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2015-02-28
Do not draw world axis with r_axis enabled.
Stijn Buys
2015-02-28
Corrected HUD autopilot button status once more.
Stijn Buys
2015-02-28
Disable mouse control while the camera is in freelook.
Stijn Buys
2015-02-28
Corrected HUD autopilot button status.
Stijn Buys
2015-02-28
Added a repair option to the menu of carriers.
Stijn Buys
2015-02-28
Added abandon engine function to drop the current character.
Stijn Buys
2015-02-28
Reimplemented camera handling enabling 360-degree freelook.
Stijn Buys
2015-02-22
Fixed foot after shooting it.
Stijn Buys
2015-02-22
Small optimizations.
Stijn Buys
2015-02-22
Fixed valgrind warnings.
Stijn Buys
2015-02-22
Fixed valgrind warnings.
Stijn Buys
2015-02-09
Don't render slot indicators when the entity is outside fx range,
Stijn Buys
2015-02-09
Drop support for the 'infoname' entity ini key.
Stijn Buys
2015-02-08
Corrected a bug in the launching code where the axis of the wrong slot was used.
Stijn Buys
2015-02-08
Added a menu to configure key controls.
Stijn Buys
2015-02-08
Improved class documentation.
Stijn Buys
2015-02-08
Minor iterator corrections.
Stijn Buys
2015-02-01
Corrected a bug where submodel tags where not rotated according to the submod...
Stijn Buys
2015-02-01
Reduce drawing distance to 50km and fx distance to 20km.
Stijn Buys
2015-02-01
Parse the rgbgen directive in material files.
Stijn Buys
2015-01-25
Added support for default player characters when joining a game.
Stijn Buys
2015-01-25
Minor header file cleanup,
Stijn Buys
2015-01-24
Removed specialized globe distance function.
Stijn Buys
2015-01-10
Use a draw list for entities and globes.
Stijn Buys
2015-01-10
Print a message if the player tries to beam cargo and the cargo hold is full.
Stijn Buys
2015-01-06
Corrected an issue in the scrollbar mousewheel handling.
Stijn Buys
2015-01-06
Corrected savegame screenshots on win32.
Stijn Buys
2015-01-06
Resolved a minor issue with the control lock button.
Stijn Buys
2015-01-06
Fixed @goto and @dock buttons.
Stijn Buys
2015-01-06
Fixed target selection in the map window.
Stijn Buys
2015-01-06
Corrected a window resize issue.
Stijn Buys
2015-01-06
SDL2 support in previous commit,
Stijn Buys
2015-01-06
Added separate event handlers for mouse button clicks and mouse wheel movement.
Stijn Buys
2015-01-03
Added freelook support. added +freelook action and set it as default bind for...
Stijn Buys
2015-01-03
Minor cleanup of client::Action and client::Keyboard code,
Stijn Buys
2015-01-03
Draw the HUD lock button in red.
Stijn Buys
2014-12-25
Corrected a number of imperfections in Entity::print(), EntityDynamic::print(...
Stijn Buys
2014-12-25
Added a core::Level type, added a level attribute to core::Entity and core::I...
Stijn Buys
2014-12-25
Corrected a number of const references in the ini stream reader.
Stijn Buys
2014-12-25
Split zone validation into two phases.
Stijn Buys
2014-12-24
Don't set thruster to 0 while docking.
Stijn Buys
2014-12-24
Projectiles don't need mass.
Stijn Buys
2014-12-24
Prevent projectiles from hitting the enity that fired it, prevent projectiles...
Stijn Buys
2014-12-24
Added autopilot and control lock HUD buttons.
Stijn Buys
2014-12-22
Added 'wingmen recall' engine function to make wingmen dock at a player's car...
Stijn Buys
2014-12-22
Wingmen will try to repair their ship when not in combat.
Stijn Buys
2014-12-22
Wingmen will try to repair their ship if the leader has a carrier and health ...
Stijn Buys
2014-12-22
Prevent wingmen from getting destroyed when you buy a new ship or use the 'g...
Stijn Buys
2014-12-22
Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the...
Stijn Buys
2014-12-16
Improved list_entity engine function.
Stijn Buys
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