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authorStijn Buys <ingar@osirion.org>2008-07-11 21:35:42 +0000
committerStijn Buys <ingar@osirion.org>2008-07-11 21:35:42 +0000
commitb88b7754a5fb120dec5b660ee9f44399fcbffc2c (patch)
treeff016899b53f4fa0cdab362b23e86e57f4ec63c1
parent0081ffad6b05e16584c821ac341a418bb7666811 (diff)
-rw-r--r--GAMEPLAY75
-rw-r--r--README16
2 files changed, 84 insertions, 7 deletions
diff --git a/GAMEPLAY b/GAMEPLAY
new file mode 100644
index 0000000..99ce566
--- /dev/null
+++ b/GAMEPLAY
@@ -0,0 +1,75 @@
+
+The Osirion Project - GAMEPLAY
+
+ This document describes what the gameplay of Project::OSiRiON should
+ eventually become.
+
+General guidelines
+
+ Project::OSiRiON is a multiplayer space game with persistent player
+ statistics. A single player mode with a compelling story is a
+ secondairy objective but the storyline serves as background for
+ the multiplayer universe.
+
+ Project::OSiRiON is a 'serious' game. Names of objects, people and
+ places should be considered generic for the universe and should not
+ be rightout silly or offensive. Names should feel 'natural' or 'alien'.
+
+ Models for ships, space stations and other objects should be designed
+ with the same philosphy in mind. It is allright to make references
+ to exisiting objects (real or fiction), as long as they are subtle
+ or inconspicuous.
+
+Universe
+
+ A basic description of the universe, how it is organised and who lives there.
+
+ The universe is a collection of stand-alone star systems. Each star system
+ is a small world on it's on. The only direct interaction between systems
+ is a player traveling between them. The background story should provide
+ (some of the) star systems and their relation.
+
+The Player
+
+ Who is the player in the universe.
+ - Friends
+ - Enemies
+ - Background
+ - How the player itnteracts with the universe.
+
+ The player enters the universe as a typical out-of-luck person
+ who decided to start a new life. With a small ship he tries to become
+ the Richest Man in the know Universe. The player earns money by shipping
+ cargo that can be bought at discount prices at one place and sold
+ at a premium at a second location. *mining *fighting *wrecks/looting
+Traveling
+
+ How the traveling happens in the universe, how the player will travel.
+
+Planet and Stations
+
+ Star systems are inhabited with planets and stations,
+
+Objects in space
+
+Weapons
+
+ What kind of weapons are there. how do they work.
+
+Fighting
+
+ How does fighting work
+
+Economy
+
+ Money makes the Universe tick.
+ - Buying
+ - Selling
+ - Trading
+
+Cargo
+ - Transporting / Beaming
+ - Mining
+ - (Spare) parts
+ - Fuel
+ - Economy
diff --git a/README b/README
index 7e9cd75..3f1dcaf 100644
--- a/README
+++ b/README
@@ -70,7 +70,7 @@ Mouse
Console functions
- The following commands are available on the console:
+ The following commands are always available on the console:
connect connect the client to the game module
disconnect disconnect the client from the game module
@@ -122,7 +122,7 @@ Statistics
fps frames per second
tris number of triangles drawn
quads number of quads drawn
- tx network upstream traffic, in kilobyte
+ tx network upstream traffic, in kilobytes
rx network downstream traffic, in kilobyte
The fps counter will not show values above 9999.
@@ -139,11 +139,11 @@ Configuration
If you delete these files, the default configuration will be restored.
-
Dedicated server
By default, the dedicated server will accept incoming connections
- on UDP port 8042. There is no server console.
+ on UDP port 8042. The server console os available if ncurses
+ support was enabled at compile time.
If you have trouble connecting, try editing the server configuration
file server.cfg and change the net_server setting to
@@ -241,12 +241,14 @@ Project contributors
[mDc]Thorn - Canasta and Sharkan models, alpha testing
Supertanker - Station 15 model, Supertanker model, Avatar model
+ Bumblebee model
Josky=KCT= - Shuttle model, alpha testing
[mDc]Minisori
Gareth - Alpha testing
DVSoftware
+
IRC
The official Osirion IRC channel is #osirion on irc.soliter.org
@@ -260,9 +262,9 @@ Acknowledgements
This project could not have been possible without the work of others:
- Id Software, for releasing the quake source code
+ Id Software
- Id Software and the GtkRadiant project contributers
+ the GtkRadiant project contributers
The Quake2World community
@@ -294,5 +296,5 @@ Trademarks
LEGO is a registered trademark of the LEGO Group.
The Osirion Project is an independent not-for-profit project
- and has no affiliation with these companies.
+ and is not affiliated with these companies.