diff options
author | Stijn Buys <ingar@osirion.org> | 2008-10-15 20:33:15 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-10-15 20:33:15 +0000 |
commit | 1e0df536c2fae85c317ce9c3cc17603d5f98c911 (patch) | |
tree | 3ab262d51451cda3e926e9581b294f08d39031d9 /doc | |
parent | 97fca172fd51270cebd5b722f861a6c753bd4d2a (diff) |
moved client console into a Widget
Diffstat (limited to 'doc')
-rw-r--r-- | doc/GAMEPLAY | 10 | ||||
-rw-r--r-- | doc/TODO | 4 |
2 files changed, 9 insertions, 5 deletions
diff --git a/doc/GAMEPLAY b/doc/GAMEPLAY index 5379654..2f2160b 100644 --- a/doc/GAMEPLAY +++ b/doc/GAMEPLAY @@ -31,11 +31,15 @@ Universe A basic description of the universe, how it is organised and who lives there. The universe is a collection of stand-alone star systems. Each star system - is a small world on it's on. The only direct interaction between systems + is a small world on its on. The only direct interaction between systems is a player traveling between them. The background story should provide (some of the) star systems and their relations. The universe is a static. Players can not intentionally destroyed planets, stations or other objects. + The Project::OSiRiON universe is an open universe. This means players are + free to travel around and visit the places they want, but this does not + mean the player will be welcomed anywhere he goes. + Destructable objects are probably part of a mission, will respawn later or have some other special meaning. @@ -87,7 +91,7 @@ Traveling Neither of these engines will allow the player the leave the star system. Interstellar travel is only possible using a hyperdrive. A hyperdrive is an - expensive piece of equipment that has massive power requirements. Only very + expensive piece of equipment with a massive power requirement. Only very large ships will be capable of carrying a hyperspace jump drive. Interstellar travel for the common men is possible through the use @@ -108,7 +112,7 @@ Traveling Jump gates are built in the vicinity of stable intersection faults and thus have a fixed destination. - Ships equiped with a hyoerdrive work on the same principle. They seek out a sensitive + Ships equiped with a hyperdrive work on the same principle. They seek out a sensitive spot in the hyperspace field and fold local space to punch a hole through the other side. This has several major consequences: a pilot has to determine has destination by finding a good departure point in local space. Also, only a small number of connections between @@ -45,7 +45,7 @@ core: toggle func to toggle a bool cvar (ok) game module loading/unloading (breaks network proto, server must send module type) - zone changes, clear entities + zone changes, clear entities (ok) network: UDP datagrams (ok) @@ -58,7 +58,7 @@ network: round thrust/speed on 1/100 (ok) protocol description (incomplete) - private chat + private chat (ok) zone/system chat (requires zones) group/clan chat (requires groups) rcon authentication, rcon command, servers must be able to disable rcon |