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Project::OSiRiON
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2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-18Corrected a serious bug where spacemines and projectiles have the same ↵Stijn Buys
module type id.
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-10Added space mine proof of concept.Stijn Buys
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, ↵Stijn Buys
reset keyboard modifiers when resetting the video subsystem.
2010-11-13fixed broken game::RaceTrack docking, made race entities NonSolidStijn Buys
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
read templates.ini and add te ablity to apply template settings to entities.
2010-11-11added initial faction support, entities can receive faction colorsStijn Buys
added list_cargo, list_ship and list_faction engine functions
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-15beam / eject cargo updatesStijn Buys
2010-10-15added 'eject cargo' game commandStijn Buys
2010-09-26moved trading definitions from station.ini to the zone.iniStijn Buys
2010-09-18trade updatesStijn Buys
2010-09-18trade updatesStijn Buys
2009-11-14update the info system, fixes network info exchangeStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-15planet safe distance for launch and gotoStijn Buys
2009-07-16Removes unused collor array support, disable bullet in sys/sys.hStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2009-02-24Replaced 'The Osirion Project' with 'Project::OSiRioN' in messages,Stijn Buys
added g_collision cflag to facillitate future development, added ShowOnMap entity flag
2009-01-25header sanitizingStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
palette text colors, cleanups
2008-11-30realistic strafe speed, Stijn Buys
moved launch buttons to the top of the docking menu
2008-11-23clean module consturction/destructionStijn Buys
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09working jumpgatesStijn Buys