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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="style.css">
<TITLE>The Osirion Project</TITLE>
</head>
<body>
<H1>
The Osirion Project
</H1>
<p>
The Osirion project is a game engine in the early stages of development.
It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
With this project I want to get some insight in the involved
technologies and game development in general.
<p>
The goal is to create an engine that uses common file formats and a game world that is easy to edit.
In other words, you should not have to be a rocket scientist to create something yourself.
<p>
World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
Support files for GtkRadiant 1.5 are included with the game data.
<H2>
Project::OSiRiON
</H2>
<p>
Project::OSiRiON is the name of the game that uses the Osirion Project engine.
The game is located in a still unnamed region of space with gameplay inspired
by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and
<A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>.
</p>
<p>
Right now the game world is a rather large sandbox. You can fly around in
different ships and explore the solar system, but important features
like weapons, docking and collision detection are not yet implemented.
</p>
<h2>
Content
</h2>
<p>
<ul>
<li><a href="installation.html">Installation</a>
<li><a href="guide.html">Player guide</a>
<li><a href="manual.html">User manual</a>
</ul>
<ul>
<li><a href="world.html">Editing the world</a>
<li><a href="models.html">Creating models</a>
</ul>
</p>
<h2>
Project contributors
</h2>
<table><TR>
<td>Ingar=KCT=</td>
<td>Game design, programming, modelling, graphics, sounds
</td></tr>
<td>[mDc]Thorn</td>
<td>Gameplay advice, modelling, graphics
</td></tr>
<td>Supertanker</td>
<td>Modelling
</td></tr>
<td>Odin</td>
<td>Modelling</td>
</tr>
<td>Josky=KCT=</td>
<td>Shuttle model, alpha testing
</td></tr>
<td>[mDc]Minisori<br>
Gareth<br>
DVSoftware
</td><td>
alpha testing
</td></tr>
</table>
<h2>
Website
</h2>
<p>
The website for the osirion project can be found at
<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
</p>
<h2>
IRC
</h2>
<p>
The official Osirion IRC channel is #osirion on irc.soliter.org
</p>
<h2>
Copyright
</h2>
<p>
The Osirion Project source code is distributed under the terms and conditions of the
<a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
</p>
<p>
The Project::OSiRiON game data is distributed under the terms and conditions
of the <a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br>
However, a few files are distributed under the terms of a different license.
Please read the <A href="attributions.html">list of attributions</a> for a complete overview
of authors and copyright.
<p>
Copyright © 2007-2008<br>
Stijn "Ingar" Buys <ingar@telenet.be>
<p>
Contact me if you want to use (portions of) this project
under a non-compatible, but otherwise free, licence.
<h2>
Acknowledgements
</h2>
<p>
This project could not have been possible without the work of others:
<ul>
<li>Id Software
<li>the GtkRadiant project contributers
<li>The Quake2World community
<li>The Satgnu crew
<li>maci, for the webspace on satgnu
<li>DVSoftware for bandwidth, diskpace and CPU power
<li>NASA for their collection of freely available images
<li>Thanks to bobke and blaze-x
<li>A special thanks to all =KCT= members
</ul>
</p>
<h2>
Trademarks
</h2>
<p>
QUAKE and ID are registered trademarks of Id Software, Inc.<br>
LEGO is a registered trademark of the LEGO Group.
</p>
<p>
The Osirion Project is an independent, not-for-profit project
and is not affiliated with these companies.
</p>
</body>
</html>
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