
// Initialize win32 socket library
WSADATA wsa_data;
WORD wsa_version = MAKEWORD(2, 0);
- if (WSAStartup(wsa_version, &wsa_data) != 0 ) {
+ if (WSAStartup(wsa_version, &wsa_data) != 0) {
con_warn << "Could not initialize socket library!" << std::endl;
}
#endif
@@ -175,7 +175,7 @@ void Application::init(int count, char **arguments)
func = Func::add("quit", Application::func_quit);
func->set_info("exit the application");
-
+
func = Func::add("load", Application::func_load);
func->set_info("[string] load a game module");
@@ -218,7 +218,7 @@ void Application::shutdown()
Func::remove("say");
Func::remove("help");
Func::remove("quit");
-
+
Func::remove("connect");
Func::remove("disconnect");
Func::remove("load");
@@ -268,7 +268,7 @@ void Application::connect(std::string const &host)
if (application_game) {
disconnect();
}
-
+
if (host.size()) {
notify_connect();
application_game = new GameConnection(host);
@@ -282,7 +282,7 @@ void Application::connect(std::string const &host)
application_game = new GameServer();
if (application_game->running()) {
- con_print << "^BConnected to local game.\n";
+ con_print << "^BConnected to local game.\n";
} else {
delete application_game;
application_game = 0;
@@ -293,7 +293,7 @@ void Application::connect(std::string const &host)
void Application::disconnect()
{
- if(application_game) {
+ if (application_game) {
delete application_game;
application_game = 0;
notify_disconnect();
@@ -310,11 +310,11 @@ void Application::frame(unsigned long timestamp)
if (!connected())
return;
-
- // run a game interface frame
+
+ // run a game interface frame
application_game->frame(timestamp);
-
- if (!application_game->running())
+
+ if (!application_game->running())
disconnect();
}
@@ -345,7 +345,7 @@ void Application::save_config()
for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); it++) {
if (((*it).second->flags() & Cvar::Archive) == Cvar::Archive) {
ofs << "# " << (*it).first << " " << (*it).second->info() << std::endl;
- ofs << "set " << (*it).first << " " << (*it).second->str() << std::endl;
+ ofs << "set " << (*it).first << " " << (*it).second->str() << std::endl;
ofs << std::endl;
}
}
@@ -369,18 +369,18 @@ void Application::load_config()
con_print << " reading configuration from " << filename << std::endl;
char line[MAXCMDSIZE];
- while (ifs.getline(line, MAXCMDSIZE-1)) {
+ while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
cmd() << line << '\n';
}
-
+
// execute commands in the buffer
CommandBuffer::exec();
}
void Application::load_autoexec()
{
- if (Cvar::sv_dedicated->value())
+ if (Cvar::sv_dedicated->value())
return;
std::string filename(filesystem::writedir());
@@ -391,12 +391,12 @@ void Application::load_autoexec()
con_warn << "Could not read " << filename << std::endl;
std::ofstream ofs(filename.c_str());
-
+
if (!ofs.is_open()) {
con_warn << "Could not write " << filename << std::endl;
return;
}
-
+
ofs << "# autoexec.cfg - osirion client custom settings" << std::endl;
ofs << "# put your custom settings here" << std::endl;
ofs.close();
@@ -405,13 +405,13 @@ void Application::load_autoexec()
} else {
con_print << " reading configuration from " << filename << std::endl;
-
+
char line[MAXCMDSIZE];
- while (ifs.getline(line, MAXCMDSIZE-1)) {
+ while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
cmd() << line << '\n';
}
-
+
CommandBuffer::exec();
}
}
@@ -421,9 +421,9 @@ void Application::load_commandline(int count, char **arguments)
if (count < 2)
return;
- for (int i=1; i < count; i++) {
+ for (int i = 1; i < count; i++) {
if (arguments[i][0] == '+') {
- if (i >1)
+ if (i > 1)
cmd() << '\n';
if (arguments[i][1])
@@ -535,7 +535,7 @@ void Application::func_rcon(std::string const &args)
if (rconpassword && rconpassword->str().size()) {
connection()->rcon(args);
} else {
- con_warn << "rconpassword not set!" << std::endl;
+ con_warn << "rconpassword not set!" << std::endl;
}
} else if (server()) {
cmd() << args << "\n";
diff --git a/src/core/application.h b/src/core/application.h
index b2d8467..fbaba9d 100644
--- a/src/core/application.h
+++ b/src/core/application.h
@@ -24,36 +24,44 @@ class Application
public:
/// default constructor
Application();
-
+
/// default destructor
virtual ~Application();
-
-/*----- inspectors ----------------------------------------------- */
+
+ /*----- inspectors ----------------------------------------------- */
/// the current application time, in microseconds
- inline unsigned long timestamp() const { return application_timestamp; }
-
+ inline unsigned long timestamp() const {
+ return application_timestamp;
+ }
+
/// the current application time, in seconds
- float time() const { return ((float)(timestamp()) / 1000.0f); }
+ float time() const {
+ return ((float)(timestamp()) / 1000.0f);
+ }
/// true if the core is connected to a running game interface
- inline bool connected() const { return (application_game && application_game->running()); }
+ inline bool connected() const {
+ return (application_game && application_game->running());
+ }
/// return the game interface, returns 0 if the application is not connected to a game
- inline GameInterface *game() { return application_game; }
+ inline GameInterface *game() {
+ return application_game;
+ }
-/*----- mutators ------------------------------------------------- */
+ /*----- mutators ------------------------------------------------- */
/// start the server or connect to remote host
void connect(std::string const &host);
-
+
/// disconnect from the game module
void disconnect();
/// load a module
bool load(std::string const &module_name);
-/*----- virtual mutators ------------------------------------------ */
+ /*----- virtual mutators ------------------------------------------ */
/// initialize the application
virtual void init(int count, char **arguments);
@@ -64,7 +72,7 @@ public:
/// quit the application without proper shutdown
virtual void quit(int status);
-/*----- notifications --------------------------------------------- */
+ /*----- notifications --------------------------------------------- */
/// sound notifications from the core to the application
virtual void notify_sound(const char * name);
@@ -85,7 +93,9 @@ public:
virtual void notify_zonechange();
/// a pointer to the current application instance
- static inline Application *instance() { return application_instance; }
+ static inline Application *instance() {
+ return application_instance;
+ }
protected:
/// run a core frame
@@ -96,7 +106,7 @@ protected:
/// load exra config
void load_autoexec();
-
+
/// save cvar config
void save_config();
@@ -125,13 +135,22 @@ private:
};
/// pointer to the application
-inline Application *application() { return Application::instance(); }
+inline Application *application()
+{
+ return Application::instance();
+}
/// pointer to the console
-inline sys::ConsoleInterface *console() { return sys::ConsoleInterface::instance(); }
+inline sys::ConsoleInterface *console()
+{
+ return sys::ConsoleInterface::instance();
+}
/// pointer to the game interface
-inline GameInterface *game() { return Application::instance()->game(); }
+inline GameInterface *game()
+{
+ return Application::instance()->game();
+}
}
diff --git a/src/core/commandbuffer.cc b/src/core/commandbuffer.cc
index fbb9cfd..eb13382 100644
--- a/src/core/commandbuffer.cc
+++ b/src/core/commandbuffer.cc
@@ -37,7 +37,7 @@ void func_print_file(std::string const &args)
std::istringstream argstream(args);
std::string filename;
if (!(argstream >> filename))
- return;
+ return;
CommandBuffer::print_file(filename);
}
@@ -155,7 +155,7 @@ void func_toggle(std::string const &args)
if (cvar->flags() && Cvar::Info) {
localplayer()->set_dirty();
}
-
+
con_debug << " " << cvar->name() << " " << cvar->str() << "\n";
}
@@ -164,16 +164,16 @@ void func_exec(std::string const &args)
std::istringstream argstream(args);
std::string filename;
if (!(argstream >> filename))
- return;
+ return;
- CommandBuffer::exec_file(filename);
+ CommandBuffer::exec_file(filename);
}
void func_remote(std::string const &args)
{
if (connection()) {
if ((args[0] == '\\') || (args[0] == '/')) {
- connection()->forward(args.substr(1, args.size()-1));
+ connection()->forward(args.substr(1, args.size() - 1));
} else {
connection()->forward(args);
}
@@ -256,11 +256,11 @@ void CommandBuffer::exec(std::string const &cmdline)
std::istringstream cmdstream(cmdline);
std::string command;
-
+
if (!(cmdstream >> command))
return;
-
- aux::to_lowercase(command);
+
+ aux::to_lowercase(command);
//con_debug << "Executing '" << cmdline << "'\n";
if ((command[0] == '\\') || (command[0] == '/')) {
@@ -294,7 +294,7 @@ void CommandBuffer::exec(std::string const &cmdline)
}
f->exec(game()->localplayer(), args);
}
- }
+ }
} else {
// regular function
std::string args;
@@ -307,13 +307,13 @@ void CommandBuffer::exec(std::string const &cmdline)
}
return;
}
-
+
// is it a cvar
Cvar *cvar = Cvar::find(command);
if (cvar) {
// cvar exists
std::string value;
- if (((cvar->flags() & Cvar::ReadOnly) == 0) && (cmdstream >> value)) {
+ if (((cvar->flags() & Cvar::ReadOnly) == 0) && (cmdstream >> value)) {
// we're setting a new value
char c;
while (cmdstream.get(c))
@@ -324,15 +324,15 @@ void CommandBuffer::exec(std::string const &cmdline)
localplayer()->set_dirty();
}
}
-
+
con_print << " " << command << " " << cvar->str() << " ^N" << cvar->info() << "\n";
return;
}
-
+
// this gets forwarded to the server
if (connection()) {
if ((cmdline[0] == '\\') || (cmdline[0] == '/')) {
- connection()->forward(cmdline.substr(1, cmdline.size()-1));
+ connection()->forward(cmdline.substr(1, cmdline.size() - 1));
} else {
connection()->forward(cmdline);
}
@@ -345,13 +345,13 @@ void CommandBuffer::exec()
{
if (cmdbuf.eof())
return;
-
+
std::string line;
char c;
bool quote = false;
- while ( core::cmd().read(&c , 1) && c) {
- if ( c =='\n') {
+ while (core::cmd().read(&c , 1) && c) {
+ if (c == '\n') {
exec(line);
line.clear();
} else if (c == '"') {
@@ -360,13 +360,13 @@ void CommandBuffer::exec()
exec(line);
line.clear();
} else {
- line +=c;
+ line += c;
}
}
if (line.size())
exec(line);
-
+
cmdbuf.clear();
}
@@ -389,7 +389,7 @@ void CommandBuffer::complete(std::string &input, size_t &pos)
//con_print << " " << (*f).first << "\n";
}
}
-
+
// search cvar registry for matches
for (Cvar::Registry::iterator c = Cvar::registry().begin(); c != Cvar::registry().end(); c++) {
if (partial == (*c).first.substr(0, partial.size())) {
@@ -397,17 +397,17 @@ void CommandBuffer::complete(std::string &input, size_t &pos)
//con_print << " " << (*c).first << "\n";
}
}
-
+
if (!match.size())
return;
-
+
std::string maxmatch(*match.begin());
-
+
if (match.size() > 1) {
std::list<std::string>::iterator l;
- for (l = match.begin(); l !=match.end(); l++) {
+ for (l = match.begin(); l != match.end(); l++) {
if (maxmatch.size()) {
- size_t i =0;
+ size_t i = 0;
while ((i < maxmatch.size() && i < (*l).size()) && (maxmatch[i] == (*l)[i])) {
i++;
}
@@ -417,70 +417,70 @@ void CommandBuffer::complete(std::string &input, size_t &pos)
con_print << " " << (*l) << "\n";
}
con_print << match.size() << " matches\n";
-
+
}
-
+
if (maxmatch.size() > partial.size()) {
- if (match.size()==1) maxmatch += ' ';
+ if (match.size() == 1) maxmatch += ' ';
input.replace(start, pos, maxmatch);
pos = maxmatch.size();
}
-
+
}
void CommandBuffer::exec_file(std::string const & filename)
{
- filesystem::File *f = filesystem::open(filename.c_str());
- if (!f) {
- con_warn << "Could not open " << filename << std::endl;
- return;
- }
+ filesystem::File *f = filesystem::open(filename.c_str());
+ if (!f) {
+ con_warn << "Could not open " << filename << std::endl;
+ return;
+ }
- std::string fn = f->path();
- fn.append(f->name());
- filesystem::close(f);
+ std::string fn = f->path();
+ fn.append(f->name());
+ filesystem::close(f);
std::ifstream ifs;
ifs.open(fn.c_str());
- if (!ifs.is_open()) {
- con_warn << "Could not stream " << fn << "!\n";
- return;
- }
+ if (!ifs.is_open()) {
+ con_warn << "Could not stream " << fn << "!\n";
+ return;
+ }
con_print << "Executing " << fn.c_str() << std::endl;
char line[MAXCMDSIZE];
- while (ifs.getline(line, MAXCMDSIZE-1)) {
- if (line[0] && line[0] != '#' && line[0] != ';')
+ while (ifs.getline(line, MAXCMDSIZE - 1)) {
+ if (line[0] && line[0] != '#' && line[0] != ';')
exec(std::string(line));
- }
+ }
ifs.close();
}
void CommandBuffer::print_file(std::string const & filename)
{
- filesystem::File *f = filesystem::open(filename.c_str());
- if (!f) {
- con_warn << "Could not open " << filename << std::endl;
- return;
- }
+ filesystem::File *f = filesystem::open(filename.c_str());
+ if (!f) {
+ con_warn << "Could not open " << filename << std::endl;
+ return;
+ }
- std::string fn = f->path();
- fn.append(f->name());
- filesystem::close(f);
+ std::string fn = f->path();
+ fn.append(f->name());
+ filesystem::close(f);
std::ifstream ifs;
ifs.open(fn.c_str());
- if (!ifs.is_open()) {
- con_warn << "Could not stream " << fn << "!\n";
- return;
- }
+ if (!ifs.is_open()) {
+ con_warn << "Could not stream " << fn << "!\n";
+ return;
+ }
char line[MAXCMDSIZE];
- while (ifs.getline(line, MAXCMDSIZE-1)) {
+ while (ifs.getline(line, MAXCMDSIZE - 1)) {
con_print << line << "\n";
- }
+ }
ifs.close();
}
diff --git a/src/core/commandbuffer.h b/src/core/commandbuffer.h
index 9cd919b..c8024ba 100644
--- a/src/core/commandbuffer.h
+++ b/src/core/commandbuffer.h
@@ -48,7 +48,10 @@ private:
};
/// the global command buffer
-inline std::stringstream & cmd() { return CommandBuffer::cmdbuf; }
+inline std::stringstream & cmd()
+{
+ return CommandBuffer::cmdbuf;
+}
}
diff --git a/src/core/cvar.cc b/src/core/cvar.cc
index 1732d1a..6b4302d 100644
--- a/src/core/cvar.cc
+++ b/src/core/cvar.cc
@@ -163,8 +163,8 @@ void Cvar::list()
if (((*it).second->flags() & Archive) == Archive)
typeindicator += 'A';
else
- typeindicator += ' ';
-
+ typeindicator += ' ';
+
if (((*it).second->flags() & Game) == Game)
typeindicator += 'G';
else
@@ -175,8 +175,8 @@ void Cvar::list()
else
typeindicator += ' ';
- con_print << " " << typeindicator <<
- " " << (*it).first << " " << (*it).second->str() << " ^N" << (*it).second->info() << std::endl;
+ con_print << " " << typeindicator <<
+ " " << (*it).first << " " << (*it).second->str() << " ^N" << (*it).second->info() << std::endl;
}
con_print << cvar_registry.size() << " registered variables" << std::endl;
}
diff --git a/src/core/cvar.h b/src/core/cvar.h
index 4c3d942..3d7b246 100644
--- a/src/core/cvar.h
+++ b/src/core/cvar.h
@@ -28,34 +28,44 @@ public:
* Game a cvar with this flag is only valid when a game is loaded
* Info a cvar that updates player info
*/
- enum Flags {Archive=1, ReadOnly=2, Game=4, Info=8};
-
+ enum Flags {Archive = 1, ReadOnly = 2, Game = 4, Info = 8};
+
/// create a new variable
Cvar(const char* name, const unsigned int flags = 0);
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// returns the name of the variable
- inline const std::string& name() const { return cvar_name; }
+ inline const std::string& name() const {
+ return cvar_name;
+ }
/// returns the info of the variable
- inline const std::string& info() const { return cvar_info; }
+ inline const std::string& info() const {
+ return cvar_info;
+ }
/// returns the flags of the variable
- inline const unsigned int flags() const { return cvar_flags; }
+ inline const unsigned int flags() const {
+ return cvar_flags;
+ }
/// returns the float value of the variable
- inline const float value() const { return cvar_value; }
+ inline const float value() const {
+ return cvar_value;
+ }
/// returns the string value of the variable
- inline const std::string& str() const { return cvar_str; }
+ inline const std::string& str() const {
+ return cvar_str;
+ }
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// set the info string
void set_info(const char* info);
- /// char * assignment operator
+ /// char * assignment operator
Cvar &operator=(const char* other);
/// std::string assignment operator
