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/*
core/gameinterface.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_CORE_GAMEINTERFACE_H__
#define __INCLUDED_CORE_GAMEINTERFACE_H__
#include "core/player.h"
namespace core
{
/// abstract interface from the core to the game-specific code
/** The real game class has to derive from this class
*/
class GameInterface
{
public:
/// create a new game
GameInterface(const char *game_name = 0);
/// destroy the game
virtual ~GameInterface();
/// a pointer to the current game instance
static GameInterface * instance();
/// true if the game is ready and running
bool connected;
/// time the game has been running, in seconds
float current_time;
/// run one frame of the game
/// @param sec time since the previous frame, in seconds
virtual void frame(float seconds) = 0;
/// initialize the game
virtual bool init() = 0;
/// shutdown the game
virtual void shutdown() = 0;
/// is called when a player connects
virtual void player_connect(Player &player) = 0;
/// is called when a player disconnects
virtual void player_disconnect(Player &player) = 0;
static GameInterface *gameinterface_instance;
/// the name of the game
std::string name;
};
}
#endif // __INCLUDED_CORE_GAMEINTERFACE_H__
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