Age | Commit message (Expand) | Author |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers |
2012-01-05 | Removed camera light. | Evan Goers |
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-13 | Colour support in the bullet debug drawer. | Stijn Buys |
2011-07-09 | Report screenshot filenames on-screen. | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys |
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys |
2011-02-17 | Removed SDL exception for MacOS from configure, | Stijn Buys |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global mes... | Stijn Buys |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys |
2011-01-27 | Moved material loading from render to core, make sure the dedicated server re... | Stijn Buys |
2010-12-08 | Don't print a message when switching camera view. | Stijn Buys |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys |
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys |
2010-12-05 | Support for func_move vertex groups. | Stijn Buys |
2010-12-04 | Correct camera axis and clear depth buffer when rendering ui models. | Stijn Buys |
2010-12-03 | Corrected bounding box on models with rotated submodels. | Stijn Buys |
2010-11-30 | Render lights and flares in ui::ModelView. | Stijn Buys |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals with... | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-24 | removed core::localcontrol()->movement() dependency from dust renderer | Stijn Buys |
2010-11-18 | Have r_loadmodels load all particle scripts referenced by models. | Stijn Buys |
2010-11-18 | Corrected default light and flare radius. | Stijn Buys |
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, c... | Stijn Buys |
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys |
2010-11-17 | Removed core::Info.model(), info record models must be referenced through Inf... | Stijn Buys |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ... | Stijn Buys |
2010-11-16 | renamed screenshotformat and screenshotquality cvars, | Stijn Buys |
2010-11-16 | cleaned up autoconf/automake project files, this should solve build order and... | Stijn Buys |
2010-11-16 | Fixes crash on win32 with VBO enabled | Stijn Buys |
2010-11-14 | on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required, | Stijn Buys |
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-19 | bullet ship physics | Stijn Buys |