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Project::OSiRiON
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2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-02-13Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵Stijn Buys
render::draw_globe_corona().
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-09-15updated comments, updated buy menu, info support for map window, added const ↵Stijn Buys
to target selection
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-11misc_model supportStijn Buys
2009-04-16updated a few help messages, added 3d modelview to the buy menuStijn Buys
2009-01-25header sanitizingStijn Buys
2009-01-10hud drawing code reorganizationStijn Buys
2008-07-18reset spacedust on ship change, audio distance model changes (should fix ↵Stijn Buys
win32 ui sound dissapearing in the distance)
2008-06-01moved camera into render::Stijn Buys
2008-05-26radar, aux text functions, restore original frustum, documentation updateStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-05-01lightsStijn Buys
2008-04-28improved camera in tracking modeStijn Buys
2008-04-27more 3D changesStijn Buys
2008-03-24moved the sphere into the vertex arrayStijn Buys
2008-03-22Implemented vertex arraysStijn Buys
2008-03-09parse of light entities in modelsStijn Buys
2008-03-09fixed sphere black hole, added basic HUD with speed and direction indicator, ↵Stijn Buys
basic shaped entities readable from world.ini
2008-03-06moved render::Model to core::ModelStijn Buys
2008-03-06moved draw routines to render namespaceStijn Buys