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Project::OSiRiON
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2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single ↵Stijn Buys
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale.
2014-12-07Use model dock locations when launching from a base,Stijn Buys
added additional player control checks before sending death messages.
2014-12-04Added 'wingmen combat' toggle.Stijn Buys
2014-12-04Corrected an error which prevented wingmen to be nudged correctly while ↵Stijn Buys
spawning.
2014-11-23Allow adding faction wingmen.Stijn Buys
2014-11-23Enforce reciprocal reputation.Stijn Buys
2014-11-22Minor reputation check code cleanup.Stijn Buys
2014-11-22Send a message when adding a wingman.Stijn Buys
2014-11-14Corrected a segfault when adding wingmen.Stijn Buys
2014-07-27Added faction reputation information to the list_faction engine function.Stijn Buys
2013-12-15Added --enable-static-libc option to the configure script,Stijn Buys
automake syntax updates, starsystem roadmap updates.
2013-12-08Make the mingw build happy.Stijn Buys
2013-12-02Increased beaming distance to 5km.Stijn Buys
2013-11-23Play sounds when getting hit.Stijn Buys
2013-11-18Have the autopilot disable impulse druve at 10km from a planet, preventing ↵Stijn Buys
AI ships to seemingly dock at impulse speed.
2013-11-12Make the racetrack usable again after the autopilot/autodock update broke it.Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
bumped network protocol version to 28, disable freeflight button if there is no autopilot target.
2013-11-12Prevent the 'goto' command from segfaulting on an unknown entity.Stijn Buys
2013-11-11Shorter NPC dock times.Stijn Buys
2013-11-11Show current autopilot target as player mission target on the HUD.Stijn Buys
2013-11-11Small AI combat and autopilot updates.Stijn Buys
2013-11-11Support for station weapons.Stijn Buys
2013-11-10Ignore server-side entities when using 'goto' and added a safety distance ↵Stijn Buys
and a nudge check.
2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ↵Stijn Buys
savegame.
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
refresh reputation window if required.
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget.
2013-11-10Added 'give reputation' cheat.Stijn Buys
2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-10Reduce patrol hunt distance,Stijn Buys
improved patrol attack behaviour.
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies.
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection.
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Removed the lawfull faction property.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from ↵Stijn Buys
spawning inside other objects.
2013-11-08Added player reputation window,Stijn Buys
minor cosmetic user interface changes.
2013-11-07Track the amount of time the player has spent,Stijn Buys
make the 'impulse' command disable the autopilot.
2013-11-07Save/load player reputation,Stijn Buys
count player NPC and PVP kills.
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-06Added support for patrol routes with jumpgates.Stijn Buys
2013-11-05Minor cleanup.Stijn Buys
2013-11-05Set infoname on jumppoints and jumpgates.Stijn Buys
2013-11-05Respawn patrols when they dock.Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2013-11-05Completed support for the 'amount' key in patrol ship definitions.Stijn Buys