I was dazzled when I first saw this video, suddenly it all looks like a real game
Remember
2010 Things we were talking about and need to be addressed:
- Projectile hitbox size is too small
- Aiming distance problems: aim uses the distance of the currently selected target: if it is too close, projectiles will collide and anihilate.
- Keys to target players only. (x?)
My remarks
- If the currently selected players is off-screen, the target indicator isn't very obvious
- Target indicators might need different colors
- "Third person" view is way too jittery: client interpolation will help, but camera handling needs to be reviewed. There are related problems with aiming in this camera mode
- A camera mode indicator, especially in Free View (Turret View)
- Mount button needs to work like the unmount button
- Fix having to press the respawn button twice