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Project::OSiRiON
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2011-07-09Play jump completed sound when using the /jump cheat.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, rese...Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys
2011-03-08Replaced the func_impulse if-soup with a nice switch() block.Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-24Exposed ship physics damping factors through ships.ini and the specs command.Stijn Buys
2010-11-18Changed game::Ship::mass() default value to radius() * 100, updated the specs...Stijn Buys
2010-11-13don't set shipmodel info on world entities as this would make shipmodel info ...Stijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a wor...Stijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-10-09fix crash introduced with inventory transfer, buywindow credits indicator, Stijn Buys
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-10-03ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash b...Stijn Buys
2010-09-19text rendering cleanups, inventory capacity & cargo volumeStijn Buys
2010-09-18trade updatesStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network mes...Stijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, intr...Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine disables...Stijn Buys
2009-08-11misc_model supportStijn Buys
2009-07-16Removes unused collor array support, disable bullet in sys/sys.hStijn Buys
2009-07-07Initial bullet physics supportStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
2009-01-25make a player pay for ships,Stijn Buys
2008-12-25Improved list_zone, list_shipsStijn Buys
2008-12-20fixed zone list for the jump command in g_devel modeStijn Buys
2008-12-07add system map,Stijn Buys
2008-11-30realistic strafe speed, Stijn Buys
2008-11-16engine trailsStijn Buys
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-11-08moved message functions into Player classStijn Buys