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2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-24corrects model bounding box issuesStijn Buys
2010-02-25added initial support for model sound tags,Stijn Buys
moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume
2010-02-23renamed model::Parts to model::TagsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2008-12-21improved func_rotateStijn Buys
2008-12-20initial support for func_rotate and friendsStijn Buys
2008-11-23merged model classes into one file, classname cleanup, fx_particlesStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-10added impulsesound worldspawn keyStijn Buys
2008-08-15func_group supportStijn Buys
2008-08-01model->enginecolor(), removed autolevel, added selection delayStijn Buys
2008-07-23fragment rendererStijn Buys
2008-07-18parse engine sound from .map modelStijn Buys
2008-05-25target_flareStijn Buys
2008-05-24surface flags: lightStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-05-04better target_engine renderingStijn Buys
2008-05-03liibmodelStijn Buys