Age | Commit message (Expand) | Author |
2016-07-14 | Added powersteering to AI flight controls. | Stijn Buys |
2016-07-14 | Base steering control values on mouse aim world space location. | Stijn Buys |
2016-07-12 | Added asserts to investigate a potential segfault. | Stijn Buys |
2016-03-25 | Fixed a bad pointer bug when a ship explodes and ejects a weapon. Thanks to T... | Stijn Buys |
2015-02-28 | Added a repair option to the menu of carriers. | Stijn Buys |
2015-02-08 | Corrected a bug in the launching code where the axis of the wrong slot was used. | Stijn Buys |
2014-12-24 | Don't set thruster to 0 while docking. | Stijn Buys |
2014-12-24 | Prevent projectiles from hitting the enity that fired it, prevent projectiles... | Stijn Buys |
2014-12-22 | Wingmen will try to repair their ship if the leader has a carrier and health ... | Stijn Buys |
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ... | Stijn Buys |
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single s... | Stijn Buys |
2014-12-07 | Use model dock locations when launching from a base, | Stijn Buys |
2013-11-23 | Play sounds when getting hit. | Stijn Buys |
2013-11-18 | Have the autopilot disable impulse druve at 10km from a planet, preventing AI... | Stijn Buys |
2013-11-12 | Make the racetrack usable again after the autopilot/autodock update broke it. | Stijn Buys |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys |
2013-11-11 | Show current autopilot target as player mission target on the HUD. | Stijn Buys |
2013-11-11 | Small AI combat and autopilot updates. | Stijn Buys |
2013-11-11 | Support for station weapons. | Stijn Buys |
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys |
2013-11-10 | Added a 10 percent chance for NPCs to drop weapons when destroyed. | Stijn Buys |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys |
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys |
2013-11-09 | Corrections in the ship print() function. | Stijn Buys |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys |
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from spawning... | Stijn Buys |
2013-11-08 | Added player reputation window, | Stijn Buys |
2013-11-07 | Save/load player reputation, | Stijn Buys |
2013-11-05 | Have NPCs get cargo. | Stijn Buys |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ... | Stijn Buys |
2013-11-05 | Assign player name to entity name for player-controlled ships. | Stijn Buys |
2013-11-02 | Copy currently mounted weapons onto wingmen. | Stijn Buys |
2013-10-20 | Improved autopilot roll control in formation flight. | Stijn Buys |
2013-10-20 | Make wingmen follow you through jumpgates. | Stijn Buys |
2013-10-20 | Allow docking even if ControlFlagOverride is set. | Stijn Buys |
2013-10-17 | Remove the bullet physics body from destroyed ships, | Stijn Buys |
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys |
2013-10-14 | Separated autopilot from AI code, added basic formation flying. | Stijn Buys |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys |