Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys | |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys | |
removed the Weapon::stackable() attribute. | |||
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys | |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
2012-12-09 | Improved info text parsing, | Stijn Buys | |
added specifications to the weapon info, expanded ship specifications info. | |||
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys | |
2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys | |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys | |
2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys | |
2012-10-13 | Read weapons.ini. | Stijn Buys | |