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authorStijn Buys <ingar@osirion.org>2013-09-22 18:37:29 +0000
committerStijn Buys <ingar@osirion.org>2013-09-22 18:37:29 +0000
commitba38ed0991c0dc6bf423f415810d927b941b2aea (patch)
tree99766b434bb16f2e0c01ace8af15abfd293048a3 /base/ini/weapons.ini
parent9341a817680e280a7fad32244555358a358ae7e6 (diff)
Adds cannons and turrets to the Winsor, adds more weapons for sale.
Diffstat (limited to 'base/ini/weapons.ini')
-rw-r--r--base/ini/weapons.ini180
1 files changed, 115 insertions, 65 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index 2c35c3f..08113ab 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -28,61 +28,9 @@ name=Smart mine
price=15000
damage=250
-
-; ------------------------------------------------------------------
-; BLASTERS
-; blasters are used by the Colonial Militia
-
-[cannon]
-label=blaster1
-name=Blaster cannon
-info=Basic pewpew
-price=2500
-level=1
-
- [projectile]
- ; speed of a projectile generated by this weapon, in meters per second
- speed=2000
- ; interval between two consecutive shots, in milliseconds
- interval=200
- ; range is the distance a projectile can travel before it dies, in meters
- range=9000
- ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
- ; lifespan=5000
- ; damage done by the projectile
- damage=5
- ; projectile model
- model=blaster1
- ; sound to play if the projectile is fired
- sound=blaster
-
-[cannon]
-label=blaster2
-name=Improved Blaster cannon
-info=Improved pewpew
-price=10000
-level=8
-
- [projectile]
- ; speed of a projectile generated by this weapon, in meters per second
- speed=2000
- ; interval between two consecutive shots, in milliseconds
- interval=200
- ; range is the distance a projectile can travel before it dies, in meters
- range=9000
- ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
- ; lifespan=5000
- ; damage done by the projectile
- damage=10
- ; projectile model
- model=blaster2
- ; sound to play if the projectile is fired
- sound=blaster
-
; ------------------------------------------------------------------
; LASERS
-; faction Merchants
-; color 255, 0, 0 (red)
+; Lasers are civilian weapons
[cannon]
label=laser1
@@ -118,7 +66,7 @@ info=but the impact of a projectile has far more dramatic results.
[cannon]
label=laser2
name=Improved laser cannon
-price=5000
+price=9000
level=5
model=models/weapons/laser/laser2
@@ -141,7 +89,7 @@ model=models/weapons/laser/laser2
[cannon]
label=laser3
name=Advanced laser cannon
-price=15000
+price=18000
level=15
model=models/weapons/laser/laser3
@@ -165,7 +113,7 @@ model=models/weapons/laser/laser3
[turret]
label=turretlaser1
name=Laser turret
-price=25000
+price=3000
level=5
[projectile]
@@ -178,7 +126,7 @@ level=5
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=10
+ damage=12
; projectile model
model=laser1
; sound to play if the projectile is fired
@@ -187,7 +135,7 @@ level=5
[turret]
label=turretlaser2
name=Improved laser turret
-price=50000
+price=11500
level=15
[projectile]
@@ -200,13 +148,86 @@ level=15
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=15
+ damage=18
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
; ------------------------------------------------------------------
+; BLASTERS
+; blasters are used by the Colonial Militia
+
+[cannon]
+label=blaster1
+name=Blaster cannon
+info=Basic pewpew
+price=5500
+level=1
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=5
+ ; projectile model
+ model=blaster1
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+[cannon]
+label=blaster2
+name=Improved Blaster cannon
+info=Improved pewpew
+price=14000
+level=8
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=10
+ ; projectile model
+ model=blaster2
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+[turret]
+label=turretblaster1
+name=Blaster turret
+info=Basic pewpew
+price=6500
+level=1
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=7
+ ; projectile model
+ model=blaster1
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+; ------------------------------------------------------------------
; ION
; Ion-base weapons are used by the Lindblade military.
@@ -248,7 +269,7 @@ level=15
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=45
+ damage=55
; projectile model
model=ion1
; sound to play if the projectile is fired
@@ -274,7 +295,7 @@ level=25
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=25
+ damage=100
; projectile model
model=neutron1
; sound to play if the projectile is fired
@@ -296,7 +317,7 @@ level=45
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=45
+ damage=125
; projectile model
model=neutron2
; sound to play if the projectile is fired
@@ -318,20 +339,42 @@ level=25
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=25
+ damage=110
; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
+[turret]
+label=turretneutron2
+name=Neutron turret
+price=150000
+level=25
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=1250
+ ; interval between two consecutive shots, in milliseconds
+ interval=1000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=5000
+ ; damage done by the projectile
+ damage=135
+ ; projectile model
+ model=neutron2
+ ; sound to play if the projectile is fired
+ sound=neutron
+
; ------------------------------------------------------------------
; METRION
; Metrion-based weapons are overpowered
[cannon]
label=metrion1
-name=Metrion Accelerator
-price=150000
+name=Metrion accelerator
+price=1500000
level=45
[projectile]
@@ -349,3 +392,10 @@ level=45
model=metrion1
; sound to play if the projectile is fired
sound=metrion
+; ------------------------------------------------------------------
+; SINGULARITY
+; Metrion-based weapons are totally overpowered
+
+[cannon]
+label=singularity1
+name=Singularity projector