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Project::OSiRiON
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AgeCommit message (Expand)Author
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-13Fix particle script 'engine', 'entity', 'color' flags.Evan Goers
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2012-01-05Removed camera light.Evan Goers
2012-01-04Various lighting tweaks and enhancements.Evan Goers
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2011-07-22Corrects docks location for entities with scaled modelsStijn Buys
2011-07-16Draw a star after drawing the corona to prevent the corona from washing out t...Stijn Buys
2011-07-13Colour support in the bullet debug drawer.Stijn Buys
2011-07-09Report screenshot filenames on-screen.Stijn Buys
2011-07-07Disable mipmapping on skybox textures, provide an OpenGL texture id for the c...Stijn Buys
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2011-02-24Applied Thorn's unknown spelling purification patch.Stijn Buys
2011-02-17Removed SDL exception for MacOS from configure,Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global mes...Stijn Buys
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
2011-01-27Moved material loading from render to core, make sure the dedicated server re...Stijn Buys
2010-12-08Don't print a message when switching camera view.Stijn Buys
2010-12-06Corrected an envmap state change in the fragment renderer.Stijn Buys
2010-12-06Re-enabled environment mapping with the skybox as cubemap.Stijn Buys
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-04Correct camera axis and clear depth buffer when rendering ui models.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-30Disable lighting and texturing while drawing model normals.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals with...Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
2010-11-24removed core::localcontrol()->movement() dependency from dust rendererStijn Buys
2010-11-18Have r_loadmodels load all particle scripts referenced by models.Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, c...Stijn Buys
2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-17Removed core::Info.model(), info record models must be referenced through Inf...Stijn Buys
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ...Stijn Buys
2010-11-16renamed screenshotformat and screenshotquality cvars,Stijn Buys
2010-11-16cleaned up autoconf/automake project files, this should solve build order and...Stijn Buys
2010-11-16Fixes crash on win32 with VBO enabledStijn Buys
2010-11-14on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required,Stijn Buys
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys