| Age | Commit message (Collapse) | Author | 
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|  | minor code cleanups. | 
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|  | Thorn for finding it. | 
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|  | add weapons to the player's ship when starting a new game. | 
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|  | core::Info, updated core::Player to use the new type. | 
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|  | projectiles from hitting each other. | 
|  | carrier. | 
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|  | drops below 25%. | 
|  | 'give ship' engine command. | 
|  | messages while parsing the [patrol] section. | 
|  | full armor strength. | 
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|  | remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures. | 
|  | slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale. | 
|  | added additional player control checks before sending death messages. | 
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|  | spawning. | 
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|  | automake syntax updates,
starsystem roadmap updates. | 
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|  | AI ships to seemingly dock at impulse speed. | 
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|  | bumped network protocol version to 28,
disable freeflight button if there is no autopilot target. | 
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