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/*
   core/zone.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_CORE_ZONE_H__
#define __INCLUDED_CORE_ZONE_H__

#include <string>
#include <list>
#include <map>

namespace core {

class Zone;

}

#include "core/entity.h"

namespace core
{

/// a Zone contains a compartment of the game universe
class Zone {
public:
	/// type definition for the content of a zone
	typedef std::list<Entity *> Content;

	/// type definition for the zone registry
	typedef std::map<unsigned int, Zone *> Registry;

	/* ---- static functions ----------------------------------- */

	/// add a zone to the zone registry
	static void add(Zone *zone);

	/// add a zone with a specific id to the registry
	static void add(Zone *zone, unsigned int id);

	/// find a zone in the zone registry
	static Zone *find(unsigned int id);

	/// find a zone in the zone registry
	static Zone *find(std::string const & name);

	/// find a zone in the zone registry (searches on id and name)
	static Zone *find_zone(std::string const & searchname);

	/// remove a zone from the zone registry
	static void remove(Zone *zone);

	/// list the zone registry
	static void list();

	/// list the content of a single zone
	static void list_zone(std::string const & searchname);

	/// clear the zone registry
	static void clear();

	/// the zone registry
	static inline Registry & registry() { return zone_registry; }
	
	/* ---- Zone class ----------------------------------------- */

	/// create a new zone
	Zone(std::string const & label);

	/// create a zone from stream data
	Zone(std::istream & is);


	/// delete a zone
	~Zone();

	/* ---- inspectors ----------------------------------------- */

	/// zone id
	inline unsigned int id() const { return zone_id; }

	/// zone label
	inline std::string const & label() const { return zone_label; }

	/// zone name
	inline std::string const & name() const { return zone_name; }

	/// the name of the texture to be used as sky for this zone
	inline std::string const & sky() const { return zone_sky; }

	/// texture id for the sky
	inline size_t sky_texture() const { return zone_sky_texture; }

	/// find an entity inside a zone
	Entity *find_entity(Entity *entity);

	/// find an entity inside a zone
	Entity *find_entity(unsigned int id);

	/* ---- mutators ------------------------------------------- */

	/// set the Zone label
	inline void set_label(std::string const & label) { zone_label.assign(label); }

	/// set the Zone label
	inline void set_name(std::string const & name) { zone_name.assign(name); }

	/// set the sky texture name to be used for this zone
	inline void set_sky(std::string const & sky) { zone_sky.assign(sky); }

	/// set the texture id for the sky
	inline void set_sky_texture(size_t texture) { zone_sky_texture = texture; }

	/* ---- serializers ---------------------------------------- */

	/// serialize a server-to-client update on a stream
	void serialize_server_update(std::ostream & os) const;

	/// receive a server-to-client update from a stream
	void receive_server_update(std::istream &is);

	/* ---- zone content --------------------------------------- */

	/// the entities belonging to this zone
	inline Content & content() { return zone_content; }

	/// add an entity to this zone
	void add(Entity *entity);

	/// remove an entity from this zone
	void remove(Entity *entity);

private:
	unsigned int		zone_id;

	std::string		zone_label;
	std::string		zone_name;
	std::string		zone_sky;

	size_t			zone_sky_texture;

	Content			zone_content;
	static Registry		zone_registry;
};

}

#endif // __INCLUDED_CORE_ZONE_H__