Age | Commit message (Expand) | Author |
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys |
2013-11-10 | Added a 10 percent chance for NPCs to drop weapons when destroyed. | Stijn Buys |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys |
2013-11-10 | Introduced global variables for reputation hostile/friendly thresholds, | Stijn Buys |
2013-11-10 | Added 'give reputation' cheat. | Stijn Buys |
2013-11-10 | Separated the WayPoint class into its own files. | Stijn Buys |
2013-11-10 | Reduce patrol hunt distance, | Stijn Buys |
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys |
2013-11-10 | Corrected a small bug in Entity::print(), | Stijn Buys |
2013-11-10 | Do not target far away ships with func_target_controlable. | Stijn Buys |
2013-11-10 | Corrected a sorting bug in the reputation window. | Stijn Buys |
2013-11-09 | Moved profile definition from NPC to Patrol. | Stijn Buys |
2013-11-09 | Removed shipmodel npcname support, | Stijn Buys |
2013-11-09 | Corrections in the ship print() function. | Stijn Buys |
2013-11-09 | Bugfixes in the entity print() functions. | Stijn Buys |
2013-11-09 | Do not run game frames and upkeep on destroyed entities. | Stijn Buys |
2013-11-09 | Iterator cleanups. | Stijn Buys |
2013-11-09 | Removed the lawfull faction property. | Stijn Buys |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys |
2013-11-09 | Update player statistics while the reputation menu is open. | Stijn Buys |
2013-11-09 | Added reputation bars. | Stijn Buys |
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from spawning... | Stijn Buys |
2013-11-08 | More inventory and trade menu fancyfication. | Stijn Buys |
2013-11-08 | Corrected a bug when loading new corona textures for the map. | Stijn Buys |
2013-11-08 | Code cleanups, removed unnecessary functions, | Stijn Buys |
2013-11-08 | Added missing core::reputation files. | Stijn Buys |
2013-11-08 | Updated inventory, chat, map and reputation windows. | Stijn Buys |
2013-11-08 | Added player reputation window, | Stijn Buys |
2013-11-07 | Track the amount of time the player has spent, | Stijn Buys |
2013-11-07 | Save/load player reputation, | Stijn Buys |
2013-11-07 | Use a different off-screen HUD icon to indicate player controled ships. | Stijn Buys |
2013-11-07 | Load reputation from factions.ini. | Stijn Buys |
2013-11-07 | Apply reputation colors to HUD targets. | Stijn Buys |
2013-11-07 | Added core:: support for entity factions and player reputation (single-player... | Stijn Buys |
2013-11-06 | Corrected a number of minor HUD target issues. | Stijn Buys |
2013-11-06 | Added support for patrol routes with jumpgates. | Stijn Buys |
2013-11-05 | Improved HUD target indicators. | Stijn Buys |
2013-11-05 | Minor cleanup. | Stijn Buys |
2013-11-05 | Show both entity and info name on map target info and inventory ship info, | Stijn Buys |
2013-11-05 | Set infoname on jumppoints and jumpgates. | Stijn Buys |
2013-11-05 | Support the 'infoname' key in zone ini files. | Stijn Buys |
2013-11-05 | Remove 'action' mouse pointer. | Stijn Buys |
2013-11-05 | Respawn patrols when they dock. | Stijn Buys |
2013-11-05 | Have NPCs get cargo. | Stijn Buys |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ... | Stijn Buys |
2013-11-05 | Added core:: method to find an item pointer in an inventory. | Stijn Buys |
2013-11-05 | Completed support for the 'amount' key in patrol ship definitions. | Stijn Buys |
2013-11-05 | Assign player name to entity name for player-controlled ships. | Stijn Buys |
2013-11-04 | Do not spawn patrols in zones without players, | Stijn Buys |
2013-11-04 | Improved zone keepalive updates. | Stijn Buys |