@@ -64,40 +74,40 @@ public:
/// float assignment operator
Cvar &operator=(const float other);
-/* ---- Static functions for the Cvar registry -------------------- */
+ /* ---- Static functions for the Cvar registry -------------------- */
/// type definition for the Cvar registry
typedef std::map<std::string, Cvar*> Registry;
-
+
/**
* @brief get a cvar value from the registry
* If the a cvar with the given name already exists in the registry,
- * its value will not be changed. If the cvar does not exist,
- * it will be created
- */
- static Cvar* get(const char* name, const char* value, const unsigned int flags=0);
+ * its value will not be changed. If the cvar does not exist,
+ * it will be created
+ */
+ static Cvar* get(const char* name, const char* value, const unsigned int flags = 0);
/**
* @brief get a cvar value from the registry
* If the a cvar with the given name already exists in the registry,
- * its value will not be changed. If the cvar does not exist,
- * it will be created
- */
- static Cvar* get(const char* name, const float value, const unsigned int flags=0);
+ * its value will not be changed. If the cvar does not exist,
+ * it will be created
+ */
+ static Cvar* get(const char* name, const float value, const unsigned int flags = 0);
/**
* @brief set a cvar value
* If the a cvar with the given name already exists in the registry,
- * its value will be replaced
- */
- static Cvar* set(const char* name, const char* value, const unsigned int flags=0);
+ * its value will be replaced
+ */
+ static Cvar* set(const char* name, const char* value, const unsigned int flags = 0);
/**
* @brief set a cvar value
* If the a cvar with the given name already exists in the registry,
- * its value will be replaced
- */
- static Cvar* set(const char* name, float value, const unsigned int flags=0);
+ * its value will be replaced
+ */
+ static Cvar* set(const char* name, float value, const unsigned int flags = 0);
/// search for a named cvar, returns 0 if not found
static Cvar* find(const std::string& name);
@@ -115,7 +125,9 @@ public:
static void list();
/// the cvar registry
- static inline Registry & registry() { return cvar_registry; }
+ static inline Registry & registry() {
+ return cvar_registry;
+ }
static Cvar *sv_dedicated; // dedicated server
static Cvar *sv_private; // client with private server
diff --git a/src/core/descriptions.cc b/src/core/descriptions.cc
index 8c0f4ee..307cc87 100644
--- a/src/core/descriptions.cc
+++ b/src/core/descriptions.cc
@@ -8,7 +8,8 @@
#include "auxiliary/functions.h"
#include "sys/sys.h"
-namespace core {
+namespace core
+{
/* ---- class ButtonDescription ------------------------------------ */
@@ -55,7 +56,7 @@ MenuDescription::MenuDescription()
MenuDescription::~MenuDescription()
{
for (Buttons::iterator it = buttons().begin(); it != buttons().end(); it++) {
- delete (*it);
+ delete(*it);
}
buttons().clear();
@@ -82,16 +83,16 @@ void MenuDescription::add_button(ButtonDescription *button)
void Descriptions::serialize(MenuDescription *menu, std::ostream & os)
{
os << menu->label() << " "
- << "\"" << menu->text() << "\" "
- << menu->buttons().size() << " ";
-
+ << "\"" << menu->text() << "\" "
+ << menu->buttons().size() << " ";
+
for (MenuDescription::Buttons::iterator it = menu-> buttons().begin(); it != menu->buttons().end(); it++) {
ButtonDescription *button = (*it);
os << "\"" << button->text() << "\" "
- << button->alignment() << " "
- << button->command_type() << " "
- << "\"" << button->command() << "\" "
- << "\"" << button->modelname() << "\" ";
+ << button->alignment() << " "
+ << button->command_type() << " "
+ << "\"" << button->command() << "\" "
+ << "\"" << button->modelname() << "\" ";
}
}
@@ -111,8 +112,8 @@ MenuDescription * Descriptions::receive(std::istream &is)
// menu text
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size())
@@ -120,12 +121,12 @@ MenuDescription * Descriptions::receive(std::istream &is)
// menu buttons
is >> nb;
- for (size_t i=0; i < nb; i++) {
+ for (size_t i = 0; i < nb; i++) {
ButtonDescription *button = new ButtonDescription();
// button text
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size()) button->set_text(n);
@@ -144,8 +145,8 @@ MenuDescription * Descriptions::receive(std::istream &is)
// button command
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size()) {
@@ -158,8 +159,8 @@ MenuDescription * Descriptions::receive(std::istream &is)
// button modelname
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size()) button->set_modelname(n);
@@ -167,7 +168,7 @@ MenuDescription * Descriptions::receive(std::istream &is)
}
return menu;
-
+
}
bool Descriptions::load_entity_menus(core::Entity *entity, const std::string &menufilename)
@@ -180,11 +181,11 @@ bool Descriptions::load_entity_menus(core::Entity *entity, const std::string &me
}
con_debug << " " << inifile.name() << std::endl;
-
+
std::string strval;
MenuDescription *menu = 0;
ButtonDescription *button = 0;
-
+
while (inifile.getline()) {
if (inifile.got_section()) {
@@ -216,14 +217,14 @@ bool Descriptions::load_entity_menus(core::Entity *entity, const std::string &me
}
} else if (inifile.in_section("button")) {
-
+
if (!button) {
continue;
} else if (inifile.got_key_string("text", strval)) {
aux::strip_quotes(strval);
button->set_text(strval);
} else if (inifile.got_key_string("command", strval)) {
- for (size_t i =0; i <= strval.size(); i++) {
+ for (size_t i = 0; i <= strval.size(); i++) {
if (strval[i] == ',') strval[i] = ';';
}
aux::strip_quotes(strval);
diff --git a/src/core/descriptions.h b/src/core/descriptions.h
index dec7896..2b4b1e0 100644
--- a/src/core/descriptions.h
+++ b/src/core/descriptions.h
@@ -11,7 +11,8 @@
#include <list>
#include <iostream>
-namespace core {
+namespace core
+{
class ButtonDescription;
class MenuDescription;
}
@@ -20,38 +21,51 @@ class MenuDescription;
#include "model/model.h"
#include "filesystem/inifile.h"
-namespace core {
+namespace core
+{
/// description of a menu button
class ButtonDescription
{
public:
- enum Align {Center=0, Left=1, Right=2};
+ enum Align {Center = 0, Left = 1, Right = 2};
- enum CommandType {CommandNone=0, CommandGame=1, CommandMenu=2};
+ enum CommandType {CommandNone = 0, CommandGame = 1, CommandMenu = 2};
ButtonDescription();
~ButtonDescription();
-
+
/* -- inspectors ------------------------------------------- */
/// button text
- inline const std::string & text() const { return button_text; }
+ inline const std::string & text() const {
+ return button_text;
+ }
/// button command type
- inline const CommandType command_type() const {return button_commandtype; }
+ inline const CommandType command_type() const {
+ return button_commandtype;
+ }
/// button command
- inline const std::string & command() const { return button_command; }
+ inline const std::string & command() const {
+ return button_command;
+ }
/// button info view model name
- inline const std::string & modelname() const { return button_modelname; }
+ inline const std::string & modelname() const {
+ return button_modelname;
+ }
/// button info view model
- inline const model::Model *model() { return button_model; }
-
+ inline const model::Model *model() {
+ return button_model;
+ }
+
/// button text alignment
- inline Align alignment() const { return button_align; }
+ inline Align alignment() const {
+ return button_align;
+ }
/* -- mutators -------------------------------------------- */
@@ -88,13 +102,19 @@ public:
/* -- inspectors ------------------------------------------- */
/// menu label
- inline const std::string & label() const { return menu_label; }
+ inline const std::string & label() const {
+ return menu_label;
+ }
/// menu text
- inline const std::string & text() const { return menu_text; }
+ inline const std::string & text() const {
+ return menu_text;
+ }
/// menu buttons
- inline Buttons &buttons() { return menu_buttons; }
+ inline Buttons &buttons() {
+ return menu_buttons;
+ }
/* -- mutators -------------------------------------------- */
@@ -110,13 +130,14 @@ public:
private:
std::string menu_label;
std::string menu_text;
-
+
Buttons menu_buttons;
};
/// descriptions loader class
-class Descriptions {
+class Descriptions
+{
public:
/// read entity menus from ini file
static bool load_entity_menus(core::Entity *entity, const std::string &menufilename);
diff --git a/src/core/entity.cc b/src/core/entity.cc
index 0ead5f4..ce313e6 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -78,9 +78,9 @@ void Entity::list()
std::string typeindicator;
Entity *entity = (*it).second;
con_print << " id " << std::setw(4) << entity->id()
- << " type " << std::setw(4) << entity->type()
- << ":" << std::setw(4) << entity->moduletype()
- << " " << entity->label() << std::endl;
+ << " type " << std::setw(4) << entity->type()
+ << ":" << std::setw(4) << entity->moduletype()
+ << " " << entity->label() << std::endl;
}
con_print << entity_registry.size() << " registered entities" << std::endl;
}
@@ -88,21 +88,21 @@ void Entity::list()
/* ---- class Entity ----------------------------------------------- */
Entity::Entity(const unsigned int flags) :
- entity_location(0.0f, 0.0f, 0.0f),
- entity_color(1.0f, 1.0f, 1.0f, 1.0f),
- entity_color_second(1.0f, 1.0f, 1.0f, 1.0f)
+ entity_location(0.0f, 0.0f, 0.0f),
+ entity_color(1.0f, 1.0f, 1.0f, 1.0f),
+ entity_color_second(1.0f, 1.0f, 1.0f, 1.0f)
{
entity_id = 0;
entity_flags = flags;
entity_moduletypeid = 0;
entity_speed = 0.0f;
-
+
entity_radius = 0.5f;
entity_shape = Diamond;
-
+
entity_created = true;
- entity_destroyed = false;
+ entity_destroyed = false;
entity_dirty = false;
entity_model = 0;
@@ -133,25 +133,25 @@ Entity::Entity(std::istream & is)
entity_created = true;
entity_destroyed = false;
-
+
memset(entity_extension, 0, sizeof(entity_extension));
}
Entity::~Entity()
{
// delete extensions
- for (size_t i =0; i < 4; i++) {
+ for (size_t i = 0; i < 4; i++) {
if (entity_extension[i])
delete entity_extension[i];
- entity_extension[i] = 0;
+ entity_extension[i] = 0;
}
// delete entity menus
for (Menus::iterator it = menus().begin(); it != menus().end(); it++) {
- delete (*it);
+ delete(*it);
}
menus().clear();
-
+
if (entity_zone)
entity_zone->remove(this);
}
@@ -234,19 +234,19 @@ void Entity::set_modelname(const std::string &modelname)
void Entity::serialize_server_create(std::ostream & os) const
{
os << moduletype() << " "
- << flags() << " "
- << (visible() ? 1 : 0) << " "
- << (zone() ? zone()->id() : 0) << " "
- << std::setprecision(8) << entity_location << " "
- << color() << " "
- << color_second() << " "
- << shape() << " "
- << radius() << " "
- << std::setprecision(8) << entity_axis.forward() << " "
- << std::setprecision(8) << entity_axis.left() << " "
- << "\"" << entity_label << "\" "
- << "\"" << entity_name << "\" "
- << "\"" << (entity_model ? entity_model->name() : "") << "\" ";
+ << flags() << " "
+ << (visible() ? 1 : 0) << " "
+ << (zone() ? zone()->id() : 0) << " "
+ << std::setprecision(8) << entity_location << " "
+ << color() << " "
+ << color_second() << " "
+ << shape() << " "
+ << radius() << " "
+ << std::setprecision(8) << entity_axis.forward() << " "
+ << std::setprecision(8) << entity_axis.left() << " "
+ << "\"" << entity_label << "\" "
+ << "\"" << entity_name << "\" "
+ << "\"" << (entity_model ? entity_model->name() : "") << "\" ";
}
void Entity::receive_server_create(std::istream &is)
@@ -271,12 +271,12 @@ void Entity::receive_server_create(std::istream &is)
if (entity_zone && !zo) {
con_warn << "Received entity " << entity_id << " for unknown zone " << zo << "!" << std::endl;
}
-
+
is >> entity_location;
is >> entity_color;
is >> entity_color_second;
-
- is >> s; // shape
+
+ is >> s; // shape
entity_shape = (Shape) s;
is >> entity_radius;
@@ -289,23 +289,23 @@ void Entity::receive_server_create(std::istream &is)
char c;
// read label
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
entity_label = n;
n.clear();
// read name
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
entity_name = n;
n.clear();
// read model name
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
set_modelname(n);
entity_dirty = false;
@@ -354,21 +354,21 @@ void Entity::remove_menu(std::string const &label)
for (Menus::iterator it = menus().begin(); it != menus().end(); it++) {
if (label.compare((*it)->label()) == 0)
menus().erase(it);
- return;
+ return;
}
}
/* ---- class EntityDynamic ---------------------------------------- */
EntityDynamic::EntityDynamic(unsigned int flags) :
- Entity(flags)
+ Entity(flags)
{
entity_state = Normal;
entity_timer = 0;
}
EntityDynamic::EntityDynamic(std::istream & is) :
- Entity(is)
+ Entity(is)
{
entity_state = Normal;
entity_timer = 0;
@@ -403,10 +403,10 @@ void EntityDynamic::serialize_server_create(std::ostream & os) const
{
Entity::serialize_server_create(os);
os << roundf(entity_speed * 100.0f) << " "
- << entity_state << " ";
+ << entity_state << " ";
if (entity_state != Normal) {
- os << entity_timer << " ";
+ os << entity_timer << " ";
}
}
@@ -434,7 +434,7 @@ void EntityDynamic::receive_client_update(std::istream &is)
void EntityDynamic::serialize_server_update(std::ostream & os) const
{
- os << (visible() ? 1 : 0 ) << " ";
+ os << (visible() ? 1 : 0) << " ";
if (visible()) {
os << std::setprecision(8)
<< location() << " "
@@ -442,7 +442,7 @@ void EntityDynamic::serialize_server_update(std::ostream & os) const
<< axis().left() << " "
<< roundf(entity_speed * 100.0f) << " "
<< entity_state << " ";
-
+
if (entity_state != Normal) {
os << entity_timer << " ";
}
@@ -463,7 +463,7 @@ void EntityDynamic::receive_server_update(std::istream &is)
is >> entity_speed;
entity_speed /= 100.0f;
is >> entity_state;
-
+
if (entity_state != Normal) {
is >> entity_timer;
} else {
@@ -477,7 +477,7 @@ void EntityDynamic::receive_server_update(std::istream &is)
/*----- EntityControlable ------------------------------------------ */
EntityControlable::EntityControlable(Player *owner, unsigned int flags) :
- EntityDynamic(flags)
+ EntityDynamic(flags)
{
entity_thrust = 0;
entity_movement = 0;
@@ -495,7 +495,7 @@ EntityControlable::EntityControlable(Player *owner, unsigned int flags) :
}
EntityControlable::EntityControlable(std::istream & is) :
- EntityDynamic(is)
+ EntityDynamic(is)
{
entity_thrust = 0;
entity_movement = 0;
@@ -521,7 +521,7 @@ void EntityControlable::serialize_server_create(std::ostream & os) const
{
EntityDynamic::serialize_server_create(os);
os << roundf(entity_thrust*100.0f) << " "
- << ( entity_owner ? entity_owner->id() : 0) << " ";
+ << (entity_owner ? entity_owner->id() : 0) << " ";
}
void EntityControlable::receive_server_create(std::istream &is)
@@ -532,16 +532,16 @@ void EntityControlable::receive_server_create(std::istream &is)
entity_thrust /= 100.0f;
entity_owner = 0;
-
+
int owner_id = 0;
is >> owner_id;
if (owner_id) {
- for (GameInterface::Players::iterator pit = game()->players().begin(); pit != game()->players().end(); pit++ ) {
+ for (GameInterface::Players::iterator pit = game()->players().begin(); pit != game()->players().end(); pit++) {
Player *player = (*pit);
if (player->id() == owner_id) {
player->add_asset(this);
entity_owner = player;
-
+
}
}
@@ -666,7 +666,7 @@ void EntityControlable::set_afterburner(float afterburner)
/*----- EntityGlobe ------------------------------------------------ */
EntityGlobe::EntityGlobe(unsigned int flags) :
- Entity(flags)
+ Entity(flags)
{
render_texture = 0;
entity_rotationspeed = 0;
@@ -674,7 +674,7 @@ EntityGlobe::EntityGlobe(unsigned int flags) :
}
EntityGlobe::EntityGlobe(std::istream & is) :
- Entity(is)
+ Entity(is)
{
render_texture = 0;
entity_rotationspeed = 0;
@@ -699,9 +699,9 @@ void EntityGlobe::receive_server_create(std::istream &is)
std::string n;
char c;
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
entity_texture = n;
n.clear();
diff --git a/src/core/entity.h b/src/core/entity.h
index 3002219..92cb5ab 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -39,16 +39,16 @@ class Entity
