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authorStijn Buys <ingar@osirion.org>2008-10-15 20:33:15 +0000
committerStijn Buys <ingar@osirion.org>2008-10-15 20:33:15 +0000
commit1e0df536c2fae85c317ce9c3cc17603d5f98c911 (patch)
tree3ab262d51451cda3e926e9581b294f08d39031d9 /doc
parent97fca172fd51270cebd5b722f861a6c753bd4d2a (diff)
moved client console into a Widget
Diffstat (limited to 'doc')
-rw-r--r--doc/GAMEPLAY10
-rw-r--r--doc/TODO4
2 files changed, 9 insertions, 5 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY
index 5379654..2f2160b 100644
--- a/doc/GAMEPLAY
+++ b/doc/GAMEPLAY
@@ -31,11 +31,15 @@ Universe
A basic description of the universe, how it is organised and who lives there.
The universe is a collection of stand-alone star systems. Each star system
- is a small world on it's on. The only direct interaction between systems
+ is a small world on its on. The only direct interaction between systems
is a player traveling between them. The background story should provide
(some of the) star systems and their relations. The universe is a static.
Players can not intentionally destroyed planets, stations or other objects.
+ The Project::OSiRiON universe is an open universe. This means players are
+ free to travel around and visit the places they want, but this does not
+ mean the player will be welcomed anywhere he goes.
+
Destructable objects are probably part of a mission, will respawn later or
have some other special meaning.
@@ -87,7 +91,7 @@ Traveling
Neither of these engines will allow the player the leave the star system.
Interstellar travel is only possible using a hyperdrive. A hyperdrive is an
- expensive piece of equipment that has massive power requirements. Only very
+ expensive piece of equipment with a massive power requirement. Only very
large ships will be capable of carrying a hyperspace jump drive.
Interstellar travel for the common men is possible through the use
@@ -108,7 +112,7 @@ Traveling
Jump gates are built in the vicinity of stable intersection faults and thus have a fixed
destination.
- Ships equiped with a hyoerdrive work on the same principle. They seek out a sensitive
+ Ships equiped with a hyperdrive work on the same principle. They seek out a sensitive
spot in the hyperspace field and fold local space to punch a hole through the other side.
This has several major consequences: a pilot has to determine has destination by finding
a good departure point in local space. Also, only a small number of connections between
diff --git a/doc/TODO b/doc/TODO
index b851d74..b87a3f2 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -45,7 +45,7 @@ core:
toggle func to toggle a bool cvar (ok)
game module loading/unloading (breaks network proto, server must send module type)
- zone changes, clear entities
+ zone changes, clear entities (ok)
network:
UDP datagrams (ok)
@@ -58,7 +58,7 @@ network:
round thrust/speed on 1/100 (ok)
protocol description (incomplete)
- private chat
+ private chat (ok)
zone/system chat (requires zones)
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon