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Project::OSiRiON
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2015-01-06Added separate event handlers for mouse button clicks and mouse wheel movement.Stijn Buys
2015-01-03Added freelook support. added +freelook action and set it as default bind ↵Stijn Buys
for the left mouse button.
2014-12-22Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of ↵Stijn Buys
the first selected savegame, minor code cleamups in material handling.
2014-12-16Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual.Stijn Buys
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single ↵Stijn Buys
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale.
2014-09-21Added shininess setting for shaders.Evan Goers
2014-07-27Draw rudimentary direction/thrust indicators on EntityControlables.Stijn Buys
2014-07-11Support material layer blending.Stijn Buys
2014-07-09Initial support for multi-layered materials, requires shaders files in the ↵Stijn Buys
new format.
2013-12-15Added --enable-static-libc option to the configure script,Stijn Buys
automake syntax updates, starsystem roadmap updates.
2013-11-16Material API cleanups,Stijn Buys
added support for bounds materials.
2013-11-12Restored mega's light attenuation values.Stijn Buys
2013-10-20Improved particle ejector thrust control.Stijn Buys
2013-10-20Make thrust triggered particle ejectors set output particle speed depending ↵Stijn Buys
on the current entity thrust value.
2013-10-17Draw explosion particles for destroyed dynamic entities.Stijn Buys
2013-10-14More explosion particles bugfixes.Stijn Buys
2013-10-13Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵Stijn Buys
destroyed entities.
2013-10-08Improved r_bbox and r_slots drawing.Stijn Buys
2013-09-28Cleanup of the material API: split flags into flags and colortype.Stijn Buys
2013-09-24Apply particle system scales,Stijn Buys
do not render thrust-enabled particle systems on impulse speed.
2013-04-16Support for 'colorsecond' in particle scripts, have trail style particles ↵Stijn Buys
use a single texture for the entire length instead of repeating it.
2013-02-09Disable particle system ejectors for EntityDynamic in Entity::NoPower state.Stijn Buys
2013-01-27Scale particle according to entity radius instead of modelscale.Stijn Buys
2013-01-27Support for particle ejector timeout value,Stijn Buys
do not draw destroyed entity models.,
2013-01-27ADded support for streak style particles.Stijn Buys
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected.
2013-01-22Implemented Flare particles.Stijn Buys
2013-01-21Renamed particle ejector types,Stijn Buys
added random rotation to sprites.
2013-01-21Added attached property to draw particle systems in entity space instead of ↵Stijn Buys
world space, corrected several bugs in the initial particle system implementation, added impulse key to have particle systems react on impulse drive.
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-15esolved an OpenGL-related build problem on windowesolved an OpenGL-related ↵Stijn Buys
build problem on windows
2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-12-01Allow particles to have the secondary entity color.Stijn Buys
2012-11-30Corrected a lighting bug while drawing fakespheres behind farplane.Stijn Buys
2012-11-26More gl::-ization.Evan Goers
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-11-25Draw particles on projectile models.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being ↵Stijn Buys
played.
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-16Corrects a small bug in the list_particles function where the summary is ↵Stijn Buys
printed multiple times.
2012-10-16Default sky is loaded in in the game module, the engine falls back to black.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-05-01Added light environment classesStijn Buys