public:
/// Entity flags
- enum Flags {Static=1, Solid=2, Bright=4, Dockable=8, ShowOnMap=16};
+ enum Flags {Static = 1, Solid = 2, Bright = 4, Dockable = 8, ShowOnMap = 16};
/// Entity type constants
- enum Type {Default=0, Dynamic=1, Controlable=2, Globe=3};
+ enum Type {Default = 0, Dynamic = 1, Controlable = 2, Globe = 3};
/// Entity shape constants
- enum Shape {Diamond=0, Sphere=1, Cube=2, Axis=3};
+ enum Shape {Diamond = 0, Sphere = 1, Cube = 2, Axis = 3};
/// EntityDynamic State constants
- enum State {Normal=0, NoPower=1, ImpulseInitiate=2, Impulse=3, JumpInitiate=4, Jump=5, Docked=6, Destroyed=7};
+ enum State {Normal = 0, NoPower = 1, ImpulseInitiate = 2, Impulse = 3, JumpInitiate = 4, Jump = 5, Docked = 6, Destroyed = 7};
/// entity menus collection typedef
typedef std::list<MenuDescription *> Menus;
@@ -62,76 +62,122 @@ public:
/// destroy an entity
virtual ~Entity();
-/*----- inspectors ------------------------------------------------ */
-
+ /*----- inspectors ------------------------------------------------ */
+
/// entity id
- inline const unsigned int id() const { return entity_id; }
-
+ inline const unsigned int id() const {
+ return entity_id;
+ }
+
/// module type id
- inline const unsigned int moduletype() const { return entity_moduletypeid; }
+ inline const unsigned int moduletype() const {
+ return entity_moduletypeid;
+ }
/// core type id
- virtual inline const unsigned int type() const { return Default; }
+ virtual inline const unsigned int type() const {
+ return Default;
+ }
/// entity flags
- inline const unsigned int flags() const { return entity_flags; }
+ inline const unsigned int flags() const {
+ return entity_flags;
+ }
/// returns true of a flag is set
- inline const bool flag_is_set(const Flags flag) const { return ((entity_flags & (unsigned int)flag) == (unsigned int)flag); }
+ inline const bool flag_is_set(const Flags flag) const {
+ return ((entity_flags & (unsigned int)flag) == (unsigned int)flag);
+ }
/// entity label (can not contain double quotes ")
- inline const std::string& label() const { return entity_label; }
+ inline const std::string& label() const {
+ return entity_label;
+ }
/// entity name (can not contain double qoutes ")
- inline const std::string & name() const { return entity_name; }
+ inline const std::string & name() const {
+ return entity_name;
+ }
/// pointer to the model, is used client-side
- inline model::Model * model() { return entity_model; }
+ inline model::Model * model() {
+ return entity_model;
+ }
/// modelname
- inline const std::string & modelname() const { return entity_modelname; }
+ inline const std::string & modelname() const {
+ return entity_modelname;
+ }
/// pointer to the zone the entity belongs to
- inline Zone *zone() const { return entity_zone; }
+ inline Zone *zone() const {
+ return entity_zone;
+ }
/// the zone the entity left in case of a zone change
- inline Zone *oldzone() const { return entity_oldzone; }
+ inline Zone *oldzone() const {
+ return entity_oldzone;
+ }
/// dirty flag
- inline bool dirty() const { return entity_dirty; }
+ inline bool dirty() const {
+ return entity_dirty;
+ }
/// entity location
- inline const math::Vector3f& location() const { return entity_location; }
+ inline const math::Vector3f& location() const {
+ return entity_location;
+ }
/// local coordinate system of the entity
- inline const math::Axis& axis() const { return entity_axis; }
-
+ inline const math::Axis& axis() const {
+ return entity_axis;
+ }
+
/// primary color of the entity
- inline const math::Color& color() const { return entity_color; }
+ inline const math::Color& color() const {
+ return entity_color;
+ }
/// secondary
- inline const math::Color& color_second() const { return entity_color_second; }
+ inline const math::Color& color_second() const {
+ return entity_color_second;
+ }
/// base shape of the entity
- inline const Shape shape() const { return entity_shape; }
+ inline const Shape shape() const {
+ return entity_shape;
+ }
/// base radius of the entity
- inline const float radius() const { return entity_radius; }
+ inline const float radius() const {
+ return entity_radius;
+ }
/// current speed of the entity in game units per second
- inline const float speed() const { return entity_speed; }
+ inline const float speed() const {
+ return entity_speed;
+ }
/// indicates a server-side entity
- inline const bool serverside() const { return entity_serverside; }
+ inline const bool serverside() const {
+ return entity_serverside;
+ }
/// general visibility
- inline const bool visible() const { return entity_visible; }
+ inline const bool visible() const {
+ return entity_visible;
+ }
/// entity menus
- inline Menus &menus() { return entity_menus; }
+ inline Menus &menus() {
+ return entity_menus;
+ }
/// extensions
- inline Extension *extension(size_t type) const { return entity_extension[type]; }
+ inline Extension *extension(size_t type) const {
+ return entity_extension[type];
+ }
/// find a menu
MenuDescription *find_menu(const std::string &label);
@@ -140,13 +186,19 @@ public:
/* ---- mutators -------------------------------------------------- */
/// assign entity color
- inline void set_color(const math::Color &color) { entity_color.assign(color); }
+ inline void set_color(const math::Color &color) {
+ entity_color.assign(color);
+ }
/// assign entity secondary color
- inline void set_color_second(const math::Color &color) { entity_color_second.assign(color); }
+ inline void set_color_second(const math::Color &color) {
+ entity_color_second.assign(color);
+ }
/// set dirty flag
- inline void set_dirty(const bool dirty = true) { entity_dirty = dirty; }
+ inline void set_dirty(const bool dirty = true) {
+ entity_dirty = dirty;
+ }
/// mark the entity as destroyed
virtual void die();
@@ -178,10 +230,14 @@ public:
void set_name(const std::string &name);
/// set visibility
- inline void set_visible(const bool visible = true) { entity_visible = visible; }
+ inline void set_visible(const bool visible = true) {
+ entity_visible = visible;
+ }
/// set as server-side entity
- inline void set_serverside(const bool serverside = true) { entity_serverside = serverside; }
+ inline void set_serverside(const bool serverside = true) {
+ entity_serverside = serverside;
+ }
/// set the model name and load the model
void set_modelname(const std:: string &model);
@@ -190,7 +246,9 @@ public:
void set_model(model::Model *model);
/// set entity radius
- inline void set_radius(const float radius) { entity_radius = radius; }
+ inline void set_radius(const float radius) {
+ entity_radius = radius;
+ }
/* ---- actors ---------------------------------------------------- */
@@ -198,10 +256,14 @@ public:
virtual void dock(core::Entity *entity);
/// set flags
- inline void set_flag(Flags flag) { entity_flags |= flag; }
+ inline void set_flag(Flags flag) {
+ entity_flags |= flag;
+ }
/// unset flags
- inline void unset_flag(Flags flag) { entity_flags &= ~flag; }
+ inline void unset_flag(Flags flag) {
+ entity_flags &= ~flag;
+ }
/// add an entity menu
void add_menu(MenuDescription *menu);
@@ -215,23 +277,31 @@ public:
/**
* @brief mutable reference to the location
*/
- inline math::Vector3f& get_location() { return entity_location; }
+ inline math::Vector3f& get_location() {
+ return entity_location;
+ }
/**
* @brief mutable reference to the axis
*/
- inline math::Axis& get_axis() { return entity_axis; }
+ inline math::Axis& get_axis() {
+ return entity_axis;
+ }
/**
* @brief mutable reference to the primary color
*/
- inline math::Color& get_color() { return entity_color; }
+ inline math::Color& get_color() {
+ return entity_color;
+ }
/**
* @brief mutable reference to the secondary color
*/
- inline math::Color& get_color_second() { return entity_color_second; }
+ inline math::Color& get_color_second() {
+ return entity_color_second;
+ }
/* ---- deserializers -------------------------------------- */
@@ -257,7 +327,7 @@ public:
/* ---- static --------------------------------------------- */
-
+
/// type definition for the entity registry
typedef std::map<unsigned int, Entity*> Registry;
@@ -274,13 +344,15 @@ public:
static void list();
/// the entity registry
- static inline Registry & registry() { return entity_registry; }
+ static inline Registry & registry() {
+ return entity_registry;
+ }
/* entity_ variables can be set by the module */
/// speed of the entity
- float entity_speed;
- Shape entity_shape;
+ float entity_speed;
+ Shape entity_shape;
unsigned int entity_moduletypeid;
bool entity_created;
@@ -321,7 +393,7 @@ private:
Extension* entity_extension[4];
- static Registry entity_registry;
+ static Registry entity_registry;
static size_t entity_nextid;
static void add(Entity *ent);
@@ -340,17 +412,23 @@ public:
virtual ~EntityDynamic();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// core type id
- virtual inline const unsigned int type() const { return Entity::Dynamic; }
+ virtual inline const unsigned int type() const {
+ return Entity::Dynamic;
+ }
/// event state
- inline const int state() const { return entity_state; }
+ inline const int state() const {
+ return entity_state;
+ }
/// event state timer
- inline const float timer() const { return entity_timer; }
+ inline const float timer() const {
+ return entity_timer;
+ }
-/*----- serializers ----------------------------------------------- */
+ /*----- serializers ----------------------------------------------- */
/// serialize the entity to a stream
virtual void serialize_server_create(std::ostream & os) const;
@@ -361,7 +439,7 @@ public:
/// serialize a server-to-client update on a stream
virtual void serialize_server_update(std::ostream & os) const;
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// receive a client-to-server update from a stream
virtual void receive_client_update(std::istream &is);
@@ -398,24 +476,32 @@ public:
/// create a controlable entity from stream data
EntityControlable(std::istream & is);
-
+
virtual ~EntityControlable();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// core type id
- virtual inline const unsigned int type() const { return Entity::Controlable; }
+ virtual inline const unsigned int type() const {
+ return Entity::Controlable;
+ }
/// owner of this entity
- inline Player *owner() const { return entity_owner; }
+ inline Player *owner() const {
+ return entity_owner;
+ }
/// thrust
- inline float thrust() const { return entity_thrust; }
+ inline float thrust() const {
+ return entity_thrust;
+ }
/// movement indicator
- inline float movement() const { return entity_movement; }
+ inline float movement() const {
+ return entity_movement;
+ }
-/*----- serializers ----------------------------------------------- */
+ /*----- serializers ----------------------------------------------- */
/// serialize the entity to a stream
virtual void serialize_server_create(std::ostream & os) const;
@@ -426,7 +512,7 @@ public:
/// serialize a server-to-client update on a stream
virtual void serialize_server_update(std::ostream & os) const;
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// receive a client-to-server update from a stream
virtual void receive_client_update(std::istream &is);
@@ -442,7 +528,7 @@ public:
/// set the target direction
void set_direction(float direction);
-
+
/// set the target pitch
void set_pitch(float pitch);
@@ -494,7 +580,7 @@ private:
};
/// a Globe entity
-class EntityGlobe : public Entity
+class EntityGlobe : public Entity
{
public:
EntityGlobe(const unsigned int flags = 0);
@@ -502,14 +588,18 @@ public:
virtual ~EntityGlobe();
-/*----- inspectors ----------------------------------------------- */
+ /*----- inspectors ----------------------------------------------- */
/// texture name
- inline const std::string &texture() const { return entity_texture; }
+ inline const std::string &texture() const {
+ return entity_texture;
+ }
/// rotation speed in degrees per second
- inline float rotationspeed() const { return entity_rotationspeed; }
+ inline float rotationspeed() const {
+ return entity_rotationspeed;
+ }
-/*----- serializers ----------------------------------------------- */
+ /*----- serializers ----------------------------------------------- */
/// serialize the entity to a stream
virtual void serialize_server_create(std::ostream & os) const;
@@ -517,10 +607,12 @@ public:
/// receive a server-to-client create from a stream
virtual void receive_server_create(std::istream &is);
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// core type id
- virtual inline const unsigned int type() const { return Entity::Globe; }
+ virtual inline const unsigned int type() const {
+ return Entity::Globe;
+ }
std::string entity_texture;
diff --git a/src/core/extension.h b/src/core/extension.h
index 0b9ecad..91ba906 100644
--- a/src/core/extension.h
+++ b/src/core/extension.h
@@ -7,23 +7,30 @@
#ifndef __INCLUDED_CORE_EXTENSION_H__
#define __INCLUDED_CORE_EXTENSION_H__
-namespace core {
- class Extension;
+namespace core
+{
+class Extension;
}
#include "core/entity.h"
-namespace core {
+namespace core
+{
/// a abstract base class for entity extensions
-class Extension {
+class Extension
+{
public:
/// extension types
- enum Type { Client=0, Render=1, Sound=2, Game=3 };
+ enum Type { Client = 0, Render = 1, Sound = 2, Game = 3 };
- inline Type type() const { return extension_type; }
+ inline Type type() const {
+ return extension_type;
+ }
- inline Entity *entity() { return extension_entity; }
+ inline Entity *entity() {
+ return extension_entity;
+ }
Extension(Type type, Entity *entity);
virtual ~Extension();
@@ -33,7 +40,7 @@ public:
private:
Type extension_type;
Entity *extension_entity;
-
+
};
} // namespace core
diff --git a/src/core/func.cc b/src/core/func.cc
index 42c46c8..be5aca3 100644
--- a/src/core/func.cc
+++ b/src/core/func.cc
@@ -66,8 +66,8 @@ Func *Func::add(const char *name, TargetFuncPtr targetfunctionptr)
void Func::remove(const char *name)
{
std::map<std::string, Func *>::iterator it = func_registry.find(std::string(name));
- if (it != func_registry.end()) {
- delete (*it).second;
+ if (it != func_registry.end()) {
+ delete(*it).second;
func_registry.erase(it);
//con_debug << "Function '" << name << "' unregistered." << std::endl;
}
@@ -76,11 +76,11 @@ void Func::remove(const char *name)
void Func::remove(const std::string &name)
{
std::map<std::string, Func *>::iterator it = func_registry.find(name);
- if (it != func_registry.end()) {
- delete (*it).second;
- func_registry.erase(it);
+ if (it != func_registry.end()) {
+ delete(*it).second;
+ func_registry.erase(it);
//con_debug << "Function '" << name << "' unregistered." << std::endl;
- }
+ }
}
@@ -104,7 +104,7 @@ void Func::list()
typeindicator += 'G';
else
typeindicator += ' ';
- if (((*it).second->flags() & Shared) == Shared)
+ if (((*it).second->flags() & Shared) == Shared)
typeindicator += 'S';
else
typeindicator += ' ';
@@ -150,12 +150,12 @@ void Func::exec(std::string const &args)
FuncPtr function = (FuncPtr) func_ptr;
function(args);
}
-
+
void Func::exec(Player *player, std::string const &args)
{
if (!(flags() & Game))
return;
-
+
GameFuncPtr gamefunction = (GameFuncPtr) func_ptr;
gamefunction(player, args);
}
diff --git a/src/core/func.h b/src/core/func.h
index eacd47e..f42eff7 100644
--- a/src/core/func.h
+++ b/src/core/func.h
@@ -27,49 +27,55 @@ typedef void(* GameFuncPtr)(Player *player, std::string const &args);
typedef void(* TargetFuncPtr)(Player *player, Entity *entity);
/// a function pointer encapsulation class
-class Func
+class Func
{
public:
/// function flags
- enum Flags {Game=1, Shared=2, Target=4};
-
+ enum Flags {Game = 1, Shared = 2, Target = 4};
+
/// create a new function
Func(char const * name, void *ptr, unsigned int flags = 0);
-
+
~Func();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// returns the fucuntion flags
- inline unsigned int flags() const { return func_flags; }
+ inline unsigned int flags() const {
