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Project::OSiRiON
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2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Improved Jumppoint::validate() warning messages.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Add a stackable flag for weapons, load a default model for spacemines.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.
2012-10-13Read weapons.ini.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2012-10-10Made mines interact with any EntityDynamic or EntityControlable instead of ↵Stijn Buys
just ships
2012-10-10Added space mine proof of concept.Stijn Buys
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08Read showonmap key from zone ini files.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Read info and locations keys from zone ini files.Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys
2012-01-08Use the new eject sound.Stijn Buys
2012-01-08Added tracktor beam sound effect.Stijn Buys
2012-01-06Read the "ambient" key from zone ini files.Stijn Buys
2011-12-31Recalculate inventory capacity after loading player data.Stijn Buys
2011-10-02Corrected a bug where setting the jumpgate template radius wouldn't work.Stijn Buys
2011-10-02Added a print() method to list individual templates through the ↵Stijn Buys
list_template command.
2011-08-28Updated trader and ship dealer menu descriptions.Stijn Buys
2011-08-07Point an ejected cargopod's info to the cargo info.Stijn Buys
2011-08-07Add zone label to the entity info label.Stijn Buys
2011-07-29Corrected mass in the shipmodel info.Stijn Buys
2011-07-13Actually remove ships from the bullet simulation while docked.Stijn Buys
2011-07-13Forcefully removed docked ships from the bullet simulation.Stijn Buys
2011-07-13Do not update ship position and axis while docked.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
removed a number of irrelevant comments.
2011-07-12Interpret the Item::Tradeable flag when loading savegames.Stijn Buys
2011-07-12Force saving of player data on dock and launch.Stijn Buys
2011-07-12Save and load player inventories,Stijn Buys
corrected a typo in saving the forward vector of the ship axis.
2011-07-12Corrected a segfault when launching in a newly purchased shipStijn Buys
2011-07-11Corrected a typo in the racetrack messages.Stijn Buys
2011-07-11Load previously saved player data.Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-11Made jumpgates respect the cooldown timeStijn Buys
2011-07-09Play jump completed sound when using the /jump cheat.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, ↵Stijn Buys
reset keyboard modifiers when resetting the video subsystem.
2011-07-01Corrected the signature of the RaceTrack::frame() function which prevented ↵Stijn Buys
it from beeing executed.
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2011-03-30Corrected a segfault in Jumpgate::validate() if it had an invalid destination.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys