Age | Commit message (Collapse) | Author |
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reset keyboard modifiers when resetting the video subsystem.
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it from beeing executed.
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corrected a number of timing bugs, improved client framerate stability.
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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to enable collision models on player ships.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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instead of in front of him.
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specs game function.
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and dependency issues
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radius related bugs
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editable
through zone.ini
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world entity
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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added list_cargo, list_ship and list_faction engine functions
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unified bounding box code into math::BoundingBox3f class
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unified depletion with keepalive
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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