| Age | Commit message (Collapse) | Author | 
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|  | reads materials.ini,
removed unnecessary CollisionMesh::translate() method. | 
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|  | with r_normalize 1. | 
|  | removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds  core::EntityControlable::control_flags(),
bumps network protocol version to 21 | 
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|  | Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set. | 
|  | corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | 
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|  | Info::modelname().
Prevent the loading of all info record models in render::load(). 
Added r_loadmodels engine function, which can be used to load all referenced models at once. | 
|  | messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | 
|  | cleaned up mipmap and vbo console messages | 
|  | and dependency issues | 
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|  | replaced system opengl headers with SDL/SDL_opengl.h | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | unified bounding box code into math::BoundingBox3f class | 
|  | spawnflag to func_rotate | 
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|  | moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw | 
|  | initial vstrafe support | 
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|  | bugfix | 
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|  | to target selection | 
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