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authorStijn Buys <ingar@osirion.org>2008-07-14 19:14:17 +0000
committerStijn Buys <ingar@osirion.org>2008-07-14 19:14:17 +0000
commitf9dad976adca728a5996450334dcabf57fef2443 (patch)
tree41bf4433aaa06e1927c44d43d947e3d22b23db31 /doc/index.html
parent4ac9893545982f0de5c16e285a136118199a0a79 (diff)
documentation updates
Diffstat (limited to 'doc/index.html')
-rw-r--r--doc/index.html13
1 files changed, 10 insertions, 3 deletions
diff --git a/doc/index.html b/doc/index.html
index 8ae6ffc..2b8fa14 100644
--- a/doc/index.html
+++ b/doc/index.html
@@ -15,9 +15,13 @@
The Osirion project is a game engine in the early stages of development.
It's written in C++ and uses SDL, OpenGL, OpenAL and zlib.
With this project I want to get some insight in the involved
- technologies and game develpment in general.
-</p>
-
+ technologies and game development in general.
+<p>
+ The goal is to create an engine that uses common file formats and a game world that is easy to edit.
+ In other words, you should not have to be a rocket scientist to create something yourself.
+<p>
+ World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files.
+ Support files for GtkRadiant 1.5 are included with the game data.
<H2>
Project::OSiRiON
</H2>
@@ -48,6 +52,9 @@
<li>Administrator manual
<li>Developer manual
</ul>
+ <ul>
+ <LI><a href="license.html">License</a>
+ </ul>
</p>
<h2>