Age | Commit message (Expand) | Author |
2013-11-05 | Have NPCs get cargo. | Stijn Buys |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ... | Stijn Buys |
2013-11-05 | Assign player name to entity name for player-controlled ships. | Stijn Buys |
2013-11-02 | Copy currently mounted weapons onto wingmen. | Stijn Buys |
2013-10-20 | Improved autopilot roll control in formation flight. | Stijn Buys |
2013-10-20 | Make wingmen follow you through jumpgates. | Stijn Buys |
2013-10-20 | Allow docking even if ControlFlagOverride is set. | Stijn Buys |
2013-10-17 | Remove the bullet physics body from destroyed ships, | Stijn Buys |
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys |
2013-10-14 | Separated autopilot from AI code, added basic formation flying. | Stijn Buys |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys |
2012-12-01 | Documentation update. | Stijn Buys |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys |
2012-11-18 | Improved death messages, | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-18 | Implements server-side ship damage, | Stijn Buys |
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys |
2012-11-14 | Added initial weapon projectiles. | Stijn Buys |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets an... | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-04-22 | Load entity weapon slots, | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-01-22 | Implemented autosave for single player games. | Stijn Buys |
2011-07-13 | Actually remove ships from the bullet simulation while docked. | Stijn Buys |
2011-07-13 | Forcefully removed docked ships from the bullet simulation. | Stijn Buys |
2011-07-13 | Do not update ship position and axis while docked. | Stijn Buys |
2011-07-12 | Save and load player inventories, | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-09 | Play jump completed sound when using the /jump cheat. | Stijn Buys |
2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, rese... | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-07 | Removed a number of unused variables to make gcc 4.6 happy. | Stijn Buys |
2011-03-08 | Restore previous thruster setting when dropping out of impulse speed. | Stijn Buys |
2011-03-08 | Replaced the func_impulse if-soup with a nice switch() block. | Stijn Buys |