+ return func_flags;
+ }
/// returns the name of the function
- inline std::string const &name() const { return func_name; }
+ inline std::string const &name() const {
+ return func_name;
+ }
/// returns the info of the function
- inline std::string const &info() { return func_info; }
+ inline std::string const &info() {
+ return func_info;
+ }
+
+ /*----- mutators -------------------------------------------------- */
-/*----- mutators -------------------------------------------------- */
-
/// set the info string
void set_info(const char *);
/// execute the function if the Game flag is not set
void exec(std::string const &args);
-
+
/// execute the function if the Game flag is set
void exec(Player *player, std::string const &args);
/// execute the function if the Target flag is set
void exec(Player *player, Entity *entity);
-/* ---- Static functions for the Func registry -------------------- */
+ /* ---- Static functions for the Func registry -------------------- */
/// type definition
typedef std::map<std::string, Func*> Registry;
/// add a function to the registry
- static Func *add(const char *name, FuncPtr functionptr, bool shared=false);
+ static Func *add(const char *name, FuncPtr functionptr, bool shared = false);
/// add a game function to the registry and set the Game flag
static Func *add(const char *name, GameFuncPtr functionptr);
@@ -90,7 +96,9 @@ public:
static void list();
/// the function registry
- static inline Registry & registry() { return func_registry; }
+ static inline Registry & registry() {
+ return func_registry;
+ }
private:
std::string func_name;
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc
index 65126e3..b615b5f 100644
--- a/src/core/gameconnection.cc
+++ b/src/core/gameconnection.cc
@@ -31,7 +31,7 @@ GameConnection::GameConnection(std::string const &connectionstr)
size_t found = host.find(':');
if (found != std::string::npos) {
- std::istringstream str(host.substr(found+1));
+ std::istringstream str(host.substr(found + 1));
if (str >> port) {
host.erase(found, std::string::npos);
} else {
@@ -82,7 +82,7 @@ unsigned long GameConnection::timestamp() const
float GameConnection::time() const
{
- return ((float)(connection_timestamp) / 1000.0f);
+ return ((float)(connection_timestamp) / 1000.0f);
}
bool GameConnection::interactive() const
@@ -165,18 +165,18 @@ void GameConnection::frame(unsigned long timestamp)
connection_network->frame();
float f = 0;
- if (core::Cvar::net_framerate->value()) {
+ if (core::Cvar::net_framerate->value()) {
f = 1000.0f / core::Cvar::net_framerate->value();
if (connection_netframe + f > timestamp) {
return;
}
- }
+ }
connection_netframe = timestamp;
if (connection_network->state() == NetConnection::Connected) {
- if(localcontrol() && localcontrol()->dirty()) {
+ if (localcontrol() && localcontrol()->dirty()) {
connection_network->send_clientupdate(localcontrol());
localcontrol()->set_dirty(false);
@@ -184,7 +184,7 @@ void GameConnection::frame(unsigned long timestamp)
if (localplayer()->dirty()) {
connection_network->send_playerinfo();
-
+
}
}
diff --git a/src/core/gameconnection.h b/src/core/gameconnection.h
index 22af910..52885f4 100644
--- a/src/core/gameconnection.h
+++ b/src/core/gameconnection.h
@@ -20,13 +20,17 @@ public:
GameConnection(std::string const &connectionstr);
virtual ~GameConnection();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// returns true if the game connection can run a time frime
- inline bool running() const { return connection_running; }
+ inline bool running() const {
+ return connection_running;
+ }
/// returns true if the game connection can not run a time frime
- inline bool error() const { return !connection_running; }
+ inline bool error() const {
+ return !connection_running;
+ }
/// returns true if the game is running an interactive module
virtual bool interactive() const;
@@ -37,7 +41,7 @@ public:
/// return the current game time
virtual unsigned long timestamp() const;
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// run a game connection time frame
void frame(unsigned long timestamp);
@@ -57,10 +61,12 @@ public:
/// returns an info record
Info *info(const std::string &label);
-/*----- static ---------------------------------------------------- */
-
+ /*----- static ---------------------------------------------------- */
+
/// return the current game connection
- static inline GameConnection *instance() { return connection_instance; }
+ static inline GameConnection *instance() {
+ return connection_instance;
+ }
protected:
/// abort runing
@@ -72,10 +78,13 @@ private:
unsigned long connection_netframe; // last network frame timestamp
NetConnection *connection_network;
- static GameConnection *connection_instance;
+ static GameConnection *connection_instance;
};
-inline GameConnection *connection() { return GameConnection::instance(); }
+inline GameConnection *connection()
+{
+ return GameConnection::instance();
+}
}
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc
index ce011dd..272c349 100644
--- a/src/core/gameinterface.cc
+++ b/src/core/gameinterface.cc
@@ -25,7 +25,7 @@ namespace core
void func_list_players(std::string const &args)
{
-
+
if (args.size()) {
Player *player = game()->find_player(args);
if (!player) {
@@ -44,22 +44,22 @@ const float MIN_DELTA = 10e-10;
Player GameInterface::game_localplayer;
EntityControlable *localcontrol()
-{
+{
if (game()->localplayer())
return game()->localplayer()->control();
else
return 0;
-
+
}
Player *localplayer()
-{
+{
return game()->localplayer();
}
GameInterface::GameInterface()
{
clear();
-
+
game_localplayer.clear();
if (Cvar::sv_dedicated->value()) {
game_localplayer.player_name.assign("Console");
@@ -107,7 +107,7 @@ void GameInterface::clear()
// remove all entities
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
- delete (*it).second;
+ delete(*it).second;
}
Entity::registry().clear();
@@ -121,8 +121,8 @@ void GameInterface::clear()
// remove all game functions
for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) {
- if ( ((*it).second->flags() & Func::Game) == Func::Game) {
- delete (*it).second;
+ if (((*it).second->flags() & Func::Game) == Func::Game) {
+ delete(*it).second;
Func::registry().erase(it++);
} else {
++it;
@@ -130,9 +130,9 @@ void GameInterface::clear()
}
// remove all game cvars
- for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); ) {
- if ( ((*it).second->flags() & Cvar::Game) == Cvar::Game) {
- delete (*it).second;
+ for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();) {
+ if (((*it).second->flags() & Cvar::Game) == Cvar::Game) {
+ delete(*it).second;
Cvar::registry().erase(it++);
} else {
++it;
@@ -194,10 +194,10 @@ void GameInterface::list_players()
for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
const Player *player = (*it);
con_print << " "
- << aux::pad_left(player->name(), 24) << "^N "
- << "id^B" << setw(4) << player->id() << " "
- << "ping^B" << setw(4) << player->ping() << "^N "
- << "level^B" << setw(4) << player->level() << "^N";
+ << aux::pad_left(player->name(), 24) << "^N "
+ << "id^B" << setw(4) << player->id() << " "
+ << "ping^B" << setw(4) << player->ping() << "^N "
+ << "level^B" << setw(4) << player->level() << "^N";
if (player->zone())
con_print << aux::pad_left(player->zone()->name(), 24) << "^N";
diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h
index dbb235e..44b4230 100644
--- a/src/core/gameinterface.h
+++ b/src/core/gameinterface.h
@@ -27,22 +27,28 @@ public:
/// type definition for the Players collection
typedef std::list<Player *> Players;
-/*----- inspectors ---------------------------------------------- */
+ /*----- inspectors ---------------------------------------------- */
/// return the local player
- inline Player *localplayer() { return &game_localplayer; }
+ inline Player *localplayer() {
+ return &game_localplayer;
+ }
- inline Players & players() { return game_players; }
+ inline Players & players() {
+ return game_players;
+ }
+
+ inline model::VertexArray *vertexarray() {
+ return game_vertexarray;
+ }
- inline model::VertexArray *vertexarray() { return game_vertexarray; }
-
/// find the first player who's id or name matches the search string
Player *find_player(const std::string &search);
-
+
/// show a list of connected players
void list_players();
-/*----- virtual inspectors --------------------------------------- */
+ /*----- virtual inspectors --------------------------------------- */
/// returns true if the game server can run a time frime
virtual bool running() const = 0;
@@ -59,14 +65,14 @@ public:
/// returns an info record
virtual Info *info(const std::string &label) = 0;
-/*----- mutators ------------------------------------------------- */
-
+ /*----- mutators ------------------------------------------------- */
+
/// clear all game variables, game functions and entities
void clear();
-/*----- virtual mutators ------------------------------------------ */
-
+ /*----- virtual mutators ------------------------------------------ */
+
/// run one game time frame
/// @param timestamp current application time
virtual void frame(unsigned long timestamp) = 0;
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index 096d8bf..e170a4d 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -39,15 +39,15 @@ void func_time(std::string const &args)
using namespace std;
int minutes = (int) floorf(server()->time() / 60.0f);
- int seconds = (int) floorf(server()->time() - (float) minutes* 60.0f);
+ int seconds = (int) floorf(server()->time() - (float) minutes * 60.0f);
int syshours = sys::time() / 3600;
int sysminutes = (sys::time() - syshours * 3600) / 60;
int sysseconds = sys::time() % 60;
- con_print <<
- "Uptime " << minutes << ":" << setfill('0') << setw(2) << seconds <<
- " Local time " << setfill(' ') << setw(2) << syshours << ":" << setfill('0') << setw(2) << sysminutes << ":" << setw(2) << sysseconds << setfill(' ') << std::endl;
+ con_print <<
+ "Uptime " << minutes << ":" << setfill('0') << setw(2) << seconds <<
+ " Local time " << setfill(' ') << setw(2) << syshours << ":" << setfill('0') << setw(2) << sysminutes << ":" << setw(2) << sysseconds << setfill(' ') << std::endl;
}
void func_mute(std::string const &args)
@@ -78,7 +78,7 @@ void func_unmute(std::string const &args)
}
targetplayer->player_mute = false;
- server()->broadcast("^B" +targetplayer->name() + "^B has been unmuted", targetplayer);
+ server()->broadcast("^B" + targetplayer->name() + "^B has been unmuted", targetplayer);
targetplayer->send("^WYou have been unmuted");
}
@@ -92,8 +92,8 @@ void func_kick(std::string const &args)
if (!(targetplayer = console_find_player(name)))
return;
std::string reason;
- if (args.size() > name.size()+1)
- reason.assign(args.substr(name.size()+1));
+ if (args.size() > name.size() + 1)
+ reason.assign(args.substr(name.size() + 1));
else
reason.assign("forcefully removed.");
@@ -105,7 +105,8 @@ void func_grant_rcon(std::string const &args)
{
Player *targetplayer = 0;
if (!(targetplayer = console_find_player(args)))
- return;}
+ return;
+}
void func_revoke_rcon(std::string const &args)
{
@@ -141,7 +142,7 @@ GameServer::GameServer() : GameInterface()
if (server_module->interactive()) {
//FIXME interferes with command line because of cmd.exec
- load_config();
+ load_config();
}
// set the name of the game
@@ -217,9 +218,9 @@ GameServer::~GameServer()
Func::remove("mute");
Func::remove("unmute");
-/* Func::remove("grant_rcon");
- Func::remove("revoke_rcon");
-*/
+ /* Func::remove("grant_rcon");
+ Func::remove("revoke_rcon");
+ */
Func::remove("time");
Func::remove("who");
@@ -233,7 +234,7 @@ unsigned long GameServer::timestamp() const
float GameServer::time() const
{
- return ((float)(server_timestamp) / 1000.0f);
+ return ((float)(server_timestamp) / 1000.0f);
}
Info *GameServer::info(const std::string &label)
@@ -250,7 +251,7 @@ bool GameServer::interactive() const
{
if (!server_module) {
return false;
- } else {
+ } else {
return server_module->interactive();
}
}
@@ -320,14 +321,14 @@ void GameServer::kick(Player *player, std::string const &reason)
}
// broadcast an "info" message to all players
-void GameServer::broadcast(const std::string text, Player *ignore_player)
+void GameServer::broadcast(const std::string text, Player *ignore_player)
{
broadcast(Message::Info, text, ignore_player);
}
// broadcast a message on a specified channel to all players
-void GameServer::broadcast(const Message::Channel channel, const std::string text, Player *ignore_player)
+void GameServer::broadcast(const Message::Channel channel, const std::string text, Player *ignore_player)
{
if (!text.size())
return;
@@ -370,10 +371,10 @@ void GameServer::exec(Player *player, std::string const & cmdline)
cmdstream >> command;
Func *function = Func::find(command);
- if (function ) {
+ if (function) {
std::string args;
- if (cmdline.size() > command.size() +1 )
- args.assign(cmdline.substr(command.size()+1));
+ if (cmdline.size() > command.size() + 1)
+ args.assign(cmdline.substr(command.size() + 1));
if ((function ->flags() & Func::Game) == Func::Game) {
if ((function ->flags() & Func::Target) == Func::Target) {
@@ -382,18 +383,18 @@ void GameServer::exec(Player *player, std::string const & cmdline)
Entity *entity = Entity::find(id);
if (entity)
function->exec(player, entity);
- }
+ }
} else {
function->exec(player, args);
}
} else if ((function->flags() & Func::Shared) == Func::Shared) {
-
+
// enable rcon buffering
console()->set_rcon(true);
function->exec(args);
- while(console()->rconbuf().size()) {
+ while (console()->rconbuf().size()) {
player->message(Message::RCon, (*console()->rconbuf().begin()));
console()->rconbuf().pop_front();
}
@@ -444,12 +445,12 @@ void GameServer::player_disconnect(Player *player)
server_module->player_disconnect(player);
// manage player list
- std::list<Player *>:: iterator it = game_players.begin();
+ std::list<Player *>:: iterator it = game_players.begin();
while (((*it)->id() != player->id()) && (it != game_players.end())) {
it++;
}
if (it != game_players.end()) {
- game_players.erase(it);
+ game_players.erase(it);
}
}
@@ -469,14 +470,14 @@ void GameServer::frame(unsigned long timestamp)
}
if (localplayer()->dirty())
- localplayer()->update_info();
+ localplayer()->update_info();
/*if (!Cvar::sv_dedicated->value()) {
update_clientstate();
}*/
if ((Cvar::sv_dedicated->value() || Cvar::sv_private->value())) {
- if (core::Cvar::sv_framerate->value()) {
+ if (core::Cvar::sv_framerate->value()) {
float f = 1000.0f / core::Cvar::sv_framerate->value();
if (server_startup + server_timestamp + f > timestamp) {
return;
@@ -486,15 +487,15 @@ void GameServer::frame(unsigned long timestamp)
server_previoustime = server_timestamp;
server_timestamp = timestamp - server_startup;
- float elapsed = (float) (server_timestamp - server_previoustime) / 1000.0f;
-
+ float elapsed = (float)(server_timestamp - server_previoustime) / 1000.0f;
+
// copy the previous entity state to the client state
/*if (!Cvar::sv_dedicated->value()) {
reset_clientstate();
}*/
// run a time frame on each entity
- for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); it++) {
+ for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
Entity *entity = (*it).second;
if ((entity->type() == Entity::Controlable) || (entity->type() == Entity::Dynamic)) {
@@ -512,14 +513,14 @@ void GameServer::frame(unsigned long timestamp)
return;
}
}
-
+
if (server_network) {
// send network updates
server_network->frame(server_timestamp);
}
// mark all entities as updated
- for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); ) {
+ for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end();) {
Entity *entity = (*it).second;
if (entity->entity_destroyed) {
@@ -531,7 +532,7 @@ void GameServer::frame(unsigned long timestamp)
++it;
}
}
-
+
if (localplayer()->zonechange()) {
application()->notify_zonechange();
localplayer()->set_zonechange(false);
@@ -560,7 +561,7 @@ void GameServer::save_config()
ofs << std::endl;
for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end(); it++) {
- if ((((*it).second->flags() & Cvar::Archive) == Cvar::Archive) && (((*it).second->flags() & Cvar::Game) == Cvar::Game)){
+ if ((((*it).second->flags() & Cvar::Archive) == Cvar::Archive) && (((*it).second->flags() & Cvar::Game) == Cvar::Game)) {
ofs << "# " << (*it).first << " " << (*it).second->info() << std::endl;
ofs << "set " << (*it).first << " " << (*it).second->str() << std::endl;
ofs << std::endl;
@@ -583,11 +584,11 @@ void GameServer::load_config()
con_print << " reading configuration from " << filename << std::endl;
char line[MAXCMDSIZE];
- while (ifs.getline(line, MAXCMDSIZE-1)) {
+ while (ifs.getline(line, MAXCMDSIZE - 1)) {
if (line[0] && line[0] != '#' && line[0] != ';')
cmd() << line << '\n';
}
-
+
// execute commands in the buffer
CommandBuffer::exec();
}
diff --git a/src/core/gameserver.h b/src/core/gameserver.h
index a8d96db..57feac1 100644
--- a/src/core/gameserver.h
+++ b/src/core/gameserver.h
@@ -25,13 +25,17 @@ public:
GameServer();
virtual ~GameServer();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// returns true if the game server can run a time frime
- inline bool running() const { return server_running; }
+ inline bool running() const {
+ return server_running;
+ }
/// returns true if the game server can not run a time frime
- inline bool error() const { return !server_running; }
+ inline bool error() const {
+ return !server_running;
+ }
/// returns true if the game is running an interactive module
virtual bool interactive() const;
@@ -43,9 +47,11 @@ public:
virtual unsigned long timestamp() const;
/// current module
- inline const Module *module() const { return server_module; }
+ inline const Module *module() const {
+ return server_module;
+ }
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// is called when a player connects to the game server
void player_connect(Player *player);
@@ -55,7 +61,7 @@ public:
/// run a game server time frame
void frame(unsigned long timestamp);
-
+
/// a player sends a chat message to the public channel
void say(Player *player, std::string const &args);
@@ -78,15 +84,19 @@ public:
void exec(Player *player, std::string const &cmdline);
/// time the server was started
- inline const unsigned long startup() const { return server_startup; }
+ inline const unsigned long startup() const {
+ return server_startup;
+ }
/// returns an info record
Info *info(const std::string &label);
-/*----- static ---------------------------------------------------- */
-
+ /*----- static ---------------------------------------------------- */
+
/// return the current game server
- static inline GameServer *instance() { return server_instance; }
+ static inline GameServer *instance() {
+ return server_instance;
+ }
protected:
/// abort runing
@@ -107,7 +117,10 @@ private:
unsigned long server_startup;
};
-inline GameServer *server() { return GameServer::instance(); }
+inline GameServer *server()
+{
+ return GameServer::instance();
+}
}
diff --git a/src/core/info.cc b/src/core/info.cc
index 93837c0..745bc3b 100644
--- a/src/core/info.cc
+++ b/src/core/info.cc
@@ -87,16 +87,16 @@ void Info::receive_server_update(std::istream &is)
char c;
// read name
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
info_name.assign(n);
// read model name
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
info_modelname.assign(n);
@@ -106,9 +106,9 @@ void Info::receive_server_update(std::istream &is)
is >> s;
for (size_t i = 0; (i < s) && is.good(); i++) {
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
info_text.push_back(n);
}
@@ -124,7 +124,7 @@ Info::~Info()
void Info::print() const
{
con_print << "label: ^B" << label() << " ^Nname: ^B" << name() << " ^Nmodel: ^B" << modelname() << "^N" << std::endl;
-
+
for (Text::const_iterator it = info_text.begin(); it != info_text.end(); it++) {
con_print << " " << (*it) << std::endl;
}
diff --git a/src/core/info.h b/src/core/info.h
index 1bc62a9..8395954 100644
--- a/src/core/info.h
+++ b/src/core/info.h
@@ -31,15 +31,25 @@ public:
typedef std::deque<std::string> Text;
- inline const std::string & label() const { return info_label; }
+ inline const std::string & label() const {
+ return info_label;
+ }
- inline const std::string & name() const { return info_name; }
+ inline const std::string & name() const {
+ return info_name;
+ }
- inline const std::string & modelname() const { return info_modelname; }
+ inline const std::string & modelname() const {
+ return info_modelname;
+ }
- inline const unsigned long &timestamp() const { return info_timestamp; }
+ inline const unsigned long &timestamp() const {
+ return info_timestamp;
+ }
- inline Text & text() { return info_text; }
+ inline Text & text() {
+ return info_text;
+ }
void set_name(const std::string & name);
@@ -73,7 +83,7 @@ public:
/// receive a server-to-client update from a stream
void receive_server_update(std::istream &is);
-/* ---- static info registry --------------------------------------- */
+ /* ---- static info registry --------------------------------------- */
typedef std::map<std::string, Info*> Registry;
@@ -93,7 +103,9 @@ public:
static void list();
/// the info registry
- static inline Registry & registry() { return info_registry; }
+ static inline Registry & registry() {
+ return info_registry;
+ }
private:
std::string info_label;
diff --git a/src/core/item.cc b/src/core/item.cc
index 7b4633c..53da74d 100644
--- a/src/core/item.cc
+++ b/src/core/item.cc
@@ -33,7 +33,7 @@ void Item::find_class(const char *label)
void Item::clear()
{
for (Registry::iterator it = item_registry.begin(); it != item_registry.end(); it++) {
- delete (*it);
+ delete(*it);
}
item_registry.clear();
}
@@ -61,7 +61,7 @@ ItemClass::ItemClass(const char *label)
ItemClass::~ItemClass()
{
for (Types::iterator it = itemclass_types.begin(); it != itemclass_types.end(); it++) {
- delete (*it);
+ delete(*it);
}
}
diff --git a/src/core/item.h b/src/core/item.h
index 8299444..0845c21 100644
--- a/src/core/item.h
+++ b/src/core/item.h
@@ -10,7 +10,8 @@
#include <string>
#include <vector>
-namespace core {
+namespace core
+{
/**
* @brief a specific type of item in the game
@@ -21,11 +22,17 @@ class ItemType
public:
ItemType(const char *label);
- inline const std::string &label() { return itemtype_label; }
+ inline const std::string &label() {
+ return itemtype_label;
+ }
- inline const std::string &name() { return itemtype_name; }
+ inline const std::string &name() {
+ return itemtype_name;
+ }
- inline const float baseprice() { return itemtype_baseprice; }
+ inline const float baseprice() {
+ return itemtype_baseprice;
+ }
void set_name(const std::string &name);
@@ -51,9 +58,13 @@ public:
ItemClass(const char *label);
~ItemClass();
- inline const std::string &label() { return itemclass_label; }
+ inline const std::string &label() {
+ return itemclass_label;
+ }
- inline const std::string &name() { return itemclass_name; }
+ inline const std::string &name() {
+ return itemclass_name;
+ }
ItemType *find_type(const char *label);
diff --git a/src/core/loader.cc b/src/core/loader.cc
index 4070c2b..168b9bf 100644
--- a/src/core/loader.cc
+++ b/src/core/loader.cc
@@ -8,7 +8,8 @@
#include "core/loader.h"
#include "sys/sys.h"
-namespace core {
+namespace core
+{
Loader::Registry Loader::loader_registry;
std::string Loader::loader_label;
@@ -21,7 +22,7 @@ Loader::FactoryFuncPtr Loader::find(const char *label)
else
return (*it).second;
}
-
+
Loader::FactoryFuncPtr Loader::find(const std::string &label)
{
return (find(label.c_str()));
diff --git a/src/core/loader.h b/src/core/loader.h
index 1fde764..e9f7e0b 100644
--- a/src/core/loader.h
+++ b/src/core/loader.h
@@ -11,7 +11,8 @@
#include "core/module.h"
-namespace core {
+namespace core
+{
/// module factory registry
/** The Loader contains a list of module factories and can load
@@ -21,11 +22,11 @@ class Loader
{
public:
/// function pointer type for a module factory
- typedef Module * (* FactoryFuncPtr)();
+ typedef Module *(* FactoryFuncPtr)();
/// find a registered mmodule factory
static FactoryFuncPtr find(const char *label);
-
+
/// find a registered module factory
static FactoryFuncPtr find(const std::string &label);
@@ -38,7 +39,9 @@ public:
/// assign the next module to init
static bool load(const std::string &label);
- static inline const std::string &label() { return loader_label; }
+ static inline const std::string &label() {
+ return loader_label;
+ }
/// initialize a game module
static Module *init();
@@ -52,7 +55,7 @@ public:
private:
typedef std::map<std::string, FactoryFuncPtr> Registry;
- static Registry loader_registry;
+ static Registry loader_registry;
static std::string loader_label;
};
diff --git a/src/core/message.h b/src/core/message.h
index b9a9661..3c53439 100644
--- a/src/core/message.h
+++ b/src/core/message.h
@@ -10,11 +10,12 @@
namespace core
{
-class Message {
+class Message
+{
public:
/// indicates the type of message
- enum Channel {Info=0, Public=1, Local=2, Private=3, RCon=4};
+ enum Channel {Info = 0, Public = 1, Local = 2, Private = 3, RCon = 4};
};
}
diff --git a/src/core/module.cc b/src/core/module.cc
index 5dd07b5..6271331 100644
--- a/src/core/module.cc
+++ b/src/core/module.cc
@@ -14,7 +14,7 @@ namespace core
Module* Module::module_instance = 0;
Module::Module(const char *name, bool interactive) :
- module_name(name)
+ module_name(name)
{
module_running = true;
module_interactive = interactive;
diff --git a/src/core/module.h b/src/core/module.h
index 76b1ba4..ac6b380 100644
--- a/src/core/module.h
+++ b/src/core/module.h
@@ -17,26 +17,36 @@ namespace core
class Module
{
public:
- Module(const char *name, bool interactive=true);
+ Module(const char *name, bool interactive = true);
virtual ~Module();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// return true if the game module can run a timeframe
- inline bool running() const { return module_running; }
+ inline bool running() const {
+ return module_running;
+ }
/// return true if the game module can not run a timeframe
- inline bool error() const { return !module_running; }
+ inline bool error() const {
+ return !module_running;
+ }
/// label of the module
- inline std::string const & label() const { return module_label; }
+ inline std::string const & label() const {
+ return module_label;
+ }
/// return the name of the module
- inline std::string const & name() const { return module_name; }
+ inline std::string const & name() const {
+ return module_name;
+ }
/// indicates if this is an interactive module or not
- inline bool interactive() const { return module_interactive; }
+ inline bool interactive() const {
+ return module_interactive;
+ }
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// run one game frame
virtual void frame(float seconds) = 0;
@@ -50,7 +60,9 @@ public:
/// set the module label
void set_label(const std::string &label);
- static inline Module *instance() { return module_instance; }
+ static inline Module *instance() {
+ return module_instance;
+ }
protected:
/// abort a running module
@@ -61,7 +73,7 @@ private:
bool module_running;
std::string module_label;
- std::string module_name;
+ std::string module_name;
static Module* module_instance;
};
diff --git a/src/core/netclient.cc b/src/core/netclient.cc
index 253cf4f..46694a6 100644
--- a/src/core/netclient.cc
+++ b/src/core/netclient.cc
@@ -46,10 +46,10 @@ NetClient::NetClient(std::string host, int port, int fd) :
abort();
return;
}
-
+
sendq.clear();
messageblock.clear();
-
+
client_keepalive = application()->time();
client_timeout = application()->time();
@@ -69,25 +69,27 @@ void NetClient::abort()
std::string NetClient::host() const
{
- return client_host;
+ return client_host;
}
int NetClient::port() const
{
- return client_port;
+ return client_port;
}
-Player *NetClient::player()
+Player *NetClient::player()
{
return client_player;
}
-bool NetClient::has_messages() const {
- return (recvq.size() > 0 );
+bool NetClient::has_messages() const
+{
+ return (recvq.size() > 0);
}
-void NetClient::retreive(std::string & message) {
- if (recvq.size() > 0 ) {
+void NetClient::retreive(std::string & message)
+{
+ if (recvq.size() > 0) {
message.assign(recvq.front());
recvq.pop_front();
} else {
@@ -101,9 +103,9 @@ void NetClient::receive(char *data)
const char *c = data;
while (*c) {
- if (( *c == '\n') || (*c == '\r')) {
- if (messageblock.size() > 0 ) {
- recvq.push_back(messageblock);
+ if ((*c == '\n') || (*c == '\r')) {
+ if (messageblock.size() > 0) {
+ recvq.push_back(messageblock);
messageblock.clear();
}
} else {
@@ -117,7 +119,7 @@ void NetClient::receive(char *data)
c++;
}
- client_timeout = application()->time();
+ client_timeout = application()->time();
}
void NetClient::send_raw(std::string const &msg)
@@ -125,7 +127,7 @@ void NetClient::send_raw(std::string const &msg)
if (error())
return;
- if ((sendq.size()) && (sendq.size() + msg.size() >= BLOCKSIZE - 16 )) {
+ if ((sendq.size()) && (sendq.size() + msg.size() >= BLOCKSIZE - 16)) {
transmit();
}
@@ -135,12 +137,12 @@ void NetClient::send_raw(std::string const &msg)
void NetClient::transmit()
{
if (!sendq.size()) {
- if (client_keepalive + NETTIMEOUT/2 < application()->time()) {
+ if (client_keepalive + NETTIMEOUT / 2 < application()->time()) {
sendq.assign("ping\n");
} else {
return;
}
- } else if (sendq.size() >= BLOCKSIZE - 16 ) {
+ } else if (sendq.size() >= BLOCKSIZE - 16) {
con_warn << host() << ":" << port() << " outgoing data exceeds " << BLOCKSIZE - 16 << " bytes!\n";
sendq.clear();
return;
@@ -152,17 +154,17 @@ void NetClient::transmit()
uLong uncompressed_size = (uLong) sendq.size();
size_t total_size = 0;
- memset(zbuf,0, sizeof(zbuf));
+ memset(zbuf, 0, sizeof(zbuf));
Stats::network_uncompressed_bytes_sent += sendq.size();
// zlib compress
- int status = compress((Bytef*)(zbuf+4), &compressed_size, (Bytef*)sendq.c_str(), uncompressed_size);
+ int status = compress((Bytef*)(zbuf + 4), &compressed_size, (Bytef*)sendq.c_str(), uncompressed_size);
if ((status == Z_OK) && (compressed_size + 4 < sendq.size())) {
// add a header to the compress packet
data = (char *) zbuf;
- total_size = (size_t) (compressed_size + 4);
+ total_size = (size_t)(compressed_size + 4);
zbuf[0] = '\xff';
zbuf[1] = '\xff';
zbuf[2] = compressed_size % 256;
@@ -171,12 +173,12 @@ void NetClient::transmit()
data = sendq.c_str();
total_size = sendq.size();
}
-
+
size_t total_sent = 0;
while (total_sent < total_size && !error()) {
ssize_t bytes_sent = ::sendto(fd(), data, total_size - total_sent, 0,
- (struct sockaddr *)&client_addr, sizeof(client_addr));
+ (struct sockaddr *) & client_addr, sizeof(client_addr));
if (bytes_sent < 0) {
abort();
diff --git a/src/core/netclient.h b/src/core/netclient.h
index c0cdf8d..818422e 100644
--- a/src/core/netclient.h
+++ b/src/core/netclient.h
@@ -43,14 +43,14 @@ namespace core
class NetClient
{
public:
- NetClient(std::string host, int port, int fd);
- ~NetClient();
+ NetClient(std::string host, int port, int fd);
+ ~NetClient();
- /// the remote hostname the client is connected to
- std::string host() const;
+ /// the remote hostname the client is connected to
+ std::string host() const;
- /// the remote port the client is connected to
- int port() const;
+ /// the remote port the client is connected to
+ int port() const;
/// the player info associated with this client
Player *player();
@@ -69,32 +69,38 @@ public:
/// transmit messages in the send queue to the remote client
void transmit();
-
- inline bool error() const { return client_error; }
+
+ inline bool error() const {
+ return client_error;
+ }
void abort();
- enum State {Connecting=0, Pending=1, Connected=2};
+ enum State {Connecting = 0, Pending = 1, Connected = 2};
+
+ inline State state() const {
+ return client_state;
+ }
- inline State state() const { return client_state; }
-
State client_state;
-
+
float client_timeout;
float client_keepalive;
private:
- inline int fd() const { return client_fd; }
+ inline int fd() const {
+ return client_fd;
+ }
struct sockaddr_in client_addr;
- std::string client_host;
- int client_port;
+ std::string client_host;
+ int client_port;
int client_fd;
bool client_error;
NetPlayer *client_player;
-
- std::string messageblock;
+
+ std::string messageblock;
std::deque<std::string> recvq;
std::string sendq;
};
diff --git a/src/core/netconnection.cc b/src/core/netconnection.cc
index 81f5b48..c37fe05 100644
--- a/src/core/netconnection.cc
+++ b/src/core/netconnection.cc
@@ -16,7 +16,7 @@
#include "core/player.h"
#include "core/stats.h"
-namespace core
+namespace core
{
NetConnection::NetConnection()
@@ -37,7 +37,7 @@ NetConnection::~NetConnection()
void NetConnection::abort()
{
- connection_error= true;
+ connection_error = true;
}
void NetConnection::connect(std::string const &to_host, int to_port)
@@ -48,7 +48,7 @@ void NetConnection::connect(std::string const &to_host, int to_port)
if (valid())
return;
-
+
// resolve serverhostname
struct hostent *serverhostent;
serverhostent = gethostbyname(to_host.c_str());
@@ -57,7 +57,7 @@ void NetConnection::connect(std::string const &to_host, int to_port)
abort();
return;
}
-
+
// Get a socket file descriptor
connection_fd = socket(PF_INET, SOCK_DGRAM, 0);
if (connection_fd == -1) {
@@ -65,7 +65,7 @@ void NetConnection::connect(std::string const &to_host, int to_port)
abort();
return;
}
-
+
// make the connection
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(to_port);
@@ -77,7 +77,7 @@ void NetConnection::connect(std::string const &to_host, int to_port)
abort();
return;
}
-
+
connection_host = to_host;
connection_port = to_port;
connection_error = false;
@@ -94,10 +94,10 @@ void NetConnection::connect(std::string const &to_host, int to_port)
connection_state = Pending;
game()->localplayer()->set_dirty();
- std::stringstream str;
- str << "Connecting to " << inet_ntoa(*((struct in_addr *)serverhostent->h_addr)) << ":" << to_port << "...";
- con_print << str.str() << std::endl;
- application()->notify_loader(str.str());
+ std::stringstream str;
+ str << "Connecting to " << inet_ntoa(*((struct in_addr *)serverhostent->h_addr)) << ":" << to_port << "...";
+ con_print << str.str() << std::endl;
+ application()->notify_loader(str.str());
}
void NetConnection::disconnect()
@@ -114,7 +114,7 @@ void NetConnection::disconnect()
close(connection_fd);
#endif
}
-
+
connection_fd = -1;
connection_error = false;
connection_host.clear();
@@ -145,9 +145,9 @@ void NetConnection::receive()
return;
ssize_t bytes_received;
-
+
memset(recvbuf, 0, BLOCKSIZE);
- bytes_received = ::recv(connection_fd, recvbuf, BLOCKSIZE-1, 0);
+ bytes_received = ::recv(connection_fd, recvbuf, BLOCKSIZE - 1, 0);
Stats::network_bytes_received += bytes_received;
connection_timeout = core::application()->time();
@@ -173,7 +173,7 @@ void NetConnection::receive()
// uncompress
char zunbuf[BLOCKSIZE*2];
memset(zunbuf, 0, sizeof(zunbuf));
- uLong zunbuf_size = (uLong) BLOCKSIZE*2 - 1;
+ uLong zunbuf_size = (uLong) BLOCKSIZE * 2 - 1;
int status = uncompress((Bytef *) zunbuf, &zunbuf_size, (Bytef *) zrecvbuf, (uLong) compressed_size);
@@ -182,7 +182,7 @@ void NetConnection::receive()
} else {
const char *zc = zunbuf;
while (*zc) {
- if (( *zc == '\n') || (*zc == '\r')) {
+ if ((*zc == '\n') || (*zc == '\r')) {
if (messageblock.size()) {
recvq.push_back(messageblock);
messageblock.clear();
@@ -204,22 +204,22 @@ void NetConnection::receive()
received_compressed_size = 0;
compressed_size = 0;
}
- } else if (!messageblock.size() && (bytes_received > 3 ) && ( *c == '\xff') && (*(c+1) == '\xff')) {
-
- receive_compressed = true;
- received_compressed_size = 0;
- compressed_size = (uLong) (*(unsigned char *)(c+2) + (*(unsigned char *)(c+3) << 8));
- c += 3;
- bytes_received -= 3;
- memset(zrecvbuf, 0, sizeof(zrecvbuf));
- if (compressed_size > BLOCKSIZE) {
- con_warn << "Incoming compressed datablock exceeds " << BLOCKSIZE << " bytes!\n";
- receive_compressed = false;
- }
+ } else if (!messageblock.size() && (bytes_received > 3) && (*c == '\xff') && (*(c + 1) == '\xff')) {
+
+ receive_compressed = true;
+ received_compressed_size = 0;
+ compressed_size = (uLong)(*(unsigned char *)(c + 2) + (*(unsigned char *)(c + 3) << 8));
+ c += 3;
+ bytes_received -= 3;
+ memset(zrecvbuf, 0, sizeof(zrecvbuf));
+ if (compressed_size > BLOCKSIZE) {
+ con_warn << "Incoming compressed datablock exceeds " << BLOCKSIZE << " bytes!\n";
+ receive_compressed = false;
+ }
- } else if (( *c == '\n') || (*c == '\r')) {
+ } else if ((*c == '\n') || (*c == '\r')) {
if (messageblock.size()) {
- recvq.push_back(messageblock);
+ recvq.push_back(messageblock);
messageblock.clear();
}
} else {
@@ -243,7 +243,7 @@ void NetConnection::frame()
timeout.tv_usec = 0;
fd_set readset = clientset;
- int nb = select(fd()+1, &readset, NULL, NULL, &timeout);
+ int nb = select(fd() + 1, &readset, NULL, NULL, &timeout);
if (nb == 0) {
if (connection_timeout + NETTIMEOUT < core::application()->time()) {
con_error << "Connection timeout!\n";
@@ -266,7 +266,7 @@ void NetConnection::frame()
parse_incoming_message(message);
}
- nb = select(fd()+1, &readset, NULL, NULL, &timeout);
+ nb = select(fd() + 1, &readset, NULL, NULL, &timeout);
if (nb == 0) {
return;
}
@@ -284,9 +284,9 @@ void NetConnection::transmit()
if (error() || invalid())
return;
-
+
if (!sendq.size()) {
- if (connection_keepalive + NETTIMEOUT /2 < application()->time()) {
+ if (connection_keepalive + NETTIMEOUT / 2 < application()->time()) {
sendq.assign("ping\n");
} else {
return;
@@ -296,18 +296,18 @@ void NetConnection::transmit()
sendq.clear();
return;
}
-
+
ssize_t bytes_sent = 0;
-
+
while (sendq.size()) {
- bytes_sent = ::sendto(connection_fd, sendq.c_str(), sendq.size(), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
+ bytes_sent = ::sendto(connection_fd, sendq.c_str(), sendq.size(), 0, (struct sockaddr *) & server_addr, sizeof(server_addr));
if (bytes_sent <= 0) {
con_error << "Network send() error!" << std::endl;
//perror("send");
abort();
return;
}
-
+
// assert (bytes_sent <= sendbuf.size());
sendq.erase(0, bytes_sent);
Stats::network_bytes_sent += bytes_sent;
@@ -334,7 +334,7 @@ void NetConnection::send_raw(std::string const &msg)
* priv <text>
*/
-// send a "connect" message to the server
+// send a "connect" message to the server
void NetConnection::send_connect()
{
std::ostringstream msg;
@@ -441,18 +441,18 @@ void NetConnection::send_info_request(Info *info)
void NetConnection::parse_incoming_message(const std::string & message)
{
std::istringstream msgstream(message);
-
+
std::string command;
msgstream >> command;
-
+
if (command == "msg") {
std::string level;
if (msgstream >> level) {
- if (level =="info") {
+ if (level == "info") {
if (message.size() > 9) {
application()->notify_message(Message::Info, message.substr(9));
}
- } else if (level =="rcon") {
+ } else if (level == "rcon") {
if (message.size() > 9) {
application()->notify_message(Message::RCon, message.substr(9));
}
@@ -465,7 +465,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
// FIXME - separate sender nickname
if (message.size() > 12) {
application()->notify_message(Message::Private, message.substr(12));
- }
+ }
} else if (level == "snd") {
if (message.size() > 8) {
application()->notify_sound(message.substr(8).c_str());
@@ -503,7 +503,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
if (msgstream >> id) {
//con_debug << "Received die entity id " << id << std::endl;
Entity *e = Entity::find(id);
- if (localcontrol() == e)
+ if (localcontrol() == e)
localplayer()->set_control(0);
if (e)
Entity::erase(id);
@@ -525,26 +525,25 @@ void NetConnection::parse_incoming_message(const std::string & message)
Entity *entity = Entity::find(id);
if (!entity) {
- switch (type)
- {
- case Entity::Default:
- entity = new Entity(msgstream);
- break;
- case Entity::Dynamic:
- entity = new EntityDynamic(msgstream);
- break;
- case Entity::Controlable:
- entity = new EntityControlable(msgstream);
- break;
- case Entity::Globe:
- entity = new EntityGlobe(msgstream);
- break;
- default:
- con_warn << "Received create for unknown entity type " << type << "!" << std::endl;
- return;
- break;
+ switch (type) {
+ case Entity::Default:
+ entity = new Entity(msgstream);
+ break;
+ case Entity::Dynamic:
+ entity = new EntityDynamic(msgstream);
+ break;
+ case Entity::Controlable:
+ entity = new EntityControlable(msgstream);
+ break;
+ case Entity::Globe:
+ entity = new EntityGlobe(msgstream);
+ break;
+ default:
+ con_warn << "Received create for unknown entity type " << type << "!" << std::endl;
+ return;
+ break;
}
-
+
Entity::add(entity, id);
}
@@ -560,7 +559,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
con_warn << "Received menu for NULL entity!" << std::endl;
return;
}
-
+
Entity *entity = Entity::find(id);
if (!entity) {
con_warn << "Received menu for unknown entity " << id << "!" << std::endl;
@@ -591,7 +590,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
if (id) {
//con_debug << "Received zone " << id << std::endl;
Zone * zone = Zone::find(id);
-
+
// create the zone if necessary
if (!zone) {
zone = new Zone(msgstream);
@@ -618,18 +617,18 @@ void NetConnection::parse_incoming_message(const std::string & message)
if (!player_id) {
Zone *oldzone = connection()->localplayer()->zone();
connection()->localplayer()->receive_server_update(msgstream);
-
+
//con_debug << "zone " << ( connection()->localplayer()->zone() ? connection()->localplayer()->zone()->id() : 0) << std::endl;
-
+
if (connection()->localplayer()->zonechange() && oldzone && (oldzone != connection()->localplayer()->zone())) {
-
+
// notify the applciation to clear none-core zone assets (textures etc)
application()->notify_zonechange();
-
+
// delete all entities in the old zone
- for (Entity::Registry::iterator it=Entity::registry().begin(); it != Entity::registry().end(); ) {
+ for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end();) {
Entity *entity = (*it).second;
-
+
if ((entity->zone() == oldzone)) {
delete entity;
Entity::registry().erase(it++);
@@ -640,7 +639,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
oldzone->content().clear();
}
- // short "pif" message about a different player
+ // short "pif" message about a different player
} else if (player_id != localplayer()->id()) {
// find player
@@ -648,7 +647,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
// search other players
for (GameInterface::Players::iterator it = game()->players().begin(); it != game()->players().end() && !player; it++) {
- if( (*it)->id() == player_id) {
+ if ((*it)->id() == player_id) {
player = (*it);
}
}
@@ -664,7 +663,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
} else if (command == "pid") {
con_debug << "Received player disconnect info" << std::endl;
-
+
int player_id;
if (!(msgstream >> player_id)) {
con_warn << "Received illegal player disconnect message!" << std::endl;
@@ -680,7 +679,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
// search other players
Player *player = 0;
for (GameInterface::Players::iterator it = game()->players().begin(); it != game()->players().end() && !player; it++) {
- if( (*it)->id() == player_id) {
+ if ((*it)->id() == player_id) {
game()->players().erase(it);
return;
}
@@ -691,9 +690,9 @@ void NetConnection::parse_incoming_message(const std::string & message)
std::string label;
char c;
- while ( (msgstream.get(c)) && (c != '"'));
- while ( (msgstream.get(c)) && (c != '"'))
- label += c;
+ while ((msgstream.get(c)) && (c != '"'));
+ while ((msgstream.get(c)) && (c != '"'))
+ label += c;
if (label.size()) {
Info *info = Info::find(label);
@@ -708,8 +707,7 @@ void NetConnection::parse_incoming_message(const std::string & message)
con_warn << "Received empty information record!" << std::endl;
}
} else if (command == "sup") {
- if (connection_state == Connected)
- {
+ if (connection_state == Connected) {
unsigned int id;
if (msgstream >> id) {
//con_debug << "Received update entity id " << id << std::endl;
diff --git a/src/core/netconnection.h b/src/core/netconnection.h
index 7c0b23d..36cf154 100644
--- a/src/core/netconnection.h
+++ b/src/core/netconnection.h
@@ -41,10 +41,10 @@ class NetConnection
public:
NetConnection();
virtual ~NetConnection();
-
+
/// connect to a remote host
virtual void connect(std::string const &to_host, int to_port);
-
+
/// disconnect from a remote host
virtual void disconnect();
@@ -80,28 +80,46 @@ public:
void abort();
- inline int fd() const { return connection_fd; }
-
- inline std::string host() const { return connection_host; }
+ inline int fd() const {
+ return connection_fd;
+ }
+
+ inline std::string host() const {
+ return connection_host;
+ }
- inline int port() const { return connection_port; }
+ inline int port() const {
+ return connection_port;
+ }
- inline bool valid() const { return (connection_fd != -1); }
+ inline bool valid() const {
+ return (connection_fd != -1);
+ }
- inline bool invalid() const { return (connection_fd == -1); }
+ inline bool invalid() const {
+ return (connection_fd == -1);
+ }
- inline bool error() const { return connection_error; }
+ inline bool error() const {
+ return connection_error;
+ }
- inline bool connected() const { return ((connection_fd != -1) && !connection_error); }
+ inline bool connected() const {
+ return ((connection_fd != -1) && !connection_error);
+ }
- enum State {Connecting=0, Pending=1, Connected=2};
+ enum State {Connecting = 0, Pending = 1, Connected = 2};
+
+ inline State state() const {
+ return connection_state;
+ }
- inline State state() const { return connection_state; }
-
State connection_state;
/// return the current game time
- inline unsigned long timestamp() const { return connection_timestamp; }
+ inline unsigned long timestamp() const {
+ return connection_timestamp;
+ }
protected:
/// send a ping reply
@@ -121,13 +139,13 @@ protected:
/// parse an incoming message
void parse_incoming_message(const std::string & message);
-
+
private:
- std::string messageblock;
+ std::string messageblock;
std::deque<std::string> recvq;
std::string sendq;
fd_set clientset;
-
+
float connection_timeout;
float connection_keepalive;
int connection_fd;
diff --git a/src/core/netplayer.cc b/src/core/netplayer.cc
index 0b3455f..0935b4c 100644
--- a/src/core/netplayer.cc
+++ b/src/core/netplayer.cc
@@ -37,7 +37,7 @@ void NetPlayer::message(const Message::Channel channel, const std::string text)
return;
std::string msg_channel;
- switch(channel) {
+ switch (channel) {
case core::Message::Info: // Info message
msg_channel.assign("info");
break;
@@ -53,7 +53,7 @@ void NetPlayer::message(const Message::Channel channel, const std::string text)
case core::Message::Private: // Private chat message
msg_channel.assign("private");
break;
-
+
case core::Message::RCon: // RCon message
msg_channel.assign("rcon");
break;
@@ -63,7 +63,7 @@ void NetPlayer::message(const Message::Channel channel, const std::string text)
return;
break;
}
-
+
std::string msg("msg ");
msg.append(msg_channel);
msg += ' ';
diff --git a/src/core/netplayer.h b/src/core/netplayer.h
index 5659e2e..ada1bd0 100644
--- a/src/core/netplayer.h
+++ b/src/core/netplayer.h
@@ -22,10 +22,12 @@ namespace core
class NetPlayer : public Player
{
public:
- NetPlayer(NetClient *client);
- virtual ~NetPlayer();
+ NetPlayer(NetClient *client);
+ virtual ~NetPlayer();
- NetClient *client() { return player_client; }
+ NetClient *client() {
+ return player_client;
+ }
virtual void message(const Message::Channel channel, const std::string text);
virtual void sound(const std::string name);
diff --git a/src/core/netserver.cc b/src/core/netserver.cc
index 83bbd6e..1ae928b 100644
--- a/src/core/netserver.cc
+++ b/src/core/netserver.cc
@@ -34,7 +34,7 @@
#include "core/zone.h"
#ifdef _WIN32
- typedef int socklen_t;
+typedef int socklen_t;
#endif
namespace core
@@ -56,13 +56,13 @@ NetServer::NetServer(std::string const host, unsigned int const port)
return;
}
-
+
// Get the local adress to bind to
netserver_addr.sin_family = AF_INET;
netserver_addr.sin_port = htons(port);
if (host.size()) {
netserver_addr.sin_addr.s_addr = inet_addr(host.c_str());
- if ( netserver_addr.sin_addr.s_addr == INADDR_NONE) {
+ if (netserver_addr.sin_addr.s_addr == INADDR_NONE) {
con_error << "Network invalid address " << host << "!" << std::endl;
return;
}
@@ -70,14 +70,14 @@ NetServer::NetServer(std::string const host, unsigned int const port)
netserver_addr.sin_addr.s_addr = htonl(INADDR_ANY);
}
memset(netserver_addr.sin_zero, '\0', sizeof(netserver_addr.sin_zero));
-
+
// bind the local address to the socket ( note the typecast)
if (::bind(netserver_fd, (struct sockaddr *) &netserver_addr, sizeof(struct sockaddr)) == -1) {
con_error << "Network can't bind to local address!" << std::endl;
//perror("bind");
return;
}
-
+
con_print << " listening on " << inet_ntoa(netserver_addr.sin_addr) << ":" << ntohs(netserver_addr.sin_port) << std::endl;
// add the listening socket to the file descriptor set
@@ -101,13 +101,13 @@ NetServer::~NetServer()
for (it = clients.begin(); it != clients.end(); it++) {
// notify the game server
- if ((*it)->state() == NetClient::Connected)
+ if ((*it)->state() == NetClient::Connected)
server()->player_disconnect((*it)->player());
(*it)->send_raw(netmsg);
(*it)->transmit();
-
- delete (*it);
+
+ delete(*it);
}
clients.clear();
@@ -120,7 +120,8 @@ NetServer::~NetServer()
}
}
-void NetServer::abort() {
+void NetServer::abort()
+{
netserver_error = true;
}
@@ -138,8 +139,8 @@ NetClient *NetServer::find_client(Player const *player)
// remove disconnected clients
void NetServer::reap()
{
- for (Clients:: iterator it = clients.begin(); it != clients.end(); ) {
- NetClient *client = *it;
+ for (Clients:: iterator it = clients.begin(); it != clients.end();) {
+ NetClient *client = *it;
if (client->client_timeout + NETTIMEOUT < application()->time()) {
// client timed out, send a disconnect
@@ -157,8 +158,8 @@ void NetServer::reap()
}
}
- if (client->error()) {
-
+ if (client->error()) {
+
// notify other clients
for (Clients::iterator cit = clients.begin(); cit != clients.end(); cit++) {
if ((*cit) != (*it)) {
@@ -172,13 +173,13 @@ void NetServer::reap()
}
// remove the client
- delete client;
+ delete client;
clients.erase(it++);
- } else {
+ } else {
++it;
}
- }
+ }
}
void NetServer::receive()
@@ -191,7 +192,7 @@ void NetServer::receive()
timeout.tv_usec = 2500;
fd_set readset = serverset;
- int nb = select(fd()+1, &readset, NULL, NULL, &timeout);
+ int nb = select(fd() + 1, &readset, NULL, NULL, &timeout);
if (nb == -1) {
#ifndef _WIN32
// ncurses needs SIGWINCH catched
@@ -204,13 +205,13 @@ void NetServer::receive()
return;
}
- if (nb && FD_ISSET(fd(), &readset)) {
+ if (nb && FD_ISSET(fd(), &readset)) {
// receive incoming data
struct sockaddr_in client_addr;
socklen_t client_addr_len = sizeof(client_addr);
memset(recbuf, '\0', sizeof(recbuf));
- ssize_t bytes_received = ::recvfrom(fd(), recbuf, FRAMESIZE-1, 0, (struct sockaddr *)&client_addr, &client_addr_len);
+ ssize_t bytes_received = ::recvfrom(fd(), recbuf, FRAMESIZE - 1, 0, (struct sockaddr *) & client_addr, &client_addr_len);
if (bytes_received == -1) {
con_error << "Network error on recvfrom()!" << std::endl;
this->abort();
@@ -221,19 +222,19 @@ void NetServer::receive()
Stats::network_bytes_received += bytes_received;
// originator
- std::string client_host (inet_ntoa(client_addr.sin_addr));
+ std::string client_host(inet_ntoa(client_addr.sin_addr));
unsigned int client_port = ntohs(client_addr.sin_port);
-
+
// get messages from clients
bool msg_received = false;
for (Clients::iterator it = clients.begin(); it != clients.end() && !msg_received; it++) {
NetClient *client = *it;
-
+
if ((client->host() == client_host) && (client->port() == (int) client_port)) {
// receive data
client->receive(recbuf);
-
+
// process parsed messages
while (client->has_messages()) {
std::string message;
@@ -253,7 +254,7 @@ void NetServer::receive()
if (client) {
// receive data
client->receive(recbuf);
-
+
// process parsed messages
while (client->has_messages()) {
std::string message;
@@ -264,7 +265,7 @@ void NetServer::receive()
}
}
-
+
// remove dead connections
reap();
}
@@ -286,7 +287,8 @@ NetClient * NetServer::client_connect(std::string const host, int const port)
return client;
}
-void NetServer::client_initialize(NetClient *client) {
+void NetServer::client_initialize(NetClient *client)
+{
// send welcome message
std::string welcome("^B");
@@ -328,12 +330,12 @@ void NetServer::client_frame(NetClient *client, unsigned long timestamp)
// send zone info
send_zone_update(client, zone);
-
+
// send entities in zone
- if (client->player()->zone()) {
+ if (client->player()->zone()) {
for (Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
Entity *entity = (*it);
-
+
if (!entity->entity_destroyed) {
send_entity_create(client, entity);
}
@@ -345,25 +347,25 @@ void NetServer::client_frame(NetClient *client, unsigned long timestamp)
} else {
// send a server frame marker
send_frame_marker(client, timestamp);
-
+
// send updates for entities in the zone
for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
Entity *entity = (*it).second;
- if (entity->zone() == zone) {
+ if (entity->zone() == zone) {
if (entity->entity_destroyed) {
if (!entity->entity_created) {
send_entity_delete(client, entity);
}
} else if (entity->entity_created) {
send_entity_create(client, entity);
-
+
} else if (entity->oldzone()) {
// this entity has entered the zone
send_entity_create(client, entity);
-
- } else if (entity->dirty() && !(entity->flags() & Entity::Static) ) {
-
+
+ } else if (entity->dirty() && !(entity->flags() & Entity::Static)) {
+
// FIXME only within visual range
send_entity_update(client, entity);
}
@@ -408,7 +410,7 @@ void NetServer::frame(unsigned long timestamp)
client->transmit();
}
-
+
// clear dirty state
for (Clients::iterator it = clients.begin(); it != clients.end(); it++) {
NetClient *client = *it;
@@ -468,7 +470,7 @@ void NetServer::send_frame_marker(NetClient *client, unsigned long timestamp)
if (client->state() == NetClient::Connected) {
client->send_raw(msg.str());
}
-
+
}
// send a "ent" create entity message to all clients
@@ -533,7 +535,7 @@ void NetServer::send_player_update(NetClient *client)
{
std::ostringstream msg;
msg << "pif 0 ";
- client->player()->serialize_server_update(msg);
+ client->player()->serialize_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
@@ -543,7 +545,7 @@ void NetServer::send_player_update(NetClient *client, Player *player)
{
std::ostringstream msg;
msg << "pif " << player->id() << ' ';
- player->serialize_short_server_update(msg);
+ player->serialize_short_server_update(msg);
msg << '\n';
client->send_raw(msg.str());
}
@@ -579,18 +581,18 @@ void NetServer::send_info_update(NetClient *client, Info *info)
* ping
* say <text>
* priv <player> <text>
- *
+ *
*/
-void NetServer::parse_incoming_message(NetClient *client, const std::string & message)
+void NetServer::parse_incoming_message(NetClient *client, const std::string & message)
{
if (!message.size())
return;
std::stringstream msgstream(message);
-
+
std::string command;
msgstream >> command;
-
+
// disconnect
if (command == "disconnect") {
client->abort();
@@ -621,7 +623,7 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
} else {
std::string message("Unknown client protocol version!");
con_print << client->host() << ":" << client->port() << " " << message << std::endl;
-
+
send_message(client, "info", message);
send_disconnect(client);
}
@@ -662,8 +664,8 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
// cmd
if (command == "cmd") {
- if (message.size() > command.size()+1) {
- std::string cmdline(message.substr(command.size()+1));
+ if (message.size() > command.size() + 1) {
+ std::string cmdline(message.substr(command.size() + 1));
server()->exec(client->player(), cmdline);
}
return;
@@ -672,9 +674,9 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
if (command == "inf") {
std::string n;
char c;
-
- while ( (msgstream.get(c)) && (c != '"'));
- while ( (msgstream.get(c)) && (c != '"'))
+
+ while ((msgstream.get(c)) && (c != '"'));
+ while ((msgstream.get(c)) && (c != '"'))
n += c;
if (n.size()) {
@@ -687,21 +689,21 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
}
if (command == "rcon") {
- if ((message.size() > command.size()+1) && Cvar::sv_password->str().size()) {
+ if ((message.size() > command.size() + 1) && Cvar::sv_password->str().size()) {
if ((Cvar::sv_password->str().compare(client->player()->rconpassword()) == 0)) {
- con_print << "^B" << client->player()->name() << "^F rcon: " << message.substr(command.size()+1) << std::endl;
-
+ con_print << "^B" << client->player()->name() << "^F rcon: " << message.substr(command.size() + 1) << std::endl;
+
core::CommandBuffer::exec();
core::console()->set_rcon(true);
-
- core::cmd() << message.substr(command.size()+1) << "\n";
+
+ core::cmd() << message.substr(command.size() + 1) << "\n";
core::CommandBuffer::exec();
-
- while(console()->rconbuf().size()) {
+
+ while (console()->rconbuf().size()) {
send_message(client, "rcon", (*console()->rconbuf().begin()));
core::console()->rconbuf().pop_front();
}
-
+
// disable rcon buffering
console()->set_rcon(false);
@@ -711,7 +713,7 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
}
}
return;
-
+
}
// cup - client update entity
if (command == "cup") {
@@ -722,13 +724,13 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
if (!entity) {
con_warn << client->host() << ":" << client->port() << " update for unknown entity " << id << "\n";
return;
- }
+ }
if (entity->type() != Entity::Controlable) {
con_warn << client->host() << ":" << client->port() << " update for non-controlable entity " << id << "\n";
return;
}
-
+
EntityControlable *entitycontrolable = (EntityControlable *)entity;
if (entitycontrolable->owner() != client->player()) {
@@ -737,27 +739,27 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
}
entitycontrolable->set_dirty(true);
- entitycontrolable->receive_client_update(msgstream);
+ entitycontrolable->receive_client_update(msgstream);
}
return;
}
// say
- if (command == "say") {
- if (message.size() > command.size()+1) {
- server()->say(client->player(), message.substr(command.size()+1));
+ if (command == "say") {
+ if (message.size() > command.size() + 1) {
+ server()->say(client->player(), message.substr(command.size() + 1));
}
return;
}
// priv
if (command == "priv") {
- if (message.size() > command.size()+1) {
- server()->private_message(client->player(), message.substr(command.size()+1));
+ if (message.size() > command.size() + 1) {
+ server()->private_message(client->player(), message.substr(command.size() + 1));
}
return;
}
-
+
}
}
diff --git a/src/core/netserver.h b/src/core/netserver.h
index e54ea2e..afbb5a0 100644
--- a/src/core/netserver.h
+++ b/src/core/netserver.h
@@ -21,7 +21,7 @@
#include "core/player.h"
#include "core/info.h"
-namespace core
+namespace core
{
/// network server
@@ -32,26 +32,34 @@ public:
typedef std::list<NetClient *> Clients;
/// create a new network server, listening on host:port
- NetServer(std::string const host, unsigned int const port);
+ NetServer(std::string const host, unsigned int const port);
/// disconnect clients and shutdown the network server
- ~NetServer();
-
-/*----- inspectors ------------------------------------------------ */
+ ~NetServer();
+
+ /*----- inspectors ------------------------------------------------ */
/// Returns true if the TCP server has a valid file descriptor
- inline bool valid() const { return netserver_fd != -1; }
-
+ inline bool valid() const {
+ return netserver_fd != -1;
+ }
+
/// Returns true if the TCP server has an invalid file descriptor
- inline bool invalid() const { return netserver_fd == -1; }
-
+ inline bool invalid() const {
+ return netserver_fd == -1;
+ }
+
/// Returns the error state of the TCP server
- inline bool error() const { return netserver_error; }
+ inline bool error() const {
+ return netserver_error;
+ }
/// Return the socket file descriptor
- inline int fd() const { return netserver_fd; }
+ inline int fd() const {
+ return netserver_fd;
+ }
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// run a network server frame
void frame(unsigned long timestamp);
@@ -74,7 +82,7 @@ protected:
/// send a create entity event
void send_entity_create(NetClient *client, Entity *entity);
-
+
/// broadcast a delete entity event
void send_entity_delete(NetClient *client, Entity *entity);
@@ -99,14 +107,14 @@ protected:
/// set the error state
void abort();
- /// called when a new client connects
- NetClient *client_connect(std::string const host, int const port);
+ /// called when a new client connects
+ NetClient *client_connect(std::string const host, int const port);
/// called when a client has send the intial handshake
void client_initialize(NetClient *client);
- /// remove terminated clients
- void reap();
+ /// remove terminated clients
+ void reap();
/// parse incoming client messages
void parse_incoming_message(NetClient *client, const std::string & message);
@@ -124,7 +132,7 @@ private:
char recbuf[FRAMESIZE];
- Clients clients;
+ Clients clients;
};
}
diff --git a/src/core/parser.cc b/src/core/parser.cc
index 84590a2..c5e0a38 100644
--- a/src/core/parser.cc
+++ b/src/core/parser.cc
@@ -8,7 +8,8 @@
#include "core/parser.h"
#include "sys/sys.h"
-namespace core {
+namespace core
+{
bool Parser::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
diff --git a/src/core/parser.h b/src/core/parser.h
index 78a1087..06ddc27 100644
--- a/src/core/parser.h
+++ b/src/core/parser.h
@@ -11,10 +11,12 @@
#include "filesystem/inifile.h"
#include "core/entity.h"
-namespace core {
+namespace core
+{
/// general parser routines
-class Parser {
+class Parser
+{
public:
/// read default entity keys from an ini file
static bool got_entity_key(filesystem::IniFile &inifile, core::Entity *entity);
diff --git a/src/core/player.cc b/src/core/player.cc
index 4276f20..e048b91 100644
--- a/src/core/player.cc
+++ b/src/core/player.cc
@@ -56,7 +56,7 @@ void Player::print() const
if (zone()) {
con_print << " zone ^B" << zone()->name() << std::endl;
}
-
+
}
void Player::send(const std::string text)
@@ -91,7 +91,7 @@ void Player::set_control(EntityControlable *entitycontrolable)
player_dirty = true;
}
-void Player::set_zone(Zone *zone)
+void Player::set_zone(Zone *zone)
{
if (zone != player_zone) {
player_zone = zone;
@@ -131,7 +131,8 @@ void Player::set_ping(const long ping)
player_ping = ping;
}
-void Player::set_level(const int level) {
+void Player::set_level(const int level)
+{
player_level = level;
}
@@ -172,10 +173,10 @@ void Player::update_info()
void Player::serialize_client_update(std::ostream & os)
{
- os << player_color << " "
- << player_color_second << " "
- << "\"" << player_name << "\" "
- << "\"" << player_rconpassword << "\" ";
+ os << player_color << " "
+ << player_color_second << " "
+ << "\"" << player_name << "\" "
+ << "\"" << player_rconpassword << "\" ";
}
@@ -186,16 +187,16 @@ void Player::receive_client_update(std::istream &is)
std::string n;
char c;
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size())
player_name.assign(n);
-
+
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size())
@@ -209,14 +210,14 @@ void Player::serialize_server_update(std::ostream & os) const
unsigned int control_id = (player_control ? player_control->id() : 0);
unsigned int mission_id = (player_mission_target ? player_mission_target->id() : 0);
- os << player_id << " "
- << zone_id << " "
- << view_id << " "
- << control_id << " "
- << mission_id << " "
- << player_credits << " "
- << player_level << " "
- << player_ping;
+ os << player_id << " "
+ << zone_id << " "
+ << view_id << " "
+ << control_id << " "
+ << mission_id << " "
+ << player_credits << " "
+ << player_level << " "
+ << player_ping;
}
void Player::receive_server_update(std::istream &is)
@@ -240,21 +241,21 @@ void Player::receive_server_update(std::istream &is)
unsigned int control_id = 0;
is >> control_id;
- if (control_id) {
+ if (control_id) {
Entity *e = Entity::find(control_id);
if (e && e->type() == Entity::Controlable) {
player_control = static_cast<EntityControlable *>(e);
} else {
player_control = 0;
con_warn << "control set to unknown entity " << control_id << "\n";
- }
+ }
} else {
player_control = 0;
}
unsigned int mission_id = 0;
is >> mission_id;
- if (mission_id) {
+ if (mission_id) {
player_mission_target = Entity::find(mission_id);
if (!player_mission_target) {
con_warn << "mission target set to unknown entity " << mission_id << "\n";
@@ -266,7 +267,7 @@ void Player::receive_server_update(std::istream &is)
is >> player_credits;
is >> player_level;
is >> player_ping;
-
+
/*
std::string n;
char c;
@@ -283,13 +284,13 @@ void Player::serialize_short_server_update(std::ostream & os) const
{
unsigned int zone_id = (zone() ? zone()->id() : 0);
- os << player_id << " "
- << "\"" << player_name << "\" "
- << zone_id << " "
- << player_color << " "
- << player_color_second << " "
- << player_level << " "
- << player_ping;
+ os << player_id << " "
+ << "\"" << player_name << "\" "
+ << zone_id << " "
+ << player_color << " "
+ << player_color_second << " "
+ << player_level << " "
+ << player_ping;
}
@@ -308,8 +309,8 @@ void Player::receive_short_server_update(std::istream &is)
// read player name
std::string n;
char c;
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
n += c;
if (n.size())
@@ -361,7 +362,7 @@ void Player::remove_asset(unsigned int id)
return;
for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) {
- if ( ((*asset)->id() == id) && ((*asset)->owner() == this) ) {
+ if (((*asset)->id() == id) && ((*asset)->owner() == this)) {
//con_debug << " removing asset " << (*asset)->id() << " from player " << this->id() << std::endl;
if ((*asset) == player_control)
diff --git a/src/core/player.h b/src/core/player.h
index fc6740d..20a3b2d 100644
--- a/src/core/player.h
+++ b/src/core/player.h
@@ -32,68 +32,100 @@ public:
/// default destructor
virtual ~Player();
-/*----- inspectors ------------------------------------------------ */
+ /*----- inspectors ------------------------------------------------ */
/// id of the player
- inline const int id() const { return player_id; }
-
+ inline const int id() const {
+ return player_id;
+ }
+
/// name of the player
- inline const std::string & name() const { return player_name; }
+ inline const std::string & name() const {
+ return player_name;
+ }
/// dirty flag
- inline const bool dirty() const { return player_dirty; }
+ inline const bool dirty() const {
+ return player_dirty;
+ }
/// the entity the Player is currently controling
- inline EntityControlable *control() const { return player_control; }
+ inline EntityControlable *control() const {
+ return player_control;
+ }
/// the zone the player is currently in
- inline Zone *zone() const { return player_zone; }
+ inline Zone *zone() const {
+ return player_zone;
+ }
/// set the zone the player is currently in
void set_zone(Zone *zone);
- inline const bool zonechange() const { return player_zonechange; }
+ inline const bool zonechange() const {
+ return player_zonechange;
+ }
/// player primary color
- inline const math::Color & color() const { return player_color; }
+ inline const math::Color & color() const {
+ return player_color;
+ }
/// player secondary color
- inline const math::Color & color_second() const { return player_color_second; }
+ inline const math::Color & color_second() const {
+ return player_color_second;
+ }
/// player has been muted by admin or console
- inline const bool mute() const { return player_mute; }
+ inline const bool mute() const {
+ return player_mute;
+ }
- inline const std::string &rconpassword() const { return player_rconpassword; }
+ inline const std::string &rconpassword() const {
+ return player_rconpassword;
+ }
/// mission target
- inline Entity *mission_target() { return player_mission_target; }
+ inline Entity *mission_target() {
+ return player_mission_target;
+ }
/// view
- inline Entity *view() { return player_view; }
+ inline Entity *view() {
+ return player_view;
+ }
/// credits
- inline long credits() const { return player_credits; }
+ inline long credits() const {
+ return player_credits;
+ }
/// network ping
- inline long ping() const { return player_ping; }
+ inline long ping() const {
+ return player_ping;
+ }
/// returns true of the player has enough credits to pay amount
- inline bool has_credits(const long amount) const { return (player_credits >= amount); }
+ inline bool has_credits(const long amount) const {
+ return (player_credits >= amount);
+ }
/// print player info to console
virtual void print() const;
/// player level
- const int level() const { return player_level; }
+ const int level() const {
+ return player_level;
+ }
-/*----- messages -------------------------------------------------- */
+ /*----- messages -------------------------------------------------- */
/// send a text message
void send(const std::string text);
/**
* @brief send a warning message
- * Send the player a warning message abd set the warning
+ * Send the player a warning message abd set the warning
* message timestamp to the current application time
* @see last_warning()
*/
@@ -104,10 +136,12 @@ public:
virtual void message(core::Message::Channel channel, const std::string text);
/// time of the last warning message
- float last_warning() const { return player_warningtime; }
+ float last_warning() const {
+ return player_warningtime;
+ }
+
-
-/*----- mutators -------------------------------------------------- */
+ /*----- mutators -------------------------------------------------- */
/// serialize player info to a stream
void serialize_server_update(std::ostream & os) const;
@@ -176,12 +210,16 @@ public:
void set_level(const int level);
/// set the dirty bit
- inline void set_dirty(const bool dirty = true) { player_dirty = dirty; }
+ inline void set_dirty(const bool dirty = true) {
+ player_dirty = dirty;
+ }
/// set the zonechange bit
- inline void set_zonechange(const bool dirty = true) { player_zonechange = dirty; }
+ inline void set_zonechange(const bool dirty = true) {
+ player_zonechange = dirty;
+ }
-/* -- should actually not be public --*/
+ /* -- should actually not be public --*/
/// id of the player
int player_id;
diff --git a/src/core/range.h b/src/core/range.h
index d530f0b..a133695 100644
--- a/src/core/range.h
+++ b/src/core/range.h
@@ -7,22 +7,24 @@
#ifndef __INCLUDED_CORE_RANGE_H__
#define __INCLUDED_CORE_RANGE_H__
-namespace core {
+namespace core
+{
/**
* @brief range and scale constants
*/
-namespace range {
- /// maximal visible range (world distance)
- /** This is the distance of the frustum far plane,
- * the maximal distance at which entities can be drawn.
- * the maximal radar range
- * and the maximal range to send entity updates
- */
- const float maxdistance = 1024.0f;
+namespace range
+{
+/// maximal visible range (world distance)
+/** This is the distance of the frustum far plane,
+ * the maximal distance at which entities can be drawn.
+ * the maximal radar range
+ * and the maximal range to send entity updates
+ */
+const float maxdistance = 1024.0f;
- /// detail/fx distance (world distance)
- const float fxdistance = 256.0f;
+/// detail/fx distance (world distance)
+const float fxdistance = 256.0f;
}
}
diff --git a/src/core/stats.cc b/src/core/stats.cc
index 36e942f..f95c631 100644
--- a/src/core/stats.cc
+++ b/src/core/stats.cc
@@ -6,7 +6,8 @@
#include "core/stats.h"
-namespace core {
+namespace core
+{
unsigned long Stats::network_bytes_sent = 0;
unsigned long Stats::network_bytes_received = 0;
@@ -19,4 +20,4 @@ void Stats::clear()
};
}
-
+
diff --git a/src/core/stats.h b/src/core/stats.h
index 7bcad0d..db65f81 100644
--- a/src/core/stats.h
+++ b/src/core/stats.h
@@ -11,7 +11,8 @@ namespace core
{
/// class to gather various engine statistics
-class Stats {
+class Stats
+{
public:
/// clear statistics
static void clear();
diff --git a/src/core/timer.cc b/src/core/timer.cc
index b614af1..6f2e914 100644
--- a/src/core/timer.cc
+++ b/src/core/timer.cc
@@ -1,7 +1,7 @@
/*
core/timer.cc
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
*/
#include "core/timer.h"
@@ -10,12 +10,13 @@
#include <iostream>
#include <cmath>
-namespace core {
+namespace core
+{
Timer::Timer()
{
gettimeofday(&this->timer_tick, &this->timer_tz);
- this->timer_elapsed = 0;
+ this->timer_elapsed = 0;
}
Timer::~Timer()
@@ -28,12 +29,12 @@ void Timer::mark()
}
unsigned long Timer::timestamp()
-{
+{
struct timeval tick;
struct timezone tick_tz;
-
+
gettimeofday(&tick, &tick_tz);
-
+
// calculate elapsed time in 10^-6 seconds
unsigned long delta = 0;
delta = tick.tv_sec * 1000 + tick.tv_usec / 1000;
diff --git a/src/core/timer.h b/src/core/timer.h
index b878875..5157811 100644
--- a/src/core/timer.h
+++ b/src/core/timer.h
@@ -1,7 +1,7 @@
/*
core/timer.h
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_TIMER_H__
@@ -9,13 +9,15 @@
#include <sys/time.h>
-namespace core {
+namespace core
+{
/// a timer measures intervals in seconds
/*! A timer class measures the time elapsed
* between the last two calls to its mark() function.
*/
-class Timer {
+class Timer
+{
public:
/// Constructor
Timer();
@@ -25,7 +27,7 @@ public:
/// mark the current time as zero
/*! Reset the timer, all subsequent calls too elapsed() will
* use the current timestamp as reference
- */
+ */
void mark();
/*! return the time elapsed since the last mark, in seconds
diff --git a/src/core/zone.cc b/src/core/zone.cc
index 3567090..ac3bc4d 100644
--- a/src/core/zone.cc
+++ b/src/core/zone.cc
@@ -58,13 +58,13 @@ Zone *Zone::find(std::string const & name)
Zone *Zone::search(std::string const & searchname)
{
- std::string strsearchkey(aux::lowercase(searchname));
+ std::string strsearchkey(aux::lowercase(searchname));
std::stringstream str(strsearchkey);
unsigned int id;
if (str >> id)
return find(id);
-
+
if (strsearchkey.size() < 3) {
return 0;
}
@@ -79,7 +79,7 @@ Zone *Zone::search(std::string const & searchname)
if (label.size() && (label.find(strsearchkey) != std::string::npos)) {
return zone;
}
-
+
name.assign(aux::lowercase(zone->name()));
if (name.size() && (name.find(strsearchkey) != std::string::npos)) {
return zone;
@@ -101,7 +101,7 @@ void Zone::list()
void Zone ::clear()
{
for (Registry::iterator it = zone_registry.begin(); it != zone_registry.end(); it++) {
- delete (*it).second;
+ delete(*it).second;
}
zone_registry.clear();
@@ -109,7 +109,7 @@ void Zone ::clear()
/* ---- class Zone ------------------------------------------------- */
Zone::Zone(std::string const & label) :
- zone_label(label)
+ zone_label(label)
{
zone_id = 0;
zone_name.clear();
@@ -139,10 +139,10 @@ void Zone::print()
for (Content::iterator it = zone_content.begin(); it != zone_content.end(); it++) {
Entity *entity = (*it);
con_print << " id " << std::setw(4) << entity->id()
- << " type " << std::setw(4) << entity->type()
- << ":" << std::setw(4) << entity->moduletype()
- << " " << std::setw(24) << entity->label()
- << " ^B" << entity->name() << "^N" << std::endl;
+ << " type " << std::setw(4) << entity->type()
+ << ":" << std::setw(4) << entity->moduletype()
+ << " " << std::setw(24) << entity->label()
+ << " ^B" << entity->name() << "^N" << std::endl;
}
con_print << zone_content.size() << " registered zone entities" << std::endl;
}
@@ -197,7 +197,7 @@ Entity *Zone::find_entity(const std::string & label)
Entity *Zone::search_entity(const std::string & searchname)
{
- std::string strsearchkey(aux::lowercase(searchname));
+ std::string strsearchkey(aux::lowercase(searchname));
std::stringstream str(strsearchkey);
unsigned int id;
@@ -218,7 +218,7 @@ Entity *Zone::search_entity(const std::string & searchname)
if (label.size() && (label.find(strsearchkey) != std::string::npos)) {
return entity;
}
-
+
name.assign(aux::lowercase(entity->name()));
if (name.size() && (name.find(strsearchkey) != std::string::npos)) {
return entity;
@@ -233,27 +233,27 @@ void Zone::serialize_server_update(std::ostream & os) const
os << zone_label << " ";
os << "\"" << zone_name << "\" ";
os << "\"" << zone_sky << "\" ";
- os << (zone_defaultview ? zone_defaultview->id() : 0 );
+ os << (zone_defaultview ? zone_defaultview->id() : 0);
}
void Zone::receive_server_update(std::istream &is)
{
is >> zone_label;
-
+
std::string n;
unsigned int id = 0;
char c;
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
zone_name.assign(n);
n.clear();
- while ( (is.get(c)) && (c != '"'));
- while ( (is.get(c)) && (c != '"'))
- n += c;
+ while ((is.get(c)) && (c != '"'));
+ while ((is.get(c)) && (c != '"'))
+ n += c;
zone_sky.assign(n);
n.clear();
diff --git a/src/core/zone.h b/src/core/zone.h
index 32463df..6048a99 100644
--- a/src/core/zone.h
+++ b/src/core/zone.h
@@ -11,7 +11,8 @@
#include <list>
#include <map>
-namespace core {
+namespace core
+{
class Zone;
@@ -23,7 +24,8 @@ namespace core
{
/// a Zone contains a compartment of the game universe
-class Zone {
+class Zone
+{
public:
/// type definition for the content of a zone
typedef std::list<Entity *> Content;
@@ -58,8 +60,10 @@ public:
static void clear();
/// the zone registry
- static inline Registry & registry() { return zone_registry; }
-
+ static inline Registry & registry() {
+ return zone_registry;
+ }
+
/* ---- Zone class ----------------------------------------- */
/// create a new zone
@@ -77,22 +81,34 @@ public:
void print();
/// zone id
- inline unsigned int id() const { return zone_id; }
+ inline unsigned int id() const {
+ return zone_id;
+ }
/// zone label
- inline std::string const & label() const { return zone_label; }
+ inline std::string const & label() const {
+ return zone_label;
+ }
/// zone name
- inline std::string const & name() const { return zone_name; }
+ inline std::string const & name() const {
+ return zone_name;
+ }
/// the name of the texture to be used as sky for this zone
- inline std::string const & sky() const { return zone_sky; }
+ inline std::string const & sky() const {
+ return zone_sky;
+ }
/// texture id for the sky
- inline size_t sky_texture() const { return zone_sky_texture; }
+ inline size_t sky_texture() const {
+ return zone_sky_texture;
+ }
/// default zone view
- inline Entity *default_view() {return zone_defaultview; }
+ inline Entity *default_view() {
+ return zone_defaultview;
+ }
/// find an entity inside a zone
Entity *find_entity(Entity *entity);
@@ -109,19 +125,29 @@ public:
/* ---- mutators ------------------------------------------- */
/// set the Zone label
- inline void set_label(std::string const & label) { zone_label.assign(label); }
+ inline void set_label(std::string const & label) {
+ zone_label.assign(label);
+ }
/// set the Zone label
- inline void set_name(std::string const & name) { zone_name.assign(name); }
+ inline void set_name(std::string const & name) {
+ zone_name.assign(name);
+ }
/// set the sky texture name to be used for this zone
- inline void set_sky(std::string const & sky) { zone_sky.assign(sky); }
+ inline void set_sky(std::string const & sky) {
+ zone_sky.assign(sky);
+ }
/// set the texture id for the sky
- inline void set_sky_texture(size_t texture) { zone_sky_texture = texture; }
+ inline void set_sky_texture(size_t texture) {
+ zone_sky_texture = texture;
+ }
///set the default view
- inline void set_default_view(Entity *entity) { zone_defaultview = entity; }
+ inline void set_default_view(Entity *entity) {
+ zone_defaultview = entity;
+ }
/* ---- serializers ---------------------------------------- */
@@ -134,7 +160,9 @@ public:
/* ---- zone content --------------------------------------- */
/// the entities belonging to this zone
- inline Content & content() { return zone_content; }
+ inline Content & content() {
+ return zone_content;
+ }
/// add an entity to this zone
void add(Entity *entity);