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Project::OSiRiON
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2012-11-26More gl::-ization.Evan Goers
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-21gl::'d polygonoffset and alphafunc.Evan Goers
2012-01-21Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵Evan Goers
offsetting and alpha testing on the surface.
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-05Removed camera light.Evan Goers
Tweaked lighting more.
2012-01-04Various lighting tweaks and enhancements.Evan Goers
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-16renamed screenshotformat and screenshotquality cvars,Stijn Buys
cleaned up mipmap and vbo console messages
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-04-14split entity and model rendering into two functionsStijn Buys
2009-03-21autodetect hardware generated mipmap supportStijn Buys
2009-01-28cleanupsStijn Buys
2009-01-25header sanitizingStijn Buys
2008-11-11cleanupsStijn Buys