diff options
author | Stijn Buys <ingar@osirion.org> | 2008-08-15 13:07:09 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-08-15 13:07:09 +0000 |
commit | 375cdbbc404cd68f65f53fb2827e3da85df7c66a (patch) | |
tree | 033cca69515eeb31b11e51d98823fdc0a830b044 /gtkradiant | |
parent | 0191e2ff9665f4105f57b2144d92d4e5f404be72 (diff) |
add func_group and trigger_dock to entities.def
Diffstat (limited to 'gtkradiant')
-rw-r--r-- | gtkradiant/osirion.game/base/entities.def | 71 |
1 files changed, 49 insertions, 22 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def index 111eb18..30565ee 100644 --- a/gtkradiant/osirion.game/base/entities.def +++ b/gtkradiant/osirion.game/base/entities.def @@ -1,3 +1,8 @@ +// Osirion entities definition file for GtkRadiant +// ingar@telenet.be + +// ---- WORLDSPAWN ------------------------------------------------- + /*QUAKED worldspawn (0 0 0) ? The building blocks of the model. Faces with common/caulk are ignored. Detail brushes are used for LOD and will not be visible from a @@ -8,6 +13,37 @@ distance. "enginesound" engine sound loop (maps to sounds/engines/loop??.wav), default 0 */ +// ---- LIGHT ------------------------------------------------------ + +/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity +An exterior light + +strobe make a strobe light (spawflag 1) +entity light has entity color (spawflag 2) +light light radius, default is 100 +frequency strobe frequency, in flashes per second +offset strobe offset, in seconds +time strobe time fraction, 0 (always off) - 1 (always on) +flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0 +*/ + +// ---- TARGET_FLARE ----------------------------------------------- + +/*QUAKED target_flare (1 1 1) (-8 -8 -8) (8 8 8) strobe entity +A light flare + +strobe make a strobe flare (spawflag 1) +entity flare has entity color (spawflag 2) +radius flare radius, default is 100 +frequency strobe frequency, in flashes per second +offset strobe offset, in seconds +time strobe time fraction, 0 (always off) - 1 (always on) +flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0 +angle direction of the flare +*/ + +// ---- TARGET_ENGINE----------------------------------------------- + /*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) noflare notrail An engine flare with a trail. Bit the flare and the trail can be disabled. @@ -17,44 +53,35 @@ notrail do not dra the engine trail (spawnflag 2) radius engine radius, default is 100 */ +// ---- TARGET_CANNON----------------------------------------------- + /*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ? Provides the model with a cannon (not implemented) "model" name of the cannon model, default is none */ +// ---- TARGET_TURRET ---------------------------------------------- + /*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ? Provides the model with a turret (not implemented) "model" name of the turret model, default is none */ +// ---- TARGET_COCKPIT --------------------------------------------- + /*QUAKED target_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ? Location of the cockpit (not implemented) */ -/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity -An exterior light +// ---- TRIGGER_DOCK ----------------------------------------------- -strobe make a strobe light (spawflag 1) -entity light has entity color (spawflag 2) -light light radius, default is 100 -frequency strobe frequency, in flashes per second -offset strobe offset, in seconds -time strobe time fraction, 0 (always off) - 1 (always on) -flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0 -*/ - -/*QUAKED target_flare (1 1 1) (-8 -8 -8) (8 8 8) strobe entity -A light flare - -strobe make a strobe flare (spawflag 1) -entity flare has entity color (spawflag 2) -radius flare radius, default is 100 -frequency strobe frequency, in flashes per second -offset strobe offset, in seconds -time strobe time fraction, 0 (always off) - 1 (always on) -flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0 -angle direction of the flare +/*QUAKED trigger_dock (0 1 1) (-8 -8 -8) (8 8 8) ? +Location of a docking port */ +// ---- FUNC_GROUP ------------------------------------------------- +/*QUAKED func_group (0 .5 .8) ? +Editor utility to group brushes together +*/
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