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Project::OSiRiON
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2016-07-14Added powersteering to AI flight controls.Stijn Buys
2016-07-14Base steering control values on mouse aim world space location.Stijn Buys
2016-07-12Added asserts to investigate a potential segfault.Stijn Buys
2016-03-25Fixed a bad pointer bug when a ship explodes and ejects a weapon. Thanks to T...Stijn Buys
2015-02-28Added a repair option to the menu of carriers.Stijn Buys
2015-02-08Corrected a bug in the launching code where the axis of the wrong slot was used.Stijn Buys
2014-12-24Don't set thruster to 0 while docking.Stijn Buys
2014-12-24Prevent projectiles from hitting the enity that fired it, prevent projectiles...Stijn Buys
2014-12-22Wingmen will try to repair their ship if the leader has a carrier and health ...Stijn Buys
2014-12-07Implemented messageboxes and the ability for the game module to send them to ...Stijn Buys
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single s...Stijn Buys
2014-12-07Use model dock locations when launching from a base,Stijn Buys
2013-11-23Play sounds when getting hit.Stijn Buys
2013-11-18Have the autopilot disable impulse druve at 10km from a planet, preventing AI...Stijn Buys
2013-11-12Make the racetrack usable again after the autopilot/autodock update broke it.Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
2013-11-11Show current autopilot target as player mission target on the HUD.Stijn Buys
2013-11-11Small AI combat and autopilot updates.Stijn Buys
2013-11-11Support for station weapons.Stijn Buys
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from spawning...Stijn Buys
2013-11-08Added player reputation window,Stijn Buys
2013-11-07Save/load player reputation,Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ...Stijn Buys
2013-11-05Assign player name to entity name for player-controlled ships.Stijn Buys
2013-11-02Copy currently mounted weapons onto wingmen.Stijn Buys
2013-10-20Improved autopilot roll control in formation flight.Stijn Buys
2013-10-20Make wingmen follow you through jumpgates.Stijn Buys
2013-10-20Allow docking even if ControlFlagOverride is set.Stijn Buys
2013-10-17Remove the bullet physics body from destroyed ships,Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-01-19Corrected an error where the weapon cone was doubled.Stijn Buys
2013-01-19Convert slot cone angle to radians.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys