Age | Commit message (Expand) | Author |
2013-04-16 | Support for 'colorsecond' in particle scripts, have trail style particles use... | Stijn Buys |
2013-02-09 | Disable particle system ejectors for EntityDynamic in Entity::NoPower state. | Stijn Buys |
2013-01-27 | Scale particle according to entity radius instead of modelscale. | Stijn Buys |
2013-01-27 | Support for particle ejector timeout value, | Stijn Buys |
2013-01-27 | ADded support for streak style particles. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-22 | Implemented Flare particles. | Stijn Buys |
2013-01-21 | Renamed particle ejector types, | Stijn Buys |
2013-01-21 | Added attached property to draw particle systems in entity space instead of w... | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-15 | esolved an OpenGL-related build problem on windowesolved an OpenGL-related bu... | Stijn Buys |
2012-12-08 | Added support for entity secondary color on lights, flares and particles. | Stijn Buys |
2012-12-01 | Allow particles to have the secondary entity color. | Stijn Buys |
2012-11-30 | Corrected a lighting bug while drawing fakespheres behind farplane. | Stijn Buys |
2012-11-26 | More gl::-ization. | Evan Goers |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-16 | Corrects a small bug in the list_particles function where the summary is prin... | Stijn Buys |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Probe the maximal number of OpenGL lights. | Stijn Buys |
2012-05-03 | Tweaked light attenuation. | Evan Goers |
2012-05-01 | Use light environment classes in the model viewer and the main rendering rout... | Stijn Buys |
2012-05-01 | Added light environment classes | Stijn Buys |
2012-05-01 | Added light environment classes | Stijn Buys |
2012-04-23 | Added constant attenuation value. | Evan Goers |
2012-04-22 | Draw weapon slot placeholder boxes. | Stijn Buys |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers |
2012-03-21 | Functionize light creation. | Evan Goers |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren... | Stijn Buys |
2012-01-28 | Prevent Textures::unload() from unloading the 'image not found' texture. | Stijn Buys |
2012-01-28 | Added function to write savegame screenshots, | Stijn Buys |
2012-01-24 | Fixed a stupid issue. | Evan Goers |
2012-01-24 | Renderer now checks and enables lights based on availability instead of using... | Evan Goers |
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers |
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers |
2012-01-21 | gl::'d polygonoffset and alphafunc. | Evan Goers |
2012-01-21 | Add a 'decal' macro material flag. Material flag 'Decal' enables polygon offs... | Evan Goers |
2012-01-14 | Enabled separate specular. | Evan Goers |
2012-01-14 | Provide a fallback for zones without a sky set. | Evan Goers |
2012-01-13 | Fix particle script 'engine', 'entity', 'color' flags. | Evan Goers |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |