Age | Commit message (Collapse) | Author |
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Tweaked lighting a bit.
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offsetting and alpha testing on the surface.
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try).
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files.
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corrected a number of timing bugs, improved client framerate stability.
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added infrastructure for collision mesh animation,
minor API documentation updates
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accomodate multiple meshes per collision model,
added prototype files for signals
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submodels.
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to enable collision models on player ships.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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renamed sv_arrysize cvar to mem_vertex.
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sound loops.
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with r_normalize 1.
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
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and dependency issues
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