Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2012-11-26Abstracted many more GL functions.Evan Goers
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-16Default sky is loaded in in the game module, the engine falls back to black.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-08added zone flags, Stijn Buys
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering rout...Stijn Buys
2012-04-23Added constant attenuation value.Evan Goers
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-04-22Corrects a lighting bug introduced in r1123.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
2012-03-21Functionize light creation.Evan Goers
2012-02-13Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren...Stijn Buys
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of using...Evan Goers
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
2012-01-24Got rid of r_diffuse/r_specular/r_ambient.Evan Goers
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2012-01-05Removed camera light.Evan Goers
2012-01-04Various lighting tweaks and enhancements.Evan Goers
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2011-07-22Corrects docks location for entities with scaled modelsStijn Buys
2011-07-16Draw a star after drawing the corona to prevent the corona from washing out t...Stijn Buys
2011-07-07Disable mipmapping on skybox textures, provide an OpenGL texture id for the c...Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2010-12-06Corrected an envmap state change in the fragment renderer.Stijn Buys
2010-12-06Re-enabled environment mapping with the skybox as cubemap.Stijn Buys
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-30Disable lighting and texturing while drawing model normals.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals with...Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, c...Stijn Buys
2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ...Stijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys