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authorStijn Buys <ingar@osirion.org>2013-01-20 21:37:11 +0000
committerStijn Buys <ingar@osirion.org>2013-01-20 21:37:11 +0000
commitd4f9da2f3c19511b028da2569d7b6a8d1371e135 (patch)
treee1bba0d8dd3b15169612f865612d3fca6475639a /src/game/base
parent4feff2411d1b703a3b93d8a342112bd998b1ffed (diff)
Major overhaul of the particle system back-end, support multiple ejectors per particle system.
Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/weapon.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc
index a27d51b..5e94784 100644
--- a/src/game/base/weapon.cc
+++ b/src/game/base/weapon.cc
@@ -157,7 +157,7 @@ bool Weapon::init()
if (weapon) {
if (weaponsini.got_key_float("speed", f)) {
- // speed is in meters / second, one game unit is 100 meters
+ // convert speed from meters/second to game units/second
weapon->set_projectile_speed(f * 0.01f);
continue;