Age | Commit message (Collapse) | Author |
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copying submodel docks and sounds.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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certain OBJ files, thanks to Karvajalka.
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Tweaked lighting a bit.
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offsetting and alpha testing on the surface.
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try).
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files.
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corrected a number of timing bugs, improved client framerate stability.
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added infrastructure for collision mesh animation,
minor API documentation updates
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accomodate multiple meshes per collision model,
added prototype files for signals
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submodels.
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to enable collision models on player ships.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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renamed sv_arrysize cvar to mem_vertex.
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sound loops.
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with r_normalize 1.
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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