Age | Commit message (Expand) | Author |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-05-03 | Tweaked light attenuation. | Evan Goers |
2012-05-01 | Use light environment classes in the model viewer and the main rendering rout... | Stijn Buys |
2012-04-23 | Added constant attenuation value. | Evan Goers |
2012-04-22 | Draw weapon slot placeholder boxes. | Stijn Buys |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers |
2012-03-21 | Functionize light creation. | Evan Goers |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren... | Stijn Buys |
2012-01-24 | Fixed a stupid issue. | Evan Goers |
2012-01-24 | Renderer now checks and enables lights based on availability instead of using... | Evan Goers |
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers |
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers |
2012-01-14 | Enabled separate specular. | Evan Goers |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers |
2012-01-05 | Removed camera light. | Evan Goers |
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys |
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys |
2010-12-05 | Support for func_move vertex groups. | Stijn Buys |
2010-12-03 | Corrected bounding box on models with rotated submodels. | Stijn Buys |
2010-11-30 | Render lights and flares in ui::ModelView. | Stijn Buys |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals with... | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-18 | Corrected default light and flare radius. | Stijn Buys |
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, c... | Stijn Buys |
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ... | Stijn Buys |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |