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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<TITLE>The Osirion Project - User manual</TITLE>
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<body>
<H1>
The Osirion Project - User manual
</H1>
<h2>
Client
</h2>
<p>
Starting the client will show the loader screen.
To start the game, open the client console with the ~ key and type <i>connect</i>.
You will join the game as spectator, type <i>join</i> in the console
to join the game. Type <i>spectate</i> to spectate again.
Type <i>disconnect</i> to return to the loader screen.
<p>
The client is capable of acting as a networked server. You can enable
the private server by setting <i>sv_private 1</i> before you <i>connect</i>.
This wil allow remote players to connect to your client.
<p>
To connect to a dedicated server, type <i>connect address</i>, where
adress is the hostname or IP address of the remote server.
<p>
In-game, you can aquire a ship with the <i>buy</i> command.
<h2>
Keyboard
</h2>
<p>
Keyboard controls can be configured with the <i>bind</i> command.
A key can be bound to an action or a console command. An action
always starts with a plus or minus sign.
<p>
To bind the keypad left key to the turn left action:
<pre>
bind kpleft +left
</pre>
<p>
To bind the P key to the screenshot command:
<pre>
bind p screenshot
</pre>
<p>
You can use the <i>list_binds</i> command to get a list of currently
bound keys. Use the 'list_keys' command to get a list of all
available key names.
<p>
The default configuration:
<table>
<tr><td>~
</td><td>toggle console
</td></tr>
<tr><td>V
</td><td>switch between track, cockpit and free view
</td></tr>
<tr><td>space bar
</td><td>toggle mouse control on or off
</td></tr>
<tr><td>left right up down arrow
</td><td>rotate camera in free view
</td></tr>
<tr><td>keypad left right up down
</td><td>steer the ship left/right/up/down
</td></tr>
<tr><td>keypad / *
</td><td>roll left/right
</td></tr>
<tr><td>keypad + -
</td><td>increase/decrease forward thruster
</td></tr>
<tr><td>T
</td><td>open the chat window
</td></tr>
<tr><td>print screen
</td><td>screenshot
</td></tr>
<table>
<h2>
Mouse
</h2>
<p>
If mouse control is on, you can use it to steer your vessel
in track or cockpit view, or to rotate the camera in free view.
<p>
If mouse control is disabled, you can temporarily enable it again
by pressing the left mouse button.
<p>
Use the scroll wheel to increase/decrease thruster.
<p>
Mouse buttons can also be configured through the <i>bind</i> command.
<h2>
Console functions
</h2>
<p>
The following commands are always available on the console:
<table>
<tr><td>connect </td><td>connect the client to the game module</td></tr>
<tr><td>disconnect </td><td>disconnect the client from the game module</td></tr>
<tr><td>list_ent </td><td>list registered entities</td></tr>
<tr><td>list_func </td><td>list registered functions</td></tr>
<tr><td>list_model </td><td>list registered models</td></tr>
<tr><td>list_var </td><td>list registered variables</td></tr>
<tr><td>quit </td><td>exit the application</td></tr>
<tr><td>r_restart </td><td>restart the video subsystem</td></tr>
</table>
<p>
The following commands are available when you are connected to a game:
<table>
<tr><td>join </td><td>join the game</td></tr>
<tr><td>spectate </td><td>spectate</td></tr>
<tr><td>buy </td><td>purchase a new ship</td></tr>
<tr><td>who </td><td>list connected players</td></tr>
</table>
<p>
To change the video resolution, set the r_width and
r_height variables and execute r_restart.
e.g.: to set the video mode to 1024x768 type:
<pre>
r_width 1024
r_height 768
r_restart
</pre>
<p></p>
To switch to fullscreen mode, set the r_fullscreen
variable to 1:
<pre>
r_fullscreen 1
r_restart
</pre>
<p>
You can set your name and player color through the cl_color
and cl_name variables. Note that your ship's colour won't
change until you buy a new one.
<pre>
cl_name SpaceCowboy
cl_color 1.0 1.0 0.0
connect
</pre>
<h2>
Statistics
</h2>
<p>
To activate statistics, set the draw_stats variable to 1:
<pre>
draw_stats 1
</pre>
<p>
This will draw the following statistics on the right side
of the screen:
fps frames per second
tris number of triangles drawn
quads number of quads drawn
tx network upstream traffic, in kilobytes
rx network downstream traffic, in kilobyte
<p>
The fps counter will not show values above 9999.
<h2>
Configuration
</h2>
<p>
Variables marked with the 'A' flag will be archived, their value
will be written to the configuration file on exit. The dedicated
server reads its configuration from server.cfg, the client
will use client.cfg. Keyboard binds will be saved to binds.cfg
<p>
On UNIX systems you can find these files in the directory <i>~/.osirion/base</i>.
<p>
If you delete these files, the default configuration will be restored.
<h2>
Dedicated server
</h2>
<p>
By default, the dedicated server will accept incoming connections
on UDP port 8042. The server console os available if ncurses
support was enabled at compile time.
<p>
If you have trouble connecting, try editing the server configuration
file server.cfg and change the <i>net_server</i> variable to
the server's actual IP address. The default listening port can
be altered by changing the <i>net_port</i> variable.
<h2>
Command line
</h2>
<p>
Both the client and the dedicated server can parse command line
options. Any console command can be added to the command line with + sign.
<p>
To start a client and connect to a remote server:
<pre>
osirion +connect remote.server.org
</pre>
<p>
To start a client and create a new network game:
<pre>
osirion +set sv_private 1 +connect +join
</pre>
<p>
To start a dedicated server and set the server framerate to 30 frames per
second:
<pre>
osiriond +set sv_framerate 30
</pre>
<p> <b>Note:</b> setting variables from the command line can result in weird values being
written to client.cfg and server.cfg. If you run into problems, check those
files or delete them.
<h2>
Note for windows32 users
</h2>
<p>
On windows32, the game uses the <i>home</i> subdirectory as your personal
directory. For example, the client.ini can be found as <i>home\base\client.ini</i>.
<html>
There is also a problem that prevents the game from creating directories.
If you need any subdirectories in your personal folder, like <i>screenshots</i>,
you will have to create it manually.
</body>
</html>
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