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author | Stijn Buys <ingar@osirion.org> | 2008-07-14 19:14:17 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-14 19:14:17 +0000 |
commit | f9dad976adca728a5996450334dcabf57fef2443 (patch) | |
tree | 41bf4433aaa06e1927c44d43d947e3d22b23db31 /doc/index.html | |
parent | 4ac9893545982f0de5c16e285a136118199a0a79 (diff) |
documentation updates
Diffstat (limited to 'doc/index.html')
-rw-r--r-- | doc/index.html | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/doc/index.html b/doc/index.html index 8ae6ffc..2b8fa14 100644 --- a/doc/index.html +++ b/doc/index.html @@ -15,9 +15,13 @@ The Osirion project is a game engine in the early stages of development. It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. With this project I want to get some insight in the involved - technologies and game develpment in general. -</p> - + technologies and game development in general. +<p> + The goal is to create an engine that uses common file formats and a game world that is easy to edit. + In other words, you should not have to be a rocket scientist to create something yourself. +<p> + World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. + Support files for GtkRadiant 1.5 are included with the game data. <H2> Project::OSiRiON </H2> @@ -48,6 +52,9 @@ <li>Administrator manual <li>Developer manual </ul> + <ul> + <LI><a href="license.html">License</a> + </ul> </p> <h2> |