| Age | Commit message (Collapse) | Author | 
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|  | Tweaked lighting a bit. | 
|  | offsetting and alpha testing on the surface. | 
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|  | try). | 
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|  | files. | 
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|  | corrected a number of timing bugs, improved client framerate stability. | 
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|  | added infrastructure for collision mesh animation,
minor API documentation updates | 
|  | accomodate multiple meshes per collision model,
added prototype files for signals | 
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|  | submodels. | 
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|  | to enable collision models on player ships. | 
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|  | reads materials.ini,
removed unnecessary CollisionMesh::translate() method. | 
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|  | renamed sv_arrysize cvar to mem_vertex. | 
|  | sound loops. | 
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|  | with r_normalize 1. | 
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|  | Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set. | 
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|  | corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | 
|  | messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | 
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|  | and dependency issues | 
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