Age | Commit message (Collapse) | Author |
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enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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show assassin name in death messages.
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shoot colored projectiles.
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for ships, print death messages
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adds a damage key to the weapons.ini file,
configurable spacemine damage.
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do not activate impulse engines during ImpulseInitiate
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and stars.
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game tp core.
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prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
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Entity::add_inventory().
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corrected a typo in saving the forward vector of the ship axis.
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have ships remember their docks and spawns.
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reset keyboard modifiers when resetting the video subsystem.
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corrected a number of timing bugs, improved client framerate stability.
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to enable collision models on player ships.
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specs game function.
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editable
through zone.ini
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world entity
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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