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Project::OSiRiON
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2015-09-19Corrected a typo in the 'wingmen launch' command.Stijn Buys
2015-02-28Added a repair option to the menu of carriers.Stijn Buys
2015-02-28Added abandon engine function to drop the current character.Stijn Buys
2015-02-08Corrected a bug in the launching code where the axis of the wrong slot was used.Stijn Buys
2015-01-25Added support for default player characters when joining a game.Stijn Buys
2015-01-25Minor header file cleanup,Stijn Buys
add weapons to the player's ship when starting a new game.
2015-01-10Print a message if the player tries to beam cargo and the cargo hold is full.Stijn Buys
2014-12-25Added a core::Level type, added a level attribute to core::Entity and ↵Stijn Buys
core::Info, updated core::Player to use the new type.
2014-12-25Split zone validation into two phases.Stijn Buys
2014-12-24Don't set thruster to 0 while docking.Stijn Buys
2014-12-24Prevent projectiles from hitting the enity that fired it, prevent ↵Stijn Buys
projectiles from hitting each other.
2014-12-22Added 'wingmen recall' engine function to make wingmen dock at a player's ↵Stijn Buys
carrier.
2014-12-22Wingmen will try to repair their ship when not in combat.Stijn Buys
2014-12-22Wingmen will try to repair their ship if the leader has a carrier and health ↵Stijn Buys
drops below 25%.
2014-12-22Prevent wingmen from getting destroyed when you buy a new ship or use the ↵Stijn Buys
'give ship' engine command.
2014-12-16Currected a bug where the waypoint number would always be 1 in error ↵Stijn Buys
messages while parsing the [patrol] section.
2014-12-16Fixed a small bug where the repair messagebox would appear if you were at ↵Stijn Buys
full armor strength.
2014-12-16Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual.Stijn Buys
2014-12-14Added #include <cassert> where mingw requires it.Stijn Buys
2014-12-13Added repair engine function and the ability to repair ships at bases.Stijn Buys
2014-12-13Use messagebox notifications when buying a ship.Stijn Buys
2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single ↵Stijn Buys
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale.
2014-12-07Use model dock locations when launching from a base,Stijn Buys
added additional player control checks before sending death messages.
2014-12-04Added 'wingmen combat' toggle.Stijn Buys
2014-12-04Corrected an error which prevented wingmen to be nudged correctly while ↵Stijn Buys
spawning.
2014-11-23Allow adding faction wingmen.Stijn Buys
2014-11-23Enforce reciprocal reputation.Stijn Buys
2014-11-22Minor reputation check code cleanup.Stijn Buys
2014-11-22Send a message when adding a wingman.Stijn Buys
2014-11-14Corrected a segfault when adding wingmen.Stijn Buys
2014-07-27Added faction reputation information to the list_faction engine function.Stijn Buys
2013-12-15Added --enable-static-libc option to the configure script,Stijn Buys
automake syntax updates, starsystem roadmap updates.
2013-12-08Make the mingw build happy.Stijn Buys
2013-12-02Increased beaming distance to 5km.Stijn Buys
2013-11-23Play sounds when getting hit.Stijn Buys
2013-11-18Have the autopilot disable impulse druve at 10km from a planet, preventing ↵Stijn Buys
AI ships to seemingly dock at impulse speed.
2013-11-12Make the racetrack usable again after the autopilot/autodock update broke it.Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
bumped network protocol version to 28, disable freeflight button if there is no autopilot target.
2013-11-12Prevent the 'goto' command from segfaulting on an unknown entity.Stijn Buys
2013-11-11Shorter NPC dock times.Stijn Buys
2013-11-11Show current autopilot target as player mission target on the HUD.Stijn Buys
2013-11-11Small AI combat and autopilot updates.Stijn Buys
2013-11-11Support for station weapons.Stijn Buys
2013-11-10Ignore server-side entities when using 'goto' and added a safety distance ↵Stijn Buys
and a nudge check.
2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ↵Stijn Buys
savegame.
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
refresh reputation window if required.
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget.