Age | Commit message (Collapse) | Author |
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add weapons to the player's ship when starting a new game.
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core::Info, updated core::Player to use the new type.
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projectiles from hitting each other.
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carrier.
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drops below 25%.
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'give ship' engine command.
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messages while parsing the [patrol] section.
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full armor strength.
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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added additional player control checks before sending death messages.
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spawning.
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automake syntax updates,
starsystem roadmap updates.
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AI ships to seemingly dock at impulse speed.
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bumped network protocol version to 28,
disable freeflight button if there is no autopilot target.
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and a nudge check.
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savegame.
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refresh reputation window if required.
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do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget.
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improved patrol attack behaviour.
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