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2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-16Fixes crash on win32 with VBO enabledStijn Buys
2010-11-14on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required,Stijn Buys
replaced system opengl headers with SDL/SDL_opengl.h
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-06add missing GL_CLAMP_TO_EDGE definition on win32Stijn Buys
2010-10-04modelview widget rotation manipulationStijn Buys
2010-09-29better envmapping, by OdinStijn Buys
2009-10-23define GL_REFLECTION_MAP if necessaryStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-03-21autodetect hardware generated mipmap supportStijn Buys
2009-02-23native Framework support on Mac OS XStijn Buys
2009-02-21sane version number,Stijn Buys
conditional definition of missing OpenGL defines on win32, updated planet collision warning message, removed material loader debug messages
2009-02-19win32 needs extra GL definesStijn Buys
2009-02-18use GL_GENERATE_MIPMAP instead of gluBuild2DMipmaps,Stijn Buys
set sane glTexParameteri values
2008-11-11cleanupsStijn Buys
2008-10-05interface with ui libraryStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-04-273D flightStijn Buys
2008-03-26improved TGA handlingStijn Buys
2008-03-26win32 updatesStijn Buys
2008-03-05OpenGL lightingStijn Buys
2008-02-02introduced librenderStijn Buys