Age | Commit message (Expand) | Author |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals with... | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-24 | removed core::localcontrol()->movement() dependency from dust renderer | Stijn Buys |
2010-11-18 | Have r_loadmodels load all particle scripts referenced by models. | Stijn Buys |
2010-11-18 | Corrected default light and flare radius. | Stijn Buys |
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, c... | Stijn Buys |
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys |
2010-11-17 | Removed core::Info.model(), info record models must be referenced through Inf... | Stijn Buys |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ... | Stijn Buys |
2010-11-16 | renamed screenshotformat and screenshotquality cvars, | Stijn Buys |
2010-11-16 | cleaned up autoconf/automake project files, this should solve build order and... | Stijn Buys |
2010-11-16 | Fixes crash on win32 with VBO enabled | Stijn Buys |
2010-11-14 | on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required, | Stijn Buys |
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-19 | bullet ship physics | Stijn Buys |
2010-10-17 | moved bullet objets to core::Entity, | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2010-10-06 | add missing GL_CLAMP_TO_EDGE definition on win32 | Stijn Buys |
2010-10-06 | removed skydome support, corrected skybox edge issue | Stijn Buys |
2010-10-06 | replaces skydomes with skyboxes | Stijn Buys |
2010-10-04 | modelview widget rotation manipulation | Stijn Buys |
2010-10-03 | ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash b... | Stijn Buys |
2010-09-30 | Correct r_restart bug where models didn't get reloaded as it should | Stijn Buys |
2010-09-29 | better envmapping, by Odin | Stijn Buys |
2010-09-19 | text rendering cleanups, inventory capacity & cargo volume | Stijn Buys |
2010-09-15 | updated comments, updated buy menu, info support for map window, added const ... | Stijn Buys |
2010-03-13 | lighting cvars patch by megatog615 | Stijn Buys |
2010-02-23 | renamed model::Parts to model::Tags | Stijn Buys |
2010-02-21 | network info messages bugfixes | Stijn Buys |
2010-02-20 | Use interleaved vertex arrays | Stijn Buys |
2010-02-15 | Make screenshots work again | Stijn Buys |
2010-02-15 | Replace depricated png functions, fixes compilation with libpng 1.4 | Stijn Buys |
2010-02-15 | Changed screenshot naming convention to yyyyddmm-nnnn | Stijn Buys |
2009-11-12 | initial commodities and entity inventory, bump network proto version to 18 | Stijn Buys |
2009-10-23 | define GL_REFLECTION_MAP if necessary | Stijn Buys |
2009-10-04 | use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmapping | Stijn Buys |
2009-08-20 | initialize unitialized variables | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-08-17 | reload entity/info models on r_restart | Stijn Buys |
2009-08-16 | more constness | Stijn Buys |
2009-08-16 | more constness, initial patchDef2 support in MapFile, reverse engine disables... | Stijn Buys |
2009-08-15 | API cleanups, const optimizations, submodel lights/flares/particles import | Stijn Buys |
2009-08-15 | don't render entites behind the camera | Stijn Buys |