Age | Commit message (Expand) | Author |
2012-12-31 | Prevent an error message if a projectile sound iname s not set. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-30 | Added math::Axis::rotate() variant. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-28 | Addedd core:: support for EntityGlobe rings. | Stijn Buys |
2012-12-26 | Corrected engine loop sound location for scaled models. | Stijn Buys |
2012-12-26 | Play a stationary engine sound if thrust is 0. | Stijn Buys |
2012-12-25 | Release 0.2.3-svn1265. | Stijn Buys |
2012-12-25 | Corrected an issue where linebreaks were garbled in info network messages. | Stijn Buys |
2012-12-25 | Corrected an issue where entity health was not transferred when sending a cre... | Stijn Buys |
2012-12-24 | Improved off-screen HUD target indicators. | Stijn Buys |
2012-12-24 | Added blinking effect to thrust indiciater if state is ImpulseInitiate or Jum... | Stijn Buys |
2012-12-23 | Removed commented out code blocks, | Stijn Buys |
2012-12-23 | Use bitmaps to draw on-screen HUD targets, improved HUD target health bars. | Stijn Buys |
2012-12-23 | Mouse control sensitivity is now independent of resolution. | Stijn Buys |
2012-12-23 | Split HUD components into seperate widgets, added health bar,added temporary ... | Stijn Buys |
2012-12-16 | Improved target HUD when selecting other players. | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-15 | esolved an OpenGL-related build problem on windowesolved an OpenGL-related bu... | Stijn Buys |
2012-12-09 | Remember previous selection when refreshing inventory listview. | Stijn Buys |
2012-12-09 | Improved info text parsing, | Stijn Buys |
2012-12-09 | Improved selection behaviour in the inventory window. | Stijn Buys |
2012-12-09 | Replaced mount indicator with an unmount button. | Stijn Buys |
2012-12-08 | Added support for entity secondary color on lights, flares and particles. | Stijn Buys |
2012-12-08 | Corrected a problem where you end up too close to a planet when using goto. | Stijn Buys |
2012-12-08 | Corrected typographic errors. | Stijn Buys |
2012-12-08 | Added support for a projectile range key in weapons.ini. | Stijn Buys |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys |
2012-12-04 | Set item timestamp when flags are set or unset. | Stijn Buys |
2012-12-02 | Added inventory mount indicator. | Stijn Buys |
2012-12-02 | Have mines always explode on collision. | Stijn Buys |
2012-12-02 | Lower bullet velocity threshold to 0.001f. | Stijn Buys |
2012-12-01 | Documentation update. | Stijn Buys |
2012-12-01 | Allow particles to have the secondary entity color. | Stijn Buys |
2012-12-01 | Corrected a bug which prevented submodel cannon tags from loading. | Stijn Buys |
2012-12-01 | Import location_cannon tags from submodels, corrected a memleak while copying... | Stijn Buys |
2012-11-30 | Save weapon slot positions. | Stijn Buys |
2012-11-30 | Corrected a lighting bug while drawing fakespheres behind farplane. | Stijn Buys |
2012-11-26 | More gl::-ization. | Evan Goers |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Add a typecast to unsigned int to make debian happy. | Stijn Buys |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys |
2012-11-25 | Do not select projectiles as target. | Stijn Buys |
2012-11-25 | Cleaned up slots API. | Stijn Buys |
2012-11-25 | Bump network protocol version to 25. | Stijn Buys |
2012-11-25 | Added server-side distance check before sending entity create messages for pr... | Stijn Buys |
2012-11-25 | Receive network entity create messages for projectiles. | Stijn Buys |
2012-11-25 | Add client-side movement for projectiles. | Stijn Buys |