Age | Commit message (Collapse) | Author |
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messages while parsing the [patrol] section.
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full armor strength.
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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added additional player control checks before sending death messages.
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spawning.
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automake syntax updates,
starsystem roadmap updates.
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AI ships to seemingly dock at impulse speed.
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bumped network protocol version to 28,
disable freeflight button if there is no autopilot target.
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and a nudge check.
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savegame.
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refresh reputation window if required.
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do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget.
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improved patrol attack behaviour.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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spawning inside other objects.
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minor cosmetic user interface changes.
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make the 'impulse' command disable the autopilot.
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count player NPC and PVP kills